Ensure texture hints are obeyed, fixes #24875
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@ -1303,6 +1303,14 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
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t = t->get_ptr();
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t = t->get_ptr();
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#ifdef TOOLS_ENABLED
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if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) {
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t->detect_normal(t->detect_normal_ud);
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}
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#endif
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if (t->render_target)
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t->render_target->used_in_frame = true;
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if (t->redraw_if_visible) {
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request();
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}
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}
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@ -1245,6 +1245,24 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
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t = t->get_ptr();
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t = t->get_ptr();
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if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
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VisualServerRaster::redraw_request();
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}
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#ifdef TOOLS_ENABLED
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if (t->detect_3d) {
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t->detect_3d(t->detect_3d_ud);
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}
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#endif
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#ifdef TOOLS_ENABLED
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if (t->detect_normal && texture_hints[i] == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL) {
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t->detect_normal(t->detect_normal_ud);
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}
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#endif
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if (t->render_target)
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t->render_target->used_in_frame = true;
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glBindTexture(t->target, t->tex_id);
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glBindTexture(t->target, t->tex_id);
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if (i == 0) {
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if (i == 0) {
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state.current_main_tex = t->tex_id;
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state.current_main_tex = t->tex_id;
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