Set "shader_param/" prefix in Shader::has_param()
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@ -125,7 +125,7 @@ bool Shader::is_text_shader() const {
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}
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}
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bool Shader::has_param(const StringName &p_param) const {
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bool Shader::has_param(const StringName &p_param) const {
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return params_cache.has(p_param);
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return params_cache.has("shader_param/" + p_param);
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}
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}
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void Shader::_update_shader() const {
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void Shader::_update_shader() const {
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