Add tests for FastNoiseLite/NoiseTexture
+ fix some issues with seamless noise generation
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@ -30,11 +30,13 @@
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#include "noise.h"
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#include <float.h>
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Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const {
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ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>());
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int skirt_width = p_width * p_blend_skirt;
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int skirt_height = p_height * p_blend_skirt;
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int skirt_width = MAX(1, p_width * p_blend_skirt);
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int skirt_height = MAX(1, p_height * p_blend_skirt);
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int src_width = p_width + skirt_width;
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int src_height = p_height + skirt_height;
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@ -67,8 +69,8 @@ Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_
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// Get all values and identify min/max values.
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Vector<real_t> values;
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values.resize(p_width * p_height);
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real_t min_val = 1000;
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real_t max_val = -1000;
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real_t min_val = FLT_MAX;
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real_t max_val = -FLT_MAX;
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for (int y = 0, i = 0; y < p_height; y++) {
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for (int x = 0; x < p_width; x++, i++) {
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@ -107,8 +107,8 @@ class Noise : public Resource {
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int skirt_height = MAX(1, p_height * p_blend_skirt);
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int src_width = p_width + skirt_width;
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int src_height = p_height + skirt_height;
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int half_width = p_width * .5;
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int half_height = p_height * .5;
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int half_width = p_width * 0.5;
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int half_height = p_height * 0.5;
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int skirt_edge_x = half_width + skirt_width;
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int skirt_edge_y = half_height + skirt_height;
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@ -146,7 +146,7 @@ class Noise : public Resource {
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// Blend the vertical skirt over the middle seam.
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for (int x = half_width; x < skirt_edge_x; x++) {
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int alpha = 255 * (1 - Math::smoothstep(.1f, .9f, float(x - half_width) / float(skirt_width)));
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int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
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for (int y = 0; y < p_height; y++) {
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// Skip the center square
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if (y == half_height) {
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@ -160,7 +160,7 @@ class Noise : public Resource {
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// Blend the horizontal skirt over the middle seam.
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for (int y = half_height; y < skirt_edge_y; y++) {
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int alpha = 255 * (1 - Math::smoothstep(.1f, .9f, float(y - half_height) / float(skirt_height)));
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int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
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for (int x = 0; x < p_width; x++) {
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// Skip the center square
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if (x == half_width) {
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@ -175,8 +175,8 @@ class Noise : public Resource {
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// Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used.
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for (int y = half_height; y < skirt_edge_y; y++) {
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for (int x = half_width; x < skirt_edge_x; x++) {
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int xpos = 255 * (1 - Math::smoothstep(.1f, .9f, float(x - half_width) / float(skirt_width)));
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int ypos = 255 * (1 - Math::smoothstep(.1f, .9f, float(y - half_height) / float(skirt_height)));
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int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width)));
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int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height)));
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// Blend s3(Q1) onto s5(Q2) for the top half.
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T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos);
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@ -88,7 +88,7 @@ void NoiseTexture2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "in_3d_space"), "set_in_3d_space", "is_in_3d_space");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps"), "set_generate_mipmaps", "is_generating_mipmaps");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0.05,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "seamless_blend_skirt", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_seamless_blend_skirt", "get_seamless_blend_skirt");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
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@ -182,7 +182,7 @@ Ref<Image> NoiseTexture2D::_modulate_with_gradient(Ref<Image> p_image, Ref<Gradi
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for (int row = 0; row < height; row++) {
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for (int col = 0; col < width; col++) {
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Color pixel_color = p_image->get_pixel(col, row);
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Color ramp_color = color_ramp->get_color_at_offset(pixel_color.get_luminance());
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Color ramp_color = p_gradient->get_color_at_offset(pixel_color.get_luminance());
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new_image->set_pixel(col, row, ramp_color);
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}
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}
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@ -296,7 +296,7 @@ bool NoiseTexture2D::get_seamless() {
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}
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void NoiseTexture2D::set_seamless_blend_skirt(real_t p_blend_skirt) {
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ERR_FAIL_COND(p_blend_skirt < 0.05 || p_blend_skirt > 1);
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ERR_FAIL_COND(p_blend_skirt < 0 || p_blend_skirt > 1);
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if (p_blend_skirt == seamless_blend_skirt) {
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return;
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@ -0,0 +1,637 @@
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/**************************************************************************/
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/* test_fastnoise_lite.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_FASTNOISE_LITE_H
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#define TEST_FASTNOISE_LITE_H
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#include "tests/test_macros.h"
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#include "modules/noise/fastnoise_lite.h"
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namespace TestFastNoiseLite {
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// Uitility functions for finding differences in noise generation
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bool all_equal_approx(const Vector<real_t> &p_values_1, const Vector<real_t> &p_values_2) {
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ERR_FAIL_COND_V_MSG(p_values_1.size() != p_values_2.size(), false, "Arrays must be the same size. This is a error in the test code.");
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for (int i = 0; i < p_values_1.size(); i++) {
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if (!Math::is_equal_approx(p_values_1[i], p_values_2[i])) {
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return false;
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}
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}
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return true;
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}
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Vector<Pair<size_t, size_t>> find_approx_equal_vec_pairs(std::initializer_list<Vector<real_t>> inputs) {
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Vector<Vector<real_t>> p_array = Vector<Vector<real_t>>(inputs);
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Vector<Pair<size_t, size_t>> result;
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for (int i = 0; i < p_array.size(); i++) {
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for (int j = i + 1; j < p_array.size(); j++) {
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if (all_equal_approx(p_array[i], p_array[j])) {
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result.push_back(Pair<size_t, size_t>(i, j));
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}
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}
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}
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return result;
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}
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#define CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(...) \
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{ \
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Vector<Pair<size_t, size_t>> equal_pairs = find_approx_equal_vec_pairs({ __VA_ARGS__ }); \
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for (Pair<size_t, size_t> p : equal_pairs) { \
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MESSAGE("Argument with index ", p.first, " is approximately equal to argument with index ", p.second); \
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} \
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CHECK_MESSAGE(equal_pairs.size() == 0, "All arguments should be pairwise distinct."); \
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}
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Vector<real_t> get_noise_samples_1d(const FastNoiseLite &p_noise, size_t p_count = 32) {
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Vector<real_t> result;
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result.resize(p_count);
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for (size_t i = 0; i < p_count; i++) {
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result.write[i] = p_noise.get_noise_1d(i);
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}
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return result;
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}
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Vector<real_t> get_noise_samples_2d(const FastNoiseLite &p_noise, size_t p_count = 32) {
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Vector<real_t> result;
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result.resize(p_count);
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for (size_t i = 0; i < p_count; i++) {
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result.write[i] = p_noise.get_noise_2d(i, i);
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}
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return result;
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}
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Vector<real_t> get_noise_samples_3d(const FastNoiseLite &p_noise, size_t p_count = 32) {
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Vector<real_t> result;
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result.resize(p_count);
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for (size_t i = 0; i < p_count; i++) {
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result.write[i] = p_noise.get_noise_3d(i, i, i);
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}
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return result;
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}
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// The following test suite is rather for testing the wrapper code than the actual noise generation.
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TEST_CASE("[FastNoiseLite] Getter and setter") {
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FastNoiseLite noise;
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX_SMOOTH);
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CHECK(noise.get_noise_type() == FastNoiseLite::NoiseType::TYPE_SIMPLEX_SMOOTH);
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noise.set_seed(123);
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CHECK(noise.get_seed() == 123);
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noise.set_frequency(0.123);
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CHECK(noise.get_frequency() == doctest::Approx(0.123));
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noise.set_offset(Vector3(1, 2, 3));
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CHECK(noise.get_offset() == Vector3(1, 2, 3));
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noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_PING_PONG);
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CHECK(noise.get_fractal_type() == FastNoiseLite::FractalType::FRACTAL_PING_PONG);
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noise.set_fractal_octaves(2);
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CHECK(noise.get_fractal_octaves() == 2);
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noise.set_fractal_lacunarity(1.123);
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CHECK(noise.get_fractal_lacunarity() == doctest::Approx(1.123));
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noise.set_fractal_gain(0.123);
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CHECK(noise.get_fractal_gain() == doctest::Approx(0.123));
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noise.set_fractal_weighted_strength(0.123);
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CHECK(noise.get_fractal_weighted_strength() == doctest::Approx(0.123));
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noise.set_fractal_ping_pong_strength(0.123);
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CHECK(noise.get_fractal_ping_pong_strength() == doctest::Approx(0.123));
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noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_MANHATTAN);
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CHECK(noise.get_cellular_distance_function() == FastNoiseLite::CellularDistanceFunction::DISTANCE_MANHATTAN);
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noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_SUB);
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CHECK(noise.get_cellular_return_type() == FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_SUB);
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noise.set_cellular_jitter(0.123);
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CHECK(noise.get_cellular_jitter() == doctest::Approx(0.123));
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noise.set_domain_warp_enabled(true);
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CHECK(noise.is_domain_warp_enabled() == true);
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noise.set_domain_warp_enabled(false);
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CHECK(noise.is_domain_warp_enabled() == false);
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noise.set_domain_warp_type(FastNoiseLite::DomainWarpType::DOMAIN_WARP_SIMPLEX_REDUCED);
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CHECK(noise.get_domain_warp_type() == FastNoiseLite::DomainWarpType::DOMAIN_WARP_SIMPLEX_REDUCED);
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noise.set_domain_warp_amplitude(0.123);
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CHECK(noise.get_domain_warp_amplitude() == doctest::Approx(0.123));
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noise.set_domain_warp_frequency(0.123);
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CHECK(noise.get_domain_warp_frequency() == doctest::Approx(0.123));
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noise.set_domain_warp_fractal_type(FastNoiseLite::DomainWarpFractalType::DOMAIN_WARP_FRACTAL_INDEPENDENT);
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CHECK(noise.get_domain_warp_fractal_type() == FastNoiseLite::DomainWarpFractalType::DOMAIN_WARP_FRACTAL_INDEPENDENT);
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noise.set_domain_warp_fractal_octaves(2);
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CHECK(noise.get_domain_warp_fractal_octaves() == 2);
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noise.set_domain_warp_fractal_lacunarity(1.123);
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CHECK(noise.get_domain_warp_fractal_lacunarity() == doctest::Approx(1.123));
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noise.set_domain_warp_fractal_gain(0.123);
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CHECK(noise.get_domain_warp_fractal_gain() == doctest::Approx(0.123));
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}
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TEST_CASE("[FastNoiseLite] Basic noise generation") {
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FastNoiseLite noise;
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX);
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noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_NONE);
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noise.set_seed(123);
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noise.set_offset(Vector3(10, 10, 10));
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// 1D noise will be checked just in the cases where there's the possibility of
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// finding a bug/regression in the wrapper function.
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// (since it uses FastNoise's 2D noise generator with the Y coordinate set to 0).
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SUBCASE("Determinacy of noise generation (all noise types)") {
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX_SMOOTH);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_CELLULAR);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_PERLIN);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_VALUE);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_VALUE_CUBIC);
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CHECK(noise.get_noise_2d(0, 0) == doctest::Approx(noise.get_noise_2d(0, 0)));
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CHECK(noise.get_noise_3d(0, 0, 0) == doctest::Approx(noise.get_noise_3d(0, 0, 0)));
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}
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SUBCASE("Different seeds should produce different noise") {
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noise.set_seed(456);
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Vector<real_t> noise_seed_1_1d = get_noise_samples_1d(noise);
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Vector<real_t> noise_seed_1_2d = get_noise_samples_2d(noise);
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Vector<real_t> noise_seed_1_3d = get_noise_samples_3d(noise);
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noise.set_seed(123);
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Vector<real_t> noise_seed_2_1d = get_noise_samples_1d(noise);
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Vector<real_t> noise_seed_2_2d = get_noise_samples_2d(noise);
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Vector<real_t> noise_seed_2_3d = get_noise_samples_3d(noise);
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CHECK_FALSE(all_equal_approx(noise_seed_1_1d, noise_seed_2_1d));
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CHECK_FALSE(all_equal_approx(noise_seed_1_2d, noise_seed_2_2d));
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CHECK_FALSE(all_equal_approx(noise_seed_1_3d, noise_seed_2_3d));
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}
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SUBCASE("Different frequencies should produce different noise") {
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noise.set_frequency(0.1);
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Vector<real_t> noise_frequency_1_1d = get_noise_samples_1d(noise);
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Vector<real_t> noise_frequency_1_2d = get_noise_samples_2d(noise);
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Vector<real_t> noise_frequency_1_3d = get_noise_samples_3d(noise);
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noise.set_frequency(1.0);
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Vector<real_t> noise_frequency_2_1d = get_noise_samples_1d(noise);
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Vector<real_t> noise_frequency_2_2d = get_noise_samples_2d(noise);
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Vector<real_t> noise_frequency_2_3d = get_noise_samples_3d(noise);
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CHECK_FALSE(all_equal_approx(noise_frequency_1_1d, noise_frequency_2_1d));
|
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CHECK_FALSE(all_equal_approx(noise_frequency_1_2d, noise_frequency_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(noise_frequency_1_3d, noise_frequency_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Noise should be offset by the offset parameter") {
|
||||
noise.set_offset(Vector3(1, 2, 3));
|
||||
Vector<real_t> noise_offset_1_1d = get_noise_samples_1d(noise);
|
||||
Vector<real_t> noise_offset_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_offset_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_offset(Vector3(4, 5, 6));
|
||||
Vector<real_t> noise_offset_2_1d = get_noise_samples_1d(noise);
|
||||
Vector<real_t> noise_offset_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_offset_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(noise_offset_1_1d, noise_offset_2_1d));
|
||||
CHECK_FALSE(all_equal_approx(noise_offset_1_2d, noise_offset_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(noise_offset_1_3d, noise_offset_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different noise types should produce different noise") {
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX);
|
||||
Vector<real_t> noise_type_simplex_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_simplex_3d = get_noise_samples_3d(noise);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX_SMOOTH);
|
||||
Vector<real_t> noise_type_simplex_smooth_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_simplex_smooth_3d = get_noise_samples_3d(noise);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_CELLULAR);
|
||||
Vector<real_t> noise_type_cellular_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_cellular_3d = get_noise_samples_3d(noise);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_PERLIN);
|
||||
Vector<real_t> noise_type_perlin_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_perlin_3d = get_noise_samples_3d(noise);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_VALUE);
|
||||
Vector<real_t> noise_type_value_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_value_3d = get_noise_samples_3d(noise);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_VALUE_CUBIC);
|
||||
Vector<real_t> noise_type_value_cubic_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> noise_type_value_cubic_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(noise_type_simplex_2d,
|
||||
noise_type_simplex_smooth_2d,
|
||||
noise_type_cellular_2d,
|
||||
noise_type_perlin_2d,
|
||||
noise_type_value_2d,
|
||||
noise_type_value_cubic_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(noise_type_simplex_3d,
|
||||
noise_type_simplex_smooth_3d,
|
||||
noise_type_cellular_3d,
|
||||
noise_type_perlin_3d,
|
||||
noise_type_value_3d,
|
||||
noise_type_value_cubic_3d);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[FastNoiseLite] Fractal noise") {
|
||||
FastNoiseLite noise;
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX);
|
||||
noise.set_offset(Vector3(10, 10, 10));
|
||||
noise.set_frequency(0.01);
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_FBM);
|
||||
noise.set_fractal_octaves(4);
|
||||
noise.set_fractal_lacunarity(2.0);
|
||||
noise.set_fractal_gain(0.5);
|
||||
noise.set_fractal_weighted_strength(0.5);
|
||||
noise.set_fractal_ping_pong_strength(2.0);
|
||||
|
||||
SUBCASE("Different fractal types should produce different results") {
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_NONE);
|
||||
Vector<real_t> fractal_type_none_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_type_none_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_FBM);
|
||||
Vector<real_t> fractal_type_fbm_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_type_fbm_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_RIDGED);
|
||||
Vector<real_t> fractal_type_ridged_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_type_ridged_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_PING_PONG);
|
||||
Vector<real_t> fractal_type_ping_pong_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_type_ping_pong_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(fractal_type_none_2d,
|
||||
fractal_type_fbm_2d,
|
||||
fractal_type_ridged_2d,
|
||||
fractal_type_ping_pong_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(fractal_type_none_3d,
|
||||
fractal_type_fbm_3d,
|
||||
fractal_type_ridged_3d,
|
||||
fractal_type_ping_pong_3d);
|
||||
}
|
||||
|
||||
SUBCASE("Different octaves should produce different results") {
|
||||
noise.set_fractal_octaves(1.0);
|
||||
Vector<real_t> fractal_octaves_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_octaves_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_octaves(8.0);
|
||||
Vector<real_t> fractal_octaves_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_octaves_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(fractal_octaves_1_2d, fractal_octaves_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(fractal_octaves_1_3d, fractal_octaves_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different lacunarity should produce different results") {
|
||||
noise.set_fractal_lacunarity(1.0);
|
||||
Vector<real_t> fractal_lacunarity_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_lacunarity_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_lacunarity(2.0);
|
||||
Vector<real_t> fractal_lacunarity_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_lacunarity_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(fractal_lacunarity_1_2d, fractal_lacunarity_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(fractal_lacunarity_1_3d, fractal_lacunarity_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different gain should produce different results") {
|
||||
noise.set_fractal_gain(0.5);
|
||||
Vector<real_t> fractal_gain_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_gain_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_gain(0.75);
|
||||
Vector<real_t> fractal_gain_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_gain_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(fractal_gain_1_2d, fractal_gain_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(fractal_gain_1_3d, fractal_gain_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different weights should produce different results") {
|
||||
noise.set_fractal_weighted_strength(0.5);
|
||||
Vector<real_t> fractal_weighted_strength_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_weighted_strength_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_weighted_strength(0.75);
|
||||
Vector<real_t> fractal_weighted_strength_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_weighted_strength_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(fractal_weighted_strength_1_2d, fractal_weighted_strength_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(fractal_weighted_strength_1_3d, fractal_weighted_strength_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different ping pong strength should produce different results") {
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_PING_PONG);
|
||||
noise.set_fractal_ping_pong_strength(0.5);
|
||||
Vector<real_t> fractal_ping_pong_strength_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_ping_pong_strength_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_fractal_ping_pong_strength(0.75);
|
||||
Vector<real_t> fractal_ping_pong_strength_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> fractal_ping_pong_strength_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(fractal_ping_pong_strength_1_2d, fractal_ping_pong_strength_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(fractal_ping_pong_strength_1_3d, fractal_ping_pong_strength_2_3d));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[FastNoiseLite] Cellular noise") {
|
||||
FastNoiseLite noise;
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_NONE);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_CELLULAR);
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_EUCLIDEAN);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE);
|
||||
noise.set_frequency(1.0);
|
||||
|
||||
SUBCASE("Different distance functions should produce different results") {
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_EUCLIDEAN);
|
||||
Vector<real_t> cellular_distance_function_euclidean_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_distance_function_euclidean_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_EUCLIDEAN_SQUARED);
|
||||
Vector<real_t> cellular_distance_function_euclidean_squared_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_distance_function_euclidean_squared_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_MANHATTAN);
|
||||
Vector<real_t> cellular_distance_function_manhattan_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_distance_function_manhattan_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_HYBRID);
|
||||
Vector<real_t> cellular_distance_function_hybrid_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_distance_function_hybrid_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(cellular_distance_function_euclidean_2d,
|
||||
cellular_distance_function_euclidean_squared_2d,
|
||||
cellular_distance_function_manhattan_2d,
|
||||
cellular_distance_function_hybrid_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(cellular_distance_function_euclidean_3d,
|
||||
cellular_distance_function_euclidean_squared_3d,
|
||||
cellular_distance_function_manhattan_3d,
|
||||
cellular_distance_function_hybrid_3d);
|
||||
}
|
||||
|
||||
SUBCASE("Different return function types should produce different results") {
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_CELL_VALUE);
|
||||
Vector<real_t> cellular_return_type_cell_value_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_cell_value_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE);
|
||||
Vector<real_t> cellular_return_type_distance_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2);
|
||||
Vector<real_t> cellular_return_type_distance2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance2_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_ADD);
|
||||
Vector<real_t> cellular_return_type_distance2_add_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance2_add_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_SUB);
|
||||
Vector<real_t> cellular_return_type_distance2_sub_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance2_sub_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_MUL);
|
||||
Vector<real_t> cellular_return_type_distance2_mul_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance2_mul_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_return_type(FastNoiseLite::CellularReturnType::RETURN_DISTANCE2_DIV);
|
||||
Vector<real_t> cellular_return_type_distance2_div_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_return_type_distance2_div_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(cellular_return_type_cell_value_2d,
|
||||
cellular_return_type_distance_2d,
|
||||
cellular_return_type_distance2_2d,
|
||||
cellular_return_type_distance2_add_2d,
|
||||
cellular_return_type_distance2_sub_2d,
|
||||
cellular_return_type_distance2_mul_2d,
|
||||
cellular_return_type_distance2_div_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(cellular_return_type_cell_value_3d,
|
||||
cellular_return_type_distance_3d,
|
||||
cellular_return_type_distance2_3d,
|
||||
cellular_return_type_distance2_add_3d,
|
||||
cellular_return_type_distance2_sub_3d,
|
||||
cellular_return_type_distance2_mul_3d,
|
||||
cellular_return_type_distance2_div_3d);
|
||||
}
|
||||
|
||||
SUBCASE("Different cellular jitter should produce different results") {
|
||||
noise.set_cellular_jitter(0.0);
|
||||
Vector<real_t> cellular_jitter_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_jitter_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_cellular_jitter(0.5);
|
||||
Vector<real_t> cellular_jitter_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> cellular_jitter_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(cellular_jitter_1_2d, cellular_jitter_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(cellular_jitter_1_3d, cellular_jitter_2_3d));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[FastNoiseLite] Domain warp") {
|
||||
FastNoiseLite noise;
|
||||
noise.set_frequency(1.0);
|
||||
noise.set_domain_warp_amplitude(200.0);
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_SIMPLEX);
|
||||
noise.set_domain_warp_enabled(true);
|
||||
|
||||
SUBCASE("Different domain warp types should produce different results") {
|
||||
noise.set_domain_warp_type(FastNoiseLite::DomainWarpType::DOMAIN_WARP_SIMPLEX);
|
||||
Vector<real_t> domain_warp_type_simplex_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_type_simplex_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_type(FastNoiseLite::DomainWarpType::DOMAIN_WARP_SIMPLEX_REDUCED);
|
||||
Vector<real_t> domain_warp_type_simplex_reduced_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_type_simplex_reduced_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_type(FastNoiseLite::DomainWarpType::DOMAIN_WARP_BASIC_GRID);
|
||||
Vector<real_t> domain_warp_type_basic_grid_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_type_basic_grid_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(domain_warp_type_simplex_2d,
|
||||
domain_warp_type_simplex_reduced_2d,
|
||||
domain_warp_type_basic_grid_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(domain_warp_type_simplex_3d,
|
||||
domain_warp_type_simplex_reduced_3d,
|
||||
domain_warp_type_basic_grid_3d);
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp amplitude should produce different results") {
|
||||
noise.set_domain_warp_amplitude(0.0);
|
||||
Vector<real_t> domain_warp_amplitude_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_amplitude_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_amplitude(100.0);
|
||||
Vector<real_t> domain_warp_amplitude_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_amplitude_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_amplitude_1_2d, domain_warp_amplitude_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_amplitude_1_3d, domain_warp_amplitude_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp frequency should produce different results") {
|
||||
noise.set_domain_warp_frequency(0.1);
|
||||
Vector<real_t> domain_warp_frequency_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_frequency_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_frequency(2.0);
|
||||
Vector<real_t> domain_warp_frequency_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_frequency_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_frequency_1_2d, domain_warp_frequency_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_frequency_1_3d, domain_warp_frequency_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp fractal type should produce different results") {
|
||||
noise.set_domain_warp_fractal_type(FastNoiseLite::DomainWarpFractalType::DOMAIN_WARP_FRACTAL_NONE);
|
||||
Vector<real_t> domain_warp_fractal_type_none_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_type_none_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_fractal_type(FastNoiseLite::DomainWarpFractalType::DOMAIN_WARP_FRACTAL_PROGRESSIVE);
|
||||
Vector<real_t> domain_warp_fractal_type_progressive_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_type_progressive_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_fractal_type(FastNoiseLite::DomainWarpFractalType::DOMAIN_WARP_FRACTAL_INDEPENDENT);
|
||||
Vector<real_t> domain_warp_fractal_type_independent_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_type_independent_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(domain_warp_fractal_type_none_2d,
|
||||
domain_warp_fractal_type_progressive_2d,
|
||||
domain_warp_fractal_type_independent_2d);
|
||||
|
||||
CHECK_ARGS_APPROX_PAIRWISE_DISTINCT_VECS(domain_warp_fractal_type_none_3d,
|
||||
domain_warp_fractal_type_progressive_3d,
|
||||
domain_warp_fractal_type_independent_3d);
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp fractal octaves should produce different results") {
|
||||
noise.set_domain_warp_fractal_octaves(1);
|
||||
Vector<real_t> domain_warp_fractal_octaves_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_octaves_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_fractal_octaves(6);
|
||||
Vector<real_t> domain_warp_fractal_octaves_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_octaves_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_octaves_1_2d, domain_warp_fractal_octaves_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_octaves_1_3d, domain_warp_fractal_octaves_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp fractal lacunarity should produce different results") {
|
||||
noise.set_domain_warp_fractal_lacunarity(0.5);
|
||||
Vector<real_t> domain_warp_fractal_lacunarity_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_lacunarity_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_fractal_lacunarity(5.0);
|
||||
Vector<real_t> domain_warp_fractal_lacunarity_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_lacunarity_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_lacunarity_1_2d, domain_warp_fractal_lacunarity_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_lacunarity_1_3d, domain_warp_fractal_lacunarity_2_3d));
|
||||
}
|
||||
|
||||
SUBCASE("Different domain warp fractal gain should produce different results") {
|
||||
noise.set_domain_warp_fractal_gain(0.1);
|
||||
Vector<real_t> domain_warp_fractal_gain_1_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_gain_1_3d = get_noise_samples_3d(noise);
|
||||
noise.set_domain_warp_fractal_gain(0.9);
|
||||
Vector<real_t> domain_warp_fractal_gain_2_2d = get_noise_samples_2d(noise);
|
||||
Vector<real_t> domain_warp_fractal_gain_2_3d = get_noise_samples_3d(noise);
|
||||
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_gain_1_2d, domain_warp_fractal_gain_2_2d));
|
||||
CHECK_FALSE(all_equal_approx(domain_warp_fractal_gain_1_3d, domain_warp_fractal_gain_2_3d));
|
||||
}
|
||||
}
|
||||
|
||||
// Raw image data for the reference images used in the regression tests.
|
||||
// Generated with the following code:
|
||||
// for (int y = 0; y < img->get_data().size(); y++) {
|
||||
// printf("0x%x,", img->get_data()[y]);
|
||||
// }
|
||||
|
||||
const Vector<uint8_t> ref_img_1_data = { 0xff, 0xe6, 0xd2, 0xc2, 0xb7, 0xb4, 0xb4, 0xb7, 0xc2, 0xd2, 0xe6, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcb, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x65, 0x82, 0xa1, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x32, 0x50, 0x72, 0x94, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x33, 0x50, 0x72, 0x94, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x66, 0x82, 0xa1, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcc };
|
||||
const Vector<uint8_t> ref_img_2_data = { 0xff, 0xe6, 0xd2, 0xc2, 0xb7, 0xb4, 0xb4, 0xb7, 0xc2, 0xd2, 0xe6, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcb, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x65, 0x82, 0xa1, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x32, 0x50, 0x72, 0x94, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x33, 0x50, 0x72, 0x94, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x66, 0x82, 0xa1, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcc };
|
||||
const Vector<uint8_t> ref_img_3_data = { 0xff, 0xe6, 0xd2, 0xc2, 0xb7, 0xb4, 0xb4, 0xb7, 0xc2, 0xd2, 0xe6, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcb, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x65, 0x82, 0xa1, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x32, 0x50, 0x72, 0x94, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb4, 0x90, 0x6c, 0x48, 0x24, 0x0, 0x0, 0x24, 0x48, 0x6c, 0x90, 0xb7, 0x94, 0x72, 0x50, 0x32, 0x24, 0x24, 0x33, 0x50, 0x72, 0x94, 0xc2, 0xa1, 0x82, 0x65, 0x50, 0x48, 0x48, 0x50, 0x66, 0x82, 0xa1, 0xd2, 0xb4, 0x99, 0x82, 0x72, 0x6c, 0x6c, 0x72, 0x82, 0x99, 0xb4, 0xe6, 0xcb, 0xb4, 0xa1, 0x94, 0x90, 0x90, 0x94, 0xa1, 0xb4, 0xcc };
|
||||
|
||||
// Utiliy function to compare two images pixel by pixel (for easy debugging of regressions)
|
||||
void compare_image_with_reference(const Ref<Image> &p_img, const Ref<Image> &p_reference_img) {
|
||||
for (int y = 0; y < p_img->get_height(); y++) {
|
||||
for (int x = 0; x < p_img->get_width(); x++) {
|
||||
CHECK(p_img->get_pixel(x, y) == p_reference_img->get_pixel(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[FastNoiseLite] Generating seamless 2D images (11x11px) and compare to reference images") {
|
||||
FastNoiseLite noise;
|
||||
noise.set_noise_type(FastNoiseLite::NoiseType::TYPE_CELLULAR);
|
||||
noise.set_fractal_type(FastNoiseLite::FractalType::FRACTAL_NONE);
|
||||
noise.set_cellular_distance_function(FastNoiseLite::CellularDistanceFunction::DISTANCE_EUCLIDEAN);
|
||||
noise.set_frequency(0.1);
|
||||
noise.set_cellular_jitter(0.0);
|
||||
|
||||
SUBCASE("Blend skirt 0.0") {
|
||||
Ref<Image> img = noise.get_seamless_image(11, 11, false, false, 0.0);
|
||||
|
||||
Ref<Image> ref_img_1 = memnew(Image);
|
||||
ref_img_1->set_data(11, 11, false, Image::FORMAT_L8, ref_img_1_data);
|
||||
|
||||
compare_image_with_reference(img, ref_img_1);
|
||||
}
|
||||
|
||||
SUBCASE("Blend skirt 0.1") {
|
||||
Ref<Image> img = noise.get_seamless_image(11, 11, false, false, 0.1);
|
||||
|
||||
Ref<Image> ref_img_2 = memnew(Image);
|
||||
ref_img_2->set_data(11, 11, false, Image::FORMAT_L8, ref_img_2_data);
|
||||
|
||||
compare_image_with_reference(img, ref_img_2);
|
||||
}
|
||||
|
||||
SUBCASE("Blend skirt 1.0") {
|
||||
Ref<Image> img = noise.get_seamless_image(11, 11, false, false, 0.1);
|
||||
|
||||
Ref<Image> ref_img_3 = memnew(Image);
|
||||
ref_img_3->set_data(11, 11, false, Image::FORMAT_L8, ref_img_3_data);
|
||||
|
||||
compare_image_with_reference(img, ref_img_3);
|
||||
}
|
||||
}
|
||||
|
||||
} //namespace TestFastNoiseLite
|
||||
|
||||
#endif // TEST_FASTNOISE_LITE_H
|
|
@ -0,0 +1,267 @@
|
|||
/**************************************************************************/
|
||||
/* test_noise_texture_2d.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef TEST_NOISE_TEXTURE_2D_H
|
||||
#define TEST_NOISE_TEXTURE_2D_H
|
||||
|
||||
#include "tests/test_macros.h"
|
||||
|
||||
#include "modules/noise/noise_texture_2d.h"
|
||||
|
||||
namespace TestNoiseTexture2D {
|
||||
|
||||
class NoiseTextureTester : public RefCounted {
|
||||
GDCLASS(NoiseTextureTester, RefCounted);
|
||||
|
||||
const NoiseTexture2D *const texture;
|
||||
|
||||
public:
|
||||
NoiseTextureTester(const NoiseTexture2D *const p_texture) :
|
||||
texture{ p_texture } {};
|
||||
|
||||
Color compute_average_color(const Ref<Image> &p_noise_image) {
|
||||
Color r_avg_color{};
|
||||
|
||||
for (int i = 0; i < p_noise_image->get_width(); ++i) {
|
||||
for (int j = 0; j < p_noise_image->get_height(); ++j) {
|
||||
const Color pixel = p_noise_image->get_pixel(i, j);
|
||||
r_avg_color += pixel;
|
||||
}
|
||||
}
|
||||
|
||||
int pixel_count = p_noise_image->get_width() * p_noise_image->get_height();
|
||||
r_avg_color /= pixel_count;
|
||||
return r_avg_color;
|
||||
}
|
||||
|
||||
void check_mip_and_color_ramp() {
|
||||
const Ref<Image> noise_image = texture->get_image();
|
||||
CHECK(noise_image.is_valid());
|
||||
CHECK(noise_image->get_width() == texture->get_width());
|
||||
CHECK(noise_image->get_height() == texture->get_height());
|
||||
|
||||
CHECK(noise_image->get_format() == Image::FORMAT_RGBA8);
|
||||
CHECK(noise_image->has_mipmaps());
|
||||
|
||||
Color avg_color = compute_average_color(noise_image);
|
||||
|
||||
// Check that the noise texture is modulated correctly by the color ramp (Gradient).
|
||||
CHECK_FALSE_MESSAGE((avg_color.r + avg_color.g + avg_color.b) == doctest::Approx(0.0), "The noise texture should not be all black");
|
||||
CHECK_FALSE_MESSAGE((avg_color.r + avg_color.g + avg_color.b) == doctest::Approx(noise_image->get_width() * noise_image->get_height() * 3.0), "The noise texture should not be all white");
|
||||
CHECK_MESSAGE(avg_color.g == doctest::Approx(0.0), "The noise texture should not have any green when modulated correctly by the color ramp");
|
||||
}
|
||||
|
||||
void check_normal_map() {
|
||||
const Ref<Image> noise_image = texture->get_image();
|
||||
CHECK(noise_image.is_valid());
|
||||
CHECK(noise_image->get_width() == texture->get_width());
|
||||
CHECK(noise_image->get_height() == texture->get_height());
|
||||
|
||||
CHECK(noise_image->get_format() == Image::FORMAT_RGBA8);
|
||||
CHECK_FALSE(noise_image->has_mipmaps());
|
||||
|
||||
Color avg_color = compute_average_color(noise_image);
|
||||
|
||||
// Check for the characteristic color distribution (for tangent space) of a normal map.
|
||||
CHECK(avg_color.r == doctest::Approx(0.5).epsilon(0.05));
|
||||
CHECK(avg_color.g == doctest::Approx(0.5).epsilon(0.05));
|
||||
CHECK(avg_color.b == doctest::Approx(1.0).epsilon(0.05));
|
||||
}
|
||||
|
||||
void check_seamless_texture_grayscale() {
|
||||
const Ref<Image> noise_image = texture->get_image();
|
||||
CHECK(noise_image.is_valid());
|
||||
CHECK(noise_image->get_width() == texture->get_width());
|
||||
CHECK(noise_image->get_height() == texture->get_height());
|
||||
|
||||
CHECK(noise_image->get_format() == Image::FORMAT_L8);
|
||||
|
||||
Color avg_color = compute_average_color(noise_image);
|
||||
|
||||
// Since it's a grayscale image and every channel except the alpha channel has the
|
||||
// same values (conversion happens in Image::get_pixel) we only need to test one channel.
|
||||
CHECK(avg_color.r == doctest::Approx(0.5).epsilon(0.05));
|
||||
}
|
||||
|
||||
void check_seamless_texture_rgba() {
|
||||
const Ref<Image> noise_image = texture->get_image();
|
||||
CHECK(noise_image.is_valid());
|
||||
CHECK(noise_image->get_width() == texture->get_width());
|
||||
CHECK(noise_image->get_height() == texture->get_height());
|
||||
|
||||
CHECK(noise_image->get_format() == Image::FORMAT_RGBA8);
|
||||
|
||||
// Check that the noise texture is modulated correctly by the color ramp (Gradient).
|
||||
Color avg_color = compute_average_color(noise_image);
|
||||
|
||||
// We use a default (black to white) gradient, so the average of the red, green and blue channels should be the same.
|
||||
CHECK(avg_color.r == doctest::Approx(0.5).epsilon(0.05));
|
||||
CHECK(avg_color.g == doctest::Approx(0.5).epsilon(0.05));
|
||||
CHECK(avg_color.b == doctest::Approx(0.5).epsilon(0.05));
|
||||
}
|
||||
};
|
||||
|
||||
TEST_CASE("[NoiseTexture][SceneTree] Getter and setter") {
|
||||
Ref<NoiseTexture2D> noise_texture = memnew(NoiseTexture2D);
|
||||
|
||||
Ref<FastNoiseLite> noise = memnew(FastNoiseLite);
|
||||
noise_texture->set_noise(noise);
|
||||
CHECK(noise_texture->get_noise() == noise);
|
||||
noise_texture->set_noise(nullptr);
|
||||
CHECK(noise_texture->get_noise() == nullptr);
|
||||
|
||||
noise_texture->set_width(8);
|
||||
noise_texture->set_height(4);
|
||||
CHECK(noise_texture->get_width() == 8);
|
||||
CHECK(noise_texture->get_height() == 4);
|
||||
|
||||
ERR_PRINT_OFF;
|
||||
noise_texture->set_width(-1);
|
||||
noise_texture->set_height(-1);
|
||||
ERR_PRINT_ON;
|
||||
CHECK(noise_texture->get_width() == 8);
|
||||
CHECK(noise_texture->get_height() == 4);
|
||||
|
||||
noise_texture->set_invert(true);
|
||||
CHECK(noise_texture->get_invert() == true);
|
||||
noise_texture->set_invert(false);
|
||||
CHECK(noise_texture->get_invert() == false);
|
||||
|
||||
noise_texture->set_in_3d_space(true);
|
||||
CHECK(noise_texture->is_in_3d_space() == true);
|
||||
noise_texture->set_in_3d_space(false);
|
||||
CHECK(noise_texture->is_in_3d_space() == false);
|
||||
|
||||
noise_texture->set_generate_mipmaps(true);
|
||||
CHECK(noise_texture->is_generating_mipmaps() == true);
|
||||
noise_texture->set_generate_mipmaps(false);
|
||||
CHECK(noise_texture->is_generating_mipmaps() == false);
|
||||
|
||||
noise_texture->set_seamless(true);
|
||||
CHECK(noise_texture->get_seamless() == true);
|
||||
noise_texture->set_seamless(false);
|
||||
CHECK(noise_texture->get_seamless() == false);
|
||||
|
||||
noise_texture->set_seamless_blend_skirt(0.45);
|
||||
CHECK(noise_texture->get_seamless_blend_skirt() == doctest::Approx(0.45));
|
||||
|
||||
ERR_PRINT_OFF;
|
||||
noise_texture->set_seamless_blend_skirt(-1.0);
|
||||
noise_texture->set_seamless_blend_skirt(2.0);
|
||||
CHECK(noise_texture->get_seamless_blend_skirt() == doctest::Approx(0.45));
|
||||
ERR_PRINT_ON;
|
||||
|
||||
noise_texture->set_as_normal_map(true);
|
||||
CHECK(noise_texture->is_normal_map() == true);
|
||||
noise_texture->set_as_normal_map(false);
|
||||
CHECK(noise_texture->is_normal_map() == false);
|
||||
|
||||
noise_texture->set_bump_strength(0.168);
|
||||
CHECK(noise_texture->get_bump_strength() == doctest::Approx(0.168));
|
||||
|
||||
Ref<Gradient> gradient = memnew(Gradient);
|
||||
noise_texture->set_color_ramp(gradient);
|
||||
CHECK(noise_texture->get_color_ramp() == gradient);
|
||||
noise_texture->set_color_ramp(nullptr);
|
||||
CHECK(noise_texture->get_color_ramp() == nullptr);
|
||||
}
|
||||
|
||||
TEST_CASE("[NoiseTexture2D][SceneTree] Generating a basic noise texture with mipmaps and color ramp modulation") {
|
||||
Ref<NoiseTexture2D> noise_texture = memnew(NoiseTexture2D);
|
||||
|
||||
Ref<FastNoiseLite> noise = memnew(FastNoiseLite);
|
||||
noise_texture->set_noise(noise);
|
||||
|
||||
Ref<Gradient> gradient = memnew(Gradient);
|
||||
Vector<Gradient::Point> points;
|
||||
points.push_back({ 0.0, Color(1, 0, 0) });
|
||||
points.push_back({ 1.0, Color(0, 0, 1) });
|
||||
gradient->set_points(points);
|
||||
noise_texture->set_color_ramp(gradient);
|
||||
noise_texture->set_width(16);
|
||||
noise_texture->set_height(16);
|
||||
noise_texture->set_generate_mipmaps(true);
|
||||
|
||||
Ref<NoiseTextureTester> tester = memnew(NoiseTextureTester(noise_texture.ptr()));
|
||||
noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTextureTester::check_mip_and_color_ramp));
|
||||
MessageQueue::get_singleton()->flush();
|
||||
}
|
||||
|
||||
TEST_CASE("[NoiseTexture2D][SceneTree] Generating a normal map without mipmaps") {
|
||||
Ref<NoiseTexture2D> noise_texture = memnew(NoiseTexture2D);
|
||||
|
||||
Ref<FastNoiseLite> noise = memnew(FastNoiseLite);
|
||||
noise->set_frequency(0.5);
|
||||
noise_texture->set_noise(noise);
|
||||
noise_texture->set_width(16);
|
||||
noise_texture->set_height(16);
|
||||
noise_texture->set_as_normal_map(true);
|
||||
noise_texture->set_bump_strength(0.5);
|
||||
noise_texture->set_generate_mipmaps(false);
|
||||
|
||||
Ref<NoiseTextureTester> tester = memnew(NoiseTextureTester(noise_texture.ptr()));
|
||||
noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTextureTester::check_normal_map));
|
||||
MessageQueue::get_singleton()->flush();
|
||||
}
|
||||
|
||||
TEST_CASE("[NoiseTexture2D][SceneTree] Generating a seamless noise texture") {
|
||||
Ref<NoiseTexture2D> noise_texture = memnew(NoiseTexture2D);
|
||||
|
||||
Ref<FastNoiseLite> noise = memnew(FastNoiseLite);
|
||||
noise->set_frequency(0.5);
|
||||
noise_texture->set_noise(noise);
|
||||
noise_texture->set_width(16);
|
||||
noise_texture->set_height(16);
|
||||
noise_texture->set_seamless(true);
|
||||
|
||||
Ref<NoiseTextureTester> tester = memnew(NoiseTextureTester(noise_texture.ptr()));
|
||||
|
||||
SUBCASE("Grayscale(L8) 16x16, with seamless blend skirt of 0.05") {
|
||||
noise_texture->set_seamless_blend_skirt(0.05);
|
||||
noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTextureTester::check_seamless_texture_grayscale));
|
||||
MessageQueue::get_singleton()->flush();
|
||||
}
|
||||
|
||||
SUBCASE("16x16 modulated with default (transparent)black and white gradient (RGBA8), with seamless blend skirt of 1.0") {
|
||||
Ref<Gradient> gradient = memnew(Gradient);
|
||||
Vector<Gradient::Point> points;
|
||||
points.push_back({ 0.0, Color(0, 0, 0, 0) });
|
||||
points.push_back({ 1.0, Color(1, 1, 1, 1) });
|
||||
gradient->set_points(points);
|
||||
noise_texture->set_color_ramp(gradient);
|
||||
noise_texture->set_seamless_blend_skirt(1.0);
|
||||
noise_texture->connect("changed", callable_mp(tester.ptr(), &NoiseTextureTester::check_seamless_texture_rgba));
|
||||
MessageQueue::get_singleton()->flush();
|
||||
}
|
||||
}
|
||||
|
||||
} //namespace TestNoiseTexture2D
|
||||
|
||||
#endif // TEST_NOISE_TEXTURE_2D_H
|
Loading…
Reference in New Issue