Add scaling to the curve editor's handles

This fixes issue #50617

(cherry picked from commit ac5f3a6733)
This commit is contained in:
Atlinx 2021-07-19 20:27:28 -04:00 committed by Rémi Verschelde
parent 6234f460b4
commit ff943359dc
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GPG Key ID: C3336907360768E1
1 changed files with 7 additions and 6 deletions

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@ -388,7 +388,8 @@ int CurveEditor::get_point_at(Vector2 pos) const {
return -1;
const Curve &curve = **_curve_ref;
const float r = _hover_radius * _hover_radius;
const float true_hover_radius = Math::round(_hover_radius * EDSCALE);
const float r = true_hover_radius * true_hover_radius;
for (int i = 0; i < curve.get_point_count(); ++i) {
Vector2 p = get_view_pos(curve.get_point_position(i));
@ -548,7 +549,7 @@ Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const {
Vector2 point_pos = get_view_pos(_curve_ref->get_point_position(i));
Vector2 control_pos = get_view_pos(_curve_ref->get_point_position(i) + dir);
return point_pos + _tangents_length * (control_pos - point_pos).normalized();
return point_pos + Math::round(_tangents_length * EDSCALE) * (control_pos - point_pos).normalized();
}
Vector2 CurveEditor::get_view_pos(Vector2 world_pos) const {
@ -694,13 +695,13 @@ void CurveEditor::_draw() {
if (i != 0) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_LEFT);
draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE), true);
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color);
}
if (i != curve.get_point_count() - 1) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_RIGHT);
draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE), true);
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color);
}
}
@ -723,7 +724,7 @@ void CurveEditor::_draw() {
for (int i = 0; i < curve.get_point_count(); ++i) {
Vector2 pos = curve.get_point_position(i);
draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(3), i == _selected_point ? selected_point_color : point_color);
draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(3 * EDSCALE)), i == _selected_point ? selected_point_color : point_color);
// TODO Circles are prettier. Needs a fix! Or a texture
//draw_circle(pos, 2, point_color);
}
@ -733,7 +734,7 @@ void CurveEditor::_draw() {
if (_hover_point != -1) {
const Color hover_color = line_color;
Vector2 pos = curve.get_point_position(_hover_point);
draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(_hover_radius), hover_color, false, Math::round(EDSCALE));
draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(_hover_radius * EDSCALE)), hover_color, false, Math::round(EDSCALE));
}
// Help text