diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index bd973ce49b0..9cadeb42318 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -62,6 +62,7 @@ import android.widget.FrameLayout; import com.android.godot.input.*; import java.io.InputStream; +import javax.microedition.khronos.opengles.GL10; public class Godot extends Activity implements SensorEventListener { @@ -116,11 +117,13 @@ public class Godot extends Activity implements SensorEventListener } - protected void onMainResume() { - - - } + protected void onMainPause() {} + protected void onMainResume() {} + protected void onMainDestroy() {} + protected void onGLDrawFrame(GL10 gl) {} + protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call + //protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step() public void registerMethods() {} } @@ -141,6 +144,7 @@ public class Godot extends Activity implements SensorEventListener private Sensor mAccelerometer; public FrameLayout layout; + public RelativeLayout adLayout; static public GodotIO io; @@ -154,7 +158,6 @@ public class Godot extends Activity implements SensorEventListener static int singleton_count=0; - public interface ResultCallback { public void callback(int requestCode, int resultCode, Intent data); }; @@ -197,6 +200,12 @@ public class Godot extends Activity implements SensorEventListener edittext.setView(mView); io.setEdit(edittext); + + // Ad layout + adLayout = new RelativeLayout(this); + adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); + layout.addView(adLayout); + } private static Godot _self; @@ -206,46 +215,46 @@ public class Godot extends Activity implements SensorEventListener } - private String[] getCommandLine() { + private String[] getCommandLine() { - InputStream is; - try { - is = getAssets().open("/_cl_"); - byte[] len = new byte[4]; - int r = is.read(len); - if (r<4) { - System.out.printf("**ERROR** Wrong cmdline length.\n"); - return new String[0]; - } - int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); - String[] cmdline = new String[argc]; - for(int i=0;i65535) { - System.out.printf("**ERROR** Wrong command len\n"); - return new String[0]; - } - byte[] arg = new byte[strlen]; - r = is.read(arg); - if (r!=strlen) { - cmdline[i]=new String(arg,"UTF-8"); - } + InputStream is; + try { + is = getAssets().open("/_cl_"); + byte[] len = new byte[4]; + int r = is.read(len); + if (r<4) { + System.out.printf("**ERROR** Wrong cmdline length.\n"); + return new String[0]; + } + int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); + String[] cmdline = new String[argc]; + for(int i=0;i65535) { + System.out.printf("**ERROR** Wrong command len\n"); + return new String[0]; + } + byte[] arg = new byte[strlen]; + r = is.read(arg); + if (r!=strlen) { + cmdline[i]=new String(arg,"UTF-8"); + } - } + } - return cmdline; - } catch (Exception e) { + return cmdline; + } catch (Exception e) { - return new String[0]; - } + return new String[0]; + } - } + } @Override protected void onCreate(Bundle icicle) { @@ -282,6 +291,9 @@ public class Godot extends Activity implements SensorEventListener @Override protected void onDestroy(){ if(mPaymentsManager != null ) mPaymentsManager.destroy(); + for(int i=0;i= 0; cnt += cc[i] != 0 ? 1 : 0); - if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); - final Activity me = this; - queueEvent(new Runnable() { - // This method will be called on the rendering thread: - public void run() { - for (int i = 0, n = cc.length; i < n; i++) { - int keyCode; - if ((keyCode = cc[i]) != 0) { - // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); - } - } - } - }); - return true; - } + @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { + String s = event.getCharacters(); + if (s == null || s.length() == 0) + return super.onKeyMultiple(inKeyCode, repeatCount, event); + + final char[] cc = s.toCharArray(); + int cnt = 0; + for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); + if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); + final Activity me = this; + queueEvent(new Runnable() { + // This method will be called on the rendering thread: + public void run() { + for (int i = 0, n = cc.length; i < n; i++) { + int keyCode; + if ((keyCode = cc[i]) != 0) { + // Simulate key down and up... + GodotLib.key(0, keyCode, true); + GodotLib.key(0, keyCode, false); + } + } + } + }); + return true; + } private void queueEvent(Runnable runnable) { // TODO Auto-generated method stub diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java index 1993be8d2c5..f02cc00c285 100644 --- a/platform/android/java/src/com/android/godot/GodotView.java +++ b/platform/android/java/src/com/android/godot/GodotView.java @@ -62,13 +62,14 @@ import javax.microedition.khronos.opengles.GL10; * bit depths). Failure to do so would result in an EGL_BAD_MATCH error. */ public class GodotView extends GLSurfaceView { - private static String TAG = "GodotView"; - private static final boolean DEBUG = false; - private static Context ctx; - private static GodotIO io; - private static boolean firsttime=true; - private static boolean use_gl2=false; + private static String TAG = "GodotView"; + private static final boolean DEBUG = false; + private static Context ctx; + + private static GodotIO io; + private static boolean firsttime=true; + private static boolean use_gl2=false; private Godot activity; @@ -113,37 +114,37 @@ public class GodotView extends GLSurfaceView { return super.onKeyDown(keyCode, event); } - private void init(boolean translucent, int depth, int stencil) { + private void init(boolean translucent, int depth, int stencil) { - this.setFocusableInTouchMode(true); - /* By default, GLSurfaceView() creates a RGB_565 opaque surface. - * If we want a translucent one, we should change the surface's - * format here, using PixelFormat.TRANSLUCENT for GL Surfaces - * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. - */ - if (translucent) { - this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + this.setFocusableInTouchMode(true); + /* By default, GLSurfaceView() creates a RGB_565 opaque surface. + * If we want a translucent one, we should change the surface's + * format here, using PixelFormat.TRANSLUCENT for GL Surfaces + * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. + */ + if (translucent) { + this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + } + + /* Setup the context factory for 2.0 rendering. + * See ContextFactory class definition below + */ + setEGLContextFactory(new ContextFactory()); + + /* We need to choose an EGLConfig that matches the format of + * our surface exactly. This is going to be done in our + * custom config chooser. See ConfigChooser class definition + * below. + */ + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, depth, stencil) : + new ConfigChooser(5, 6, 5, 0, depth, stencil) ); + + /* Set the renderer responsible for frame rendering */ + setRenderer(new Renderer()); } - /* Setup the context factory for 2.0 rendering. - * See ContextFactory class definition below - */ - setEGLContextFactory(new ContextFactory()); - - /* We need to choose an EGLConfig that matches the format of - * our surface exactly. This is going to be done in our - * custom config chooser. See ConfigChooser class definition - * below. - */ - setEGLConfigChooser( translucent ? - new ConfigChooser(8, 8, 8, 8, depth, stencil) : - new ConfigChooser(5, 6, 5, 0, depth, stencil) ); - - /* Set the renderer responsible for frame rendering */ - setRenderer(new Renderer()); - } - - private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { if (use_gl2) @@ -151,11 +152,11 @@ public class GodotView extends GLSurfaceView { else Log.w(TAG, "creating OpenGL ES 1.1 context :"); - checkEglError("Before eglCreateContext", egl); - int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; - EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); - checkEglError("After eglCreateContext", egl); - return context; + checkEglError("Before eglCreateContext", egl); + int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); + checkEglError("After eglCreateContext", egl); + return context; } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { @@ -170,225 +171,231 @@ public class GodotView extends GLSurfaceView { } } - private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { - mRedSize = r; - mGreenSize = g; - mBlueSize = b; - mAlphaSize = a; - mDepthSize = depth; - mStencilSize = stencil; - } - - /* This EGL config specification is used to specify 2.0 rendering. - * We use a minimum size of 4 bits for red/green/blue, but will - * perform actual matching in chooseConfig() below. - */ - private static int EGL_OPENGL_ES2_BIT = 4; - private static int[] s_configAttribs2 = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL10.EGL_NONE - }; - private static int[] s_configAttribs = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_NONE - }; - - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { - - /* Get the number of minimally matching EGL configurations - */ - int[] num_config = new int[1]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); - - int numConfigs = num_config[0]; - - if (numConfigs <= 0) { - throw new IllegalArgumentException("No configs match configSpec"); - } - - /* Allocate then read the array of minimally matching EGL configs - */ - EGLConfig[] configs = new EGLConfig[numConfigs]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); - - if (DEBUG) { - printConfigs(egl, display, configs); - } - /* Now return the "best" one - */ - return chooseConfig(egl, display, configs); - } - - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - for(EGLConfig config : configs) { - int d = findConfigAttrib(egl, display, config, - EGL10.EGL_DEPTH_SIZE, 0); - int s = findConfigAttrib(egl, display, config, - EGL10.EGL_STENCIL_SIZE, 0); - - // We need at least mDepthSize and mStencilSize bits - if (d < mDepthSize || s < mStencilSize) - continue; - - // We want an *exact* match for red/green/blue/alpha - int r = findConfigAttrib(egl, display, config, - EGL10.EGL_RED_SIZE, 0); - int g = findConfigAttrib(egl, display, config, - EGL10.EGL_GREEN_SIZE, 0); - int b = findConfigAttrib(egl, display, config, - EGL10.EGL_BLUE_SIZE, 0); - int a = findConfigAttrib(egl, display, config, - EGL10.EGL_ALPHA_SIZE, 0); - - if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) - return config; - } - return null; - } - - private int findConfigAttrib(EGL10 egl, EGLDisplay display, - EGLConfig config, int attribute, int defaultValue) { - - if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { - return mValue[0]; - } - return defaultValue; - } - - private void printConfigs(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - int numConfigs = configs.length; - Log.w(TAG, String.format("%d configurations", numConfigs)); - for (int i = 0; i < numConfigs; i++) { - Log.w(TAG, String.format("Configuration %d:\n", i)); - printConfig(egl, display, configs[i]); - } - } - - private void printConfig(EGL10 egl, EGLDisplay display, - EGLConfig config) { - int[] attributes = { - EGL10.EGL_BUFFER_SIZE, - EGL10.EGL_ALPHA_SIZE, - EGL10.EGL_BLUE_SIZE, - EGL10.EGL_GREEN_SIZE, - EGL10.EGL_RED_SIZE, - EGL10.EGL_DEPTH_SIZE, - EGL10.EGL_STENCIL_SIZE, - EGL10.EGL_CONFIG_CAVEAT, - EGL10.EGL_CONFIG_ID, - EGL10.EGL_LEVEL, - EGL10.EGL_MAX_PBUFFER_HEIGHT, - EGL10.EGL_MAX_PBUFFER_PIXELS, - EGL10.EGL_MAX_PBUFFER_WIDTH, - EGL10.EGL_NATIVE_RENDERABLE, - EGL10.EGL_NATIVE_VISUAL_ID, - EGL10.EGL_NATIVE_VISUAL_TYPE, - 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, - EGL10.EGL_SAMPLES, - EGL10.EGL_SAMPLE_BUFFERS, - EGL10.EGL_SURFACE_TYPE, - EGL10.EGL_TRANSPARENT_TYPE, - EGL10.EGL_TRANSPARENT_RED_VALUE, - EGL10.EGL_TRANSPARENT_GREEN_VALUE, - EGL10.EGL_TRANSPARENT_BLUE_VALUE, - 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, - 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, - 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, - 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, - EGL10.EGL_LUMINANCE_SIZE, - EGL10.EGL_ALPHA_MASK_SIZE, - EGL10.EGL_COLOR_BUFFER_TYPE, - EGL10.EGL_RENDERABLE_TYPE, - 0x3042 // EGL10.EGL_CONFORMANT - }; - String[] names = { - "EGL_BUFFER_SIZE", - "EGL_ALPHA_SIZE", - "EGL_BLUE_SIZE", - "EGL_GREEN_SIZE", - "EGL_RED_SIZE", - "EGL_DEPTH_SIZE", - "EGL_STENCIL_SIZE", - "EGL_CONFIG_CAVEAT", - "EGL_CONFIG_ID", - "EGL_LEVEL", - "EGL_MAX_PBUFFER_HEIGHT", - "EGL_MAX_PBUFFER_PIXELS", - "EGL_MAX_PBUFFER_WIDTH", - "EGL_NATIVE_RENDERABLE", - "EGL_NATIVE_VISUAL_ID", - "EGL_NATIVE_VISUAL_TYPE", - "EGL_PRESERVED_RESOURCES", - "EGL_SAMPLES", - "EGL_SAMPLE_BUFFERS", - "EGL_SURFACE_TYPE", - "EGL_TRANSPARENT_TYPE", - "EGL_TRANSPARENT_RED_VALUE", - "EGL_TRANSPARENT_GREEN_VALUE", - "EGL_TRANSPARENT_BLUE_VALUE", - "EGL_BIND_TO_TEXTURE_RGB", - "EGL_BIND_TO_TEXTURE_RGBA", - "EGL_MIN_SWAP_INTERVAL", - "EGL_MAX_SWAP_INTERVAL", - "EGL_LUMINANCE_SIZE", - "EGL_ALPHA_MASK_SIZE", - "EGL_COLOR_BUFFER_TYPE", - "EGL_RENDERABLE_TYPE", - "EGL_CONFORMANT" - }; - int[] value = new int[1]; - for (int i = 0; i < attributes.length; i++) { - int attribute = attributes[i]; - String name = names[i]; - if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { - Log.w(TAG, String.format(" %s: %d\n", name, value[0])); - } else { - // Log.w(TAG, String.format(" %s: failed\n", name)); - while (egl.eglGetError() != EGL10.EGL_SUCCESS); + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; } - } + + /* This EGL config specification is used to specify 2.0 rendering. + * We use a minimum size of 4 bits for red/green/blue, but will + * perform actual matching in chooseConfig() below. + */ + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + private static int[] s_configAttribs = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_NONE + }; + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + /* Get the number of minimally matching EGL configurations + */ + int[] num_config = new int[1]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + + /* Allocate then read the array of minimally matching EGL configs + */ + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); + + if (DEBUG) { + printConfigs(egl, display, configs); + } + /* Now return the "best" one + */ + return chooseConfig(egl, display, configs); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + + // We need at least mDepthSize and mStencilSize bits + if (d < mDepthSize || s < mStencilSize) + continue; + + // We want an *exact* match for red/green/blue/alpha + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + + if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) + return config; + } + return null; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } + + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } + + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; } - // Subclasses can adjust these values: - protected int mRedSize; - protected int mGreenSize; - protected int mBlueSize; - protected int mAlphaSize; - protected int mDepthSize; - protected int mStencilSize; - private int[] mValue = new int[1]; - } - - private static class Renderer implements GLSurfaceView.Renderer { + private static class Renderer implements GLSurfaceView.Renderer { - public void onDrawFrame(GL10 gl) { - GodotLib.step(); + public void onDrawFrame(GL10 gl) { + GodotLib.step(); + for(int i=0;i