Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed Fixes #78755
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@ -5591,6 +5591,11 @@ Ref<ImageTexture> TileSetAtlasSource::_create_padded_image_texture(const Ref<Tex
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ret.instantiate();
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return ret;
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}
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if (src_image->is_compressed()) {
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src_image = src_image->duplicate();
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Error err = src_image->decompress();
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ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Unable to decompress image.");
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}
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Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2));
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Ref<Image> image = Image::create_empty(size.x, size.y, false, src_image->get_format());
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