Fix "hides member" warnings in `csharp_script.cpp`

This commit is contained in:
Ninni Pipping 2023-03-24 12:38:00 +01:00
parent 0291fcd7b6
commit ff5d8c4a42
1 changed files with 66 additions and 66 deletions

View File

@ -334,8 +334,8 @@ bool CSharpLanguage::is_using_templates() {
}
Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<CSharpScript> script;
script.instantiate();
Ref<CSharpScript> scr;
scr.instantiate();
String class_name_no_spaces = p_class_name.replace(" ", "_");
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
@ -344,8 +344,8 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String
.replace("_BASE_", base_class_name)
.replace("_CLASS_", class_name_no_spaces)
.replace("_TS_", _get_indentation());
script->set_source_code(processed_template);
return script;
scr->set_source_code(processed_template);
return scr;
}
Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
@ -780,28 +780,28 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
for (Ref<CSharpScript> &script : scripts) {
for (Ref<CSharpScript> &scr : scripts) {
// If someone removes a script from a node, deletes the script, builds, adds a script to the
// same node, then builds again, the script might have no path and also no script_class. In
// that case, we can't (and don't need to) reload it.
if (script->get_path().is_empty() && !script->valid) {
if (scr->get_path().is_empty() && !scr->valid) {
continue;
}
to_reload.push_back(script);
to_reload.push_back(scr);
// Script::instances are deleted during managed object disposal, which happens on domain finalize.
// Only placeholders are kept. Therefore we need to keep a copy before that happens.
for (Object *obj : script->instances) {
script->pending_reload_instances.insert(obj->get_instance_id());
for (Object *obj : scr->instances) {
scr->pending_reload_instances.insert(obj->get_instance_id());
// Since this script instance wasn't a placeholder, add it to the list of placeholders
// that will have to be eventually replaced with a script instance in case it turns into one.
// This list is not cleared after the reload and the collected instances only leave
// the list if the script is instantiated or if it was a tool script but becomes a
// non-tool script in a rebuild.
script->pending_replace_placeholders.insert(obj->get_instance_id());
scr->pending_replace_placeholders.insert(obj->get_instance_id());
RefCounted *rc = Object::cast_to<RefCounted>(obj);
if (rc) {
@ -810,9 +810,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#ifdef TOOLS_ENABLED
for (PlaceHolderScriptInstance *script_instance : script->placeholders) {
Object *obj = script_instance->get_owner();
script->pending_reload_instances.insert(obj->get_instance_id());
for (PlaceHolderScriptInstance *instance : scr->placeholders) {
Object *obj = instance->get_owner();
scr->pending_reload_instances.insert(obj->get_instance_id());
RefCounted *rc = Object::cast_to<RefCounted>(obj);
if (rc) {
@ -822,9 +822,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Save state and remove script from instances
RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = scr->pending_reload_state;
for (Object *obj : script->instances) {
for (Object *obj : scr->instances) {
ERR_CONTINUE(!obj->get_script_instance());
CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
@ -849,14 +849,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
for (Ref<CSharpScript> &script : scripts) {
while (script->instances.begin()) {
Object *obj = *script->instances.begin();
for (Ref<CSharpScript> &scr : scripts) {
while (scr->instances.begin()) {
Object *obj = *scr->instances.begin();
obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
script->was_tool_before_reload = script->tool;
script->_clear();
scr->was_tool_before_reload = scr->tool;
scr->_clear();
}
// Do domain reload
@ -901,44 +901,44 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload_state;
for (Ref<CSharpScript> &script : to_reload) {
for (Ref<CSharpScript> &scr : to_reload) {
#ifdef TOOLS_ENABLED
script->exports_invalidated = true;
scr->exports_invalidated = true;
#endif
if (!script->get_path().is_empty()) {
script->reload(p_soft_reload);
if (!scr->get_path().is_empty()) {
scr->reload(p_soft_reload);
if (!script->valid) {
script->pending_reload_instances.clear();
script->pending_reload_state.clear();
if (!scr->valid) {
scr->pending_reload_instances.clear();
scr->pending_reload_state.clear();
continue;
}
} else {
bool success = GDMonoCache::managed_callbacks.ScriptManagerBridge_TryReloadRegisteredScriptWithClass(script.ptr());
bool success = GDMonoCache::managed_callbacks.ScriptManagerBridge_TryReloadRegisteredScriptWithClass(scr.ptr());
if (!success) {
// Couldn't reload
script->pending_reload_instances.clear();
script->pending_reload_state.clear();
scr->pending_reload_instances.clear();
scr->pending_reload_state.clear();
continue;
}
}
StringName native_name = script->get_instance_base_type();
StringName native_name = scr->get_instance_base_type();
{
for (const ObjectID &obj_id : script->pending_reload_instances) {
for (const ObjectID &obj_id : scr->pending_reload_instances) {
Object *obj = ObjectDB::get_instance(obj_id);
if (!obj) {
script->pending_reload_state.erase(obj_id);
scr->pending_reload_state.erase(obj_id);
continue;
}
if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
// No longer inherits the same compatible type, can't reload
script->pending_reload_state.erase(obj_id);
scr->pending_reload_state.erase(obj_id);
continue;
}
@ -946,11 +946,11 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Check if the script must be instantiated or kept as a placeholder
// when the script may not be a tool (see #65266)
bool replace_placeholder = script->pending_replace_placeholders.has(obj->get_instance_id());
if (!script->is_tool() && script->was_tool_before_reload) {
bool replace_placeholder = scr->pending_replace_placeholders.has(obj->get_instance_id());
if (!scr->is_tool() && scr->was_tool_before_reload) {
// The script was a tool before the rebuild so the removal was intentional.
replace_placeholder = false;
script->pending_replace_placeholders.erase(obj->get_instance_id());
scr->pending_replace_placeholders.erase(obj->get_instance_id());
}
#ifdef TOOLS_ENABLED
@ -959,20 +959,20 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
CRASH_COND(!si->is_placeholder());
if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
if (replace_placeholder || scr->is_tool() || ScriptServer::is_scripting_enabled()) {
// Replace placeholder with a script instance.
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
// Backup placeholder script instance state before replacing it with a script instance.
si->get_property_state(state_backup.properties);
ScriptInstance *script_instance = script->instance_create(obj);
ScriptInstance *instance = scr->instance_create(obj);
if (script_instance) {
script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
script->pending_replace_placeholders.erase(obj->get_instance_id());
obj->set_script_instance(script_instance);
if (instance) {
scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
scr->pending_replace_placeholders.erase(obj->get_instance_id());
obj->set_script_instance(instance);
}
}
@ -983,18 +983,18 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Re-create the script instance.
if (replace_placeholder || script->is_tool() || ScriptServer::is_scripting_enabled()) {
if (replace_placeholder || scr->is_tool() || ScriptServer::is_scripting_enabled()) {
// Create script instance or replace placeholder with a script instance.
ScriptInstance *script_instance = script->instance_create(obj);
ScriptInstance *instance = scr->instance_create(obj);
if (script_instance) {
script->pending_replace_placeholders.erase(obj->get_instance_id());
obj->set_script_instance(script_instance);
if (instance) {
scr->pending_replace_placeholders.erase(obj->get_instance_id());
obj->set_script_instance(instance);
continue;
}
}
// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
obj->set_script(script);
obj->set_script(scr);
#if DEBUG_ENABLED
// If we reached here, the instantiated script must be a placeholder.
CRASH_COND(!obj->get_script_instance()->is_placeholder());
@ -1002,21 +1002,21 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
}
to_reload_state.push_back(script);
to_reload_state.push_back(scr);
}
for (Ref<CSharpScript> &script : to_reload_state) {
for (const ObjectID &obj_id : script->pending_reload_instances) {
for (Ref<CSharpScript> &scr : to_reload_state) {
for (const ObjectID &obj_id : scr->pending_reload_instances) {
Object *obj = ObjectDB::get_instance(obj_id);
if (!obj) {
script->pending_reload_state.erase(obj_id);
scr->pending_reload_state.erase(obj_id);
continue;
}
ERR_CONTINUE(!obj->get_script_instance());
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
@ -1033,8 +1033,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
}
script->pending_reload_instances.clear();
script->pending_reload_state.clear();
scr->pending_reload_instances.clear();
scr->pending_reload_state.clear();
}
// Deserialize managed callables
@ -2144,8 +2144,8 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
_update_exports_values(values, propnames);
if (changed) {
for (PlaceHolderScriptInstance *script_instance : placeholders) {
script_instance->update(propnames, values);
for (PlaceHolderScriptInstance *instance : placeholders) {
instance->update(propnames, values);
}
} else {
p_instance_to_update->update(propnames, values);
@ -2711,28 +2711,28 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
// TODO ignore anything inside bin/ and obj/ in tools builds?
Ref<CSharpScript> script;
Ref<CSharpScript> scr;
if (GDMonoCache::godot_api_cache_updated) {
GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &script);
GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &scr);
} else {
script = Ref<CSharpScript>(memnew(CSharpScript));
scr = Ref<CSharpScript>(memnew(CSharpScript));
}
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
Error err = script->load_source_code(p_path);
Error err = scr->load_source_code(p_path);
ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
#endif
script->set_path(p_original_path);
scr->set_path(p_original_path);
script->reload();
scr->reload();
if (r_error) {
*r_error = OK;
}
return script;
return scr;
}
void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {