SurfaceTool - efficiency improvements

Changed to use LocalVector rather than linked lists.
This commit is contained in:
lawnjelly 2022-12-07 13:54:59 +00:00
parent 5d5f0a3958
commit ff714fbe02
3 changed files with 263 additions and 213 deletions

View File

@ -1373,10 +1373,20 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
surfaces_tools[surface]->add_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools[surface]->add_bones(v.bones);
Vector<int> bones;
bones.resize(v.num_bones);
for (int n = 0; n < v.num_bones; n++) {
bones.set(n, v.bones[n]);
}
surfaces_tools[surface]->add_bones(bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools[surface]->add_weights(v.weights);
Vector<float> weights;
weights.resize(v.num_bones);
for (int n = 0; n < v.num_bones; n++) {
weights.set(n, v.weights[n]);
}
surfaces_tools[surface]->add_weights(weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);

View File

@ -60,17 +60,17 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
return false;
}
if (bones.size() != p_vertex.bones.size()) {
if (num_bones != p_vertex.num_bones) {
return false;
}
for (int i = 0; i < bones.size(); i++) {
for (int i = 0; i < num_bones; i++) {
if (bones[i] != p_vertex.bones[i]) {
return false;
}
}
for (int i = 0; i < weights.size(); i++) {
for (int i = 0; i < num_bones; i++) {
if (weights[i] != p_vertex.weights[i]) {
return false;
}
@ -87,8 +87,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones, p_vtx.num_bones * sizeof(int16_t), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights, p_vtx.num_bones * sizeof(float), h);
return h;
}
@ -100,6 +100,59 @@ void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
first = true;
}
bool SurfaceTool::_sanitize_last_bones_and_weights() {
const int expected_vertices = Vertex::MAX_BONES;
if ((last_bones.size() == expected_vertices) && (last_weights.size() == expected_vertices)) {
// already ideal
return true;
}
ERR_FAIL_COND_V(last_bones.size() != last_weights.size(), false);
int num_orig = last_weights.size();
if (num_orig < expected_vertices) {
//less than required, fill
for (int i = last_weights.size(); i < expected_vertices; i++) {
last_weights.push_back(0);
last_bones.push_back(0);
}
} else if (num_orig > expected_vertices) {
//more than required, sort, cap and normalize.
Vector<WeightSort> weights;
for (int i = 0; i < num_orig; i++) {
WeightSort ws;
ws.index = last_bones[i];
ws.weight = last_weights[i];
weights.push_back(ws);
}
//sort
weights.sort();
//cap
weights.resize(expected_vertices);
//renormalize
float total = 0;
for (int i = 0; i < expected_vertices; i++) {
total += weights[i].weight;
}
last_weights.resize(expected_vertices);
last_bones.resize(expected_vertices);
for (int i = 0; i < expected_vertices; i++) {
if (total > 0) {
last_weights.write[i] = weights[i].weight / total;
} else {
last_weights.write[i] = 0;
}
last_bones.write[i] = weights[i].index;
}
}
return true;
}
void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
ERR_FAIL_COND(!begun);
@ -109,53 +162,16 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.normal = last_normal;
vtx.uv = last_uv;
vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
const int expected_vertices = 4;
if (format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) {
ERR_FAIL_COND(!_sanitize_last_bones_and_weights());
if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
//ensure vertices are the expected amount
ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
if (vtx.weights.size() < expected_vertices) {
//less than required, fill
for (int i = vtx.weights.size(); i < expected_vertices; i++) {
vtx.weights.push_back(0);
vtx.bones.push_back(0);
}
} else if (vtx.weights.size() > expected_vertices) {
//more than required, sort, cap and normalize.
Vector<WeightSort> weights;
for (int i = 0; i < vtx.weights.size(); i++) {
WeightSort ws;
ws.index = vtx.bones[i];
ws.weight = vtx.weights[i];
weights.push_back(ws);
}
//sort
weights.sort();
//cap
weights.resize(expected_vertices);
//renormalize
float total = 0;
for (int i = 0; i < expected_vertices; i++) {
total += weights[i].weight;
}
vtx.weights.resize(expected_vertices);
vtx.bones.resize(expected_vertices);
for (int i = 0; i < expected_vertices; i++) {
if (total > 0) {
vtx.weights.write[i] = weights[i].weight / total;
} else {
vtx.weights.write[i] = 0;
}
vtx.bones.write[i] = weights[i].index;
}
vtx.num_bones = last_bones.size();
for (int n = 0; n < last_bones.size(); n++) {
vtx.bones[n] = last_bones[n];
vtx.weights[n] = last_weights[n];
}
}
@ -223,11 +239,7 @@ void SurfaceTool::add_weights(const Vector<float> &p_weights) {
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
smooth_groups[index_array.size()] = p_smooth;
} else {
smooth_groups[vertex_array.size()] = p_smooth;
}
smooth_groups[get_num_draw_vertices()] = p_smooth;
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
@ -285,16 +297,15 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
PoolVector<Vector3>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
for (uint32_t n = 0; n < vertex_array.size(); n++) {
const Vertex &v = vertex_array[n];
switch (i) {
case Mesh::ARRAY_VERTEX: {
w[idx] = v.vertex;
w[n] = v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx] = v.normal;
w[n] = v.normal;
} break;
}
}
@ -311,8 +322,8 @@ Array SurfaceTool::commit_to_arrays() {
PoolVector<Vector2>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
for (uint32_t n = 0; n < vertex_array.size(); n++, idx++) {
const Vertex &v = vertex_array[n];
switch (i) {
case Mesh::ARRAY_TEX_UV: {
@ -333,8 +344,8 @@ Array SurfaceTool::commit_to_arrays() {
PoolVector<float>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
for (uint32_t n = 0; n < vertex_array.size(); n++, idx += 4) {
const Vertex &v = vertex_array[n];
w[idx + 0] = v.tangent.x;
w[idx + 1] = v.tangent.y;
@ -355,8 +366,9 @@ Array SurfaceTool::commit_to_arrays() {
PoolVector<Color>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
for (uint32_t n = 0; n < vertex_array.size(); n++, idx++) {
const Vertex &v = vertex_array[n];
w[idx] = v.color;
}
@ -365,16 +377,15 @@ Array SurfaceTool::commit_to_arrays() {
} break;
case Mesh::ARRAY_BONES: {
PoolVector<int> array;
array.resize(varr_len * 4);
array.resize(varr_len * Vertex::MAX_BONES);
PoolVector<int>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
for (uint32_t n = 0; n < vertex_array.size(); n++, idx += Vertex::MAX_BONES) {
const Vertex &v = vertex_array[n];
ERR_CONTINUE(v.bones.size() != 4);
for (int j = 0; j < 4; j++) {
ERR_CONTINUE(v.num_bones != Vertex::MAX_BONES);
for (int j = 0; j < Vertex::MAX_BONES; j++) {
w[idx + j] = v.bones[j];
}
}
@ -385,15 +396,16 @@ Array SurfaceTool::commit_to_arrays() {
} break;
case Mesh::ARRAY_WEIGHTS: {
PoolVector<float> array;
array.resize(varr_len * 4);
array.resize(varr_len * Vertex::MAX_BONES);
PoolVector<float>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
ERR_CONTINUE(v.weights.size() != 4);
for (uint32_t n = 0; n < vertex_array.size(); n++, idx += Vertex::MAX_BONES) {
const Vertex &v = vertex_array[n];
for (int j = 0; j < 4; j++) {
ERR_CONTINUE(v.num_bones != Vertex::MAX_BONES);
for (int j = 0; j < Vertex::MAX_BONES; j++) {
w[idx + j] = v.weights[j];
}
}
@ -409,9 +421,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(index_array.size());
PoolVector<int>::Write w = array.write();
int idx = 0;
for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
w[idx] = E->get();
for (uint32_t n = 0; n < index_array.size(); n++) {
w[n] = index_array[n];
}
w.release();
@ -460,15 +471,21 @@ void SurfaceTool::index() {
}
HashMap<Vertex, int, VertexHasher> indices;
List<Vertex> new_vertices;
LocalVector<Vertex> new_vertices;
// probably will use less, but this prevents a bunch of resizing
new_vertices.reserve(vertex_array.size());
for (uint32_t n = 0; n < vertex_array.size(); n++) {
const Vertex &v = vertex_array[n];
int *idxptr = indices.getptr(v);
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
int *idxptr = indices.getptr(E->get());
int idx;
if (!idxptr) {
idx = indices.size();
new_vertices.push_back(E->get());
indices[E->get()] = idx;
new_vertices.push_back(v);
indices[v] = idx;
} else {
idx = *idxptr;
}
@ -486,22 +503,23 @@ void SurfaceTool::deindex() {
if (index_array.size() == 0) {
return; //nothing to deindex
}
Vector<Vertex> varr;
varr.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
varr.write[idx++] = E->get();
}
vertex_array.clear();
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
ERR_FAIL_INDEX(E->get(), varr.size());
vertex_array.push_back(varr[E->get()]);
// make a copy of source verts
LocalVector<Vertex> varr = vertex_array;
vertex_array.resize(index_array.size());
Vertex *dest_vert = vertex_array.ptr();
for (uint32_t n = 0; n < index_array.size(); n++) {
int idx = index_array[n];
ERR_FAIL_INDEX(idx, (int)varr.size());
*dest_vert++ = varr[idx];
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
index_array.clear();
}
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
ERR_FAIL_COND_MSG(p_existing.is_null(), "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh");
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
@ -572,8 +590,11 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
rw = warr.read();
}
ret.resize(vc);
Vertex *ret_dest = ret.ptrw();
for (int i = 0; i < vc; i++) {
Vertex v;
Vertex &v = *ret_dest++;
if (lformat & VS::ARRAY_FORMAT_VERTEX) {
v.vertex = varr[i];
}
@ -595,31 +616,23 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
v.uv2 = uv2arr[i];
}
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
v.num_bones = Vertex::MAX_BONES;
for (int b = 0; b < Vertex::MAX_BONES; b++) {
v.bones[b] = barr[i * Vertex::MAX_BONES + b];
}
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
v.num_bones = Vertex::MAX_BONES;
for (int b = 0; b < Vertex::MAX_BONES; b++) {
v.weights[b] = warr[i * Vertex::MAX_BONES + b];
}
}
ret.push_back(v);
}
return ret;
}
void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
@ -681,8 +694,13 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
rw = warr.read();
}
DEV_ASSERT(vc);
uint32_t start = r_vertex->size();
r_vertex->resize(start + vc);
Vertex *vert_dest = &r_vertex->operator[](start);
for (int i = 0; i < vc; i++) {
Vertex v;
Vertex &v = *vert_dest++;
if (lformat & VS::ARRAY_FORMAT_VERTEX) {
v.vertex = varr[i];
}
@ -704,25 +722,17 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
v.uv2 = uv2arr[i];
}
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
v.num_bones = Vertex::MAX_BONES;
for (int b = 0; b < Vertex::MAX_BONES; b++) {
v.bones[b] = barr[i * Vertex::MAX_BONES + b];
}
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
v.num_bones = Vertex::MAX_BONES;
for (int b = 0; b < Vertex::MAX_BONES; b++) {
v.weights[b] = warr[i * Vertex::MAX_BONES + b];
}
}
r_vertex->push_back(v);
}
//indices
@ -732,8 +742,14 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
if (is) {
lformat |= VS::ARRAY_FORMAT_INDEX;
PoolVector<int>::Read iarr = idx.read();
uint32_t ind_start = r_index->size();
r_index->resize(ind_start + is);
int *ind_dest = &r_index->operator[](ind_start);
for (int i = 0; i < is; i++) {
r_index->push_back(iarr[i]);
*ind_dest = iarr[i];
ind_dest++;
}
}
}
@ -780,31 +796,41 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
format = 0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
uint32_t nformat;
LocalVector<Vertex> nvertices;
LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
int vfrom = vertex_array.size();
for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
Vertex v = E->get();
v.vertex = p_xform.xform(v.vertex);
if (nformat & VS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
}
if (nformat & VS::ARRAY_FORMAT_TANGENT) {
v.tangent = p_xform.basis.xform(v.tangent);
v.binormal = p_xform.basis.xform(v.binormal);
}
if (nvertices.size()) {
vertex_array.resize(vfrom + nvertices.size());
Vertex *dest_vert = &vertex_array[vfrom];
vertex_array.push_back(v);
}
for (uint32_t n = 0; n < nvertices.size(); n++) {
Vertex &v = *dest_vert++;
v = nvertices[n];
v.vertex = p_xform.xform(v.vertex);
if (nformat & VS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
}
if (nformat & VS::ARRAY_FORMAT_TANGENT) {
v.tangent = p_xform.basis.xform(v.tangent);
v.binormal = p_xform.basis.xform(v.binormal);
}
}
} // if there were new vertices to add
for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
int dst_index = E->get() + vfrom;
index_array.push_back(dst_index);
}
if (nindices.size()) {
int ind_start = index_array.size();
index_array.resize(ind_start + nindices.size());
int *dest_ind = &index_array[ind_start];
for (uint32_t n = 0; n < nindices.size(); n++) {
int dst_index = nindices[n] + vfrom;
*dest_ind++ = dst_index;
}
} // if there were new indices to add
if (index_array.size() % 3) {
WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
}
@ -813,8 +839,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
//mikktspace callbacks
namespace {
struct TangentGenerationContextUserData {
Vector<List<SurfaceTool::Vertex>::Element *> vertices;
Vector<List<int>::Element *> indices;
Vector<SurfaceTool::Vertex *> vertices;
Vector<int> indices;
};
} // namespace
@ -834,12 +860,12 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
int index = triangle_data.indices[iFace * 3 + iVert];
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().vertex;
v = triangle_data.vertices[index]->vertex;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
v = triangle_data.vertices[iFace * 3 + iVert]->vertex;
}
fvPosOut[0] = v.x;
@ -851,12 +877,12 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
int index = triangle_data.indices[iFace * 3 + iVert];
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().normal;
v = triangle_data.vertices[index]->normal;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
v = triangle_data.vertices[iFace * 3 + iVert]->normal;
}
fvNormOut[0] = v.x;
@ -867,12 +893,12 @@ void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvT
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector2 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
int index = triangle_data.indices[iFace * 3 + iVert];
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().uv;
v = triangle_data.vertices[index]->uv;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
v = triangle_data.vertices[iFace * 3 + iVert]->uv;
}
fvTexcOut[0] = v.x;
@ -884,12 +910,12 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vertex *vtx = nullptr;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
int index = triangle_data.indices[iFace * 3 + iVert];
if (index < triangle_data.vertices.size()) {
vtx = &triangle_data.vertices[index]->get();
vtx = triangle_data.vertices[index];
}
} else {
vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
vtx = triangle_data.vertices[iFace * 3 + iVert];
}
if (vtx != nullptr) {
@ -917,15 +943,15 @@ void SurfaceTool::generate_tangents() {
TangentGenerationContextUserData triangle_data;
triangle_data.vertices.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
triangle_data.vertices.write[idx++] = E;
E->get().binormal = Vector3();
E->get().tangent = Vector3();
for (uint32_t n = 0; n < vertex_array.size(); n++) {
Vertex &v = vertex_array[n];
triangle_data.vertices.write[idx++] = &v;
v.binormal = Vector3();
v.tangent = Vector3();
}
triangle_data.indices.resize(index_array.size());
idx = 0;
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
triangle_data.indices.write[idx++] = E;
for (uint32_t n = 0; n < index_array.size(); n++) {
triangle_data.indices.write[n] = index_array[n];
}
msc.m_pUserData = &triangle_data;
@ -946,65 +972,50 @@ void SurfaceTool::generate_normals(bool p_flip) {
int count = 0;
bool smooth = false;
int smooth_group_start = 0;
if (smooth_groups.has(0)) {
smooth = smooth_groups[0];
}
List<Vertex>::Element *B = vertex_array.front();
for (List<Vertex>::Element *E = B; E;) {
List<Vertex>::Element *v[3];
v[0] = E;
v[1] = v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2] = v[1]->next();
ERR_FAIL_COND(!v[2]);
E = v[2]->next();
for (uint32_t t = 0; t < vertex_array.size(); t += 3) {
Vertex *v[3];
v[0] = &vertex_array[t];
v[1] = &vertex_array[t + 1];
v[2] = &vertex_array[t + 2];
Vector3 normal;
if (!p_flip) {
normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
normal = Plane(v[0]->vertex, v[1]->vertex, v[2]->vertex).normal;
} else {
normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
normal = Plane(v[2]->vertex, v[1]->vertex, v[0]->vertex).normal;
}
if (smooth) {
for (int i = 0; i < 3; i++) {
Vector3 *lv = vertex_hash.getptr(v[i]->get());
Vector3 *lv = vertex_hash.getptr(*v[i]);
if (!lv) {
vertex_hash.set(v[i]->get(), normal);
vertex_hash.set(*v[i], normal);
} else {
(*lv) += normal;
}
}
} else {
for (int i = 0; i < 3; i++) {
v[i]->get().normal = normal;
v[i]->normal = normal;
}
}
count += 3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
while (B != E) {
Vector3 *lv = vertex_hash.getptr(B->get());
if (lv) {
B->get().normal = lv->normalized();
}
B = B->next();
}
} else {
B = E;
}
vertex_hash.clear();
if (E) {
smooth = smooth_groups[count];
}
// terminating smooth group, bake the smoothing group
if (smooth_groups.has(count)) {
_apply_smoothing_group(vertex_hash, smooth_group_start, count, smooth);
smooth_group_start = count;
}
}
// always terminate the last smoothing group
_apply_smoothing_group(vertex_hash, smooth_group_start, vertex_array.size(), smooth);
format |= Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
@ -1013,6 +1024,24 @@ void SurfaceTool::generate_normals(bool p_flip) {
}
}
void SurfaceTool::_apply_smoothing_group(HashMap<Vertex, Vector3, VertexHasher> &r_vertex_hash, uint32_t p_from, uint32_t p_to, bool &r_smooth) {
if (r_vertex_hash.size()) {
for (uint32_t n = p_from; n < p_to; n++) {
Vertex &v = vertex_array[n];
Vector3 *lv = r_vertex_hash.getptr(v);
if (lv) {
v.normal = lv->normalized();
}
}
}
r_vertex_hash.clear();
if (p_to < vertex_array.size()) {
r_smooth = smooth_groups[p_to];
}
}
void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}

View File

@ -40,6 +40,8 @@ class SurfaceTool : public Reference {
public:
struct Vertex {
enum { MAX_BONES = 4 };
Vector3 vertex;
Color color;
Vector3 normal; // normal, binormal, tangent
@ -47,8 +49,10 @@ public:
Vector3 tangent;
Vector2 uv;
Vector2 uv2;
Vector<int> bones;
Vector<float> weights;
int16_t bones[MAX_BONES];
float weights[MAX_BONES];
int32_t num_bones = 0;
bool operator==(const Vertex &p_vertex) const;
@ -71,11 +75,13 @@ private:
bool begun;
bool first;
Mesh::PrimitiveType primitive;
int format;
uint32_t format;
Ref<Material> material;
//arrays
List<Vertex> vertex_array;
List<int> index_array;
LocalVector<Vertex> vertex_array;
LocalVector<int> index_array;
Map<int, bool> smooth_groups;
//memory
@ -87,8 +93,13 @@ private:
Vector<float> last_weights;
Plane last_tangent;
void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat);
void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
void _apply_smoothing_group(HashMap<Vertex, Vector3, VertexHasher> &r_vertex_hash, uint32_t p_from, uint32_t p_to, bool &r_smooth);
void _mask_format_flags(uint32_t p_mask) { format &= p_mask; }
bool _sanitize_last_bones_and_weights();
uint32_t get_num_draw_vertices() const { return index_array.size() ? index_array.size() : vertex_array.size(); }
//mikktspace callbacks
static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
@ -128,7 +139,7 @@ public:
void clear();
List<Vertex> &get_vertex_array() { return vertex_array; }
LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);