Fix `GDScriptCache` to not remove scripts/scenes individually when clearing
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@ -128,6 +128,10 @@ void GDScriptCache::move_script(const String &p_from, const String &p_to) {
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MutexLock lock(singleton->mutex);
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if (singleton->cleared) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (E.value.has(p_from)) {
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E.value.insert(p_to);
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@ -158,6 +162,10 @@ void GDScriptCache::remove_script(const String &p_path) {
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MutexLock lock(singleton->mutex);
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if (singleton->cleared) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (!E.value.has(p_path)) {
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continue;
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@ -371,6 +379,10 @@ void GDScriptCache::clear_unreferenced_packed_scenes() {
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MutexLock lock(singleton->mutex);
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if (singleton->cleared) {
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return;
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}
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for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
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if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
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continue;
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@ -388,6 +400,11 @@ void GDScriptCache::clear() {
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MutexLock lock(singleton->mutex);
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if (singleton->cleared) {
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return;
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}
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singleton->cleared = true;
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RBSet<Ref<GDScriptParserRef>> parser_map_refs;
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for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {
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parser_map_refs.insert(E.value);
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@ -417,7 +434,8 @@ GDScriptCache::GDScriptCache() {
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}
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GDScriptCache::~GDScriptCache() {
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destructing = true;
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clear();
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if (!cleared) {
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clear();
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}
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singleton = nullptr;
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}
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@ -87,7 +87,7 @@ class GDScriptCache {
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static GDScriptCache *singleton;
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bool destructing = false;
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bool cleared = false;
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Mutex mutex;
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@ -104,13 +104,6 @@ public:
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static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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static void clear_unreferenced_packed_scenes();
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static bool is_destructing() {
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if (singleton == nullptr) {
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return true;
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}
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return singleton->destructing;
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};
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static void clear();
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GDScriptCache();
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