diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index bc65e6013b6..4dd83c0d9fa 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -187,9 +187,24 @@ + + + + + Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes removes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree]. + + + + + + + + Emitted by nodes that inherit from this class and that have an internal tree when one of their node names changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree]. + + - Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree]. + Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], [AnimationNodeBlendTree] and [AnimationNodeTransition]. diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index d28a6fcc043..0e9e02f2479 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -61,7 +61,15 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) con } void AnimationNodeBlendSpace1D::_tree_changed() { - emit_signal(SNAME("tree_changed")); + AnimationRootNode::_tree_changed(); +} + +void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); +} + +void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + AnimationRootNode::_animation_node_removed(p_oid, p_node); } void AnimationNodeBlendSpace1D::_bind_methods() { @@ -137,6 +145,8 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref &p_ blend_points[p_at_index].position = p_position; blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); blend_points_used++; emit_signal(SNAME("tree_changed")); @@ -154,10 +164,14 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Refdisconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); + blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed)); + blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed)); } blend_points[p_point].node = p_node; blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); emit_signal(SNAME("tree_changed")); } @@ -177,12 +191,16 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { ERR_FAIL_COND(blend_points[p_point].node.is_null()); blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed)); + blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed)); + blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed)); for (int i = p_point; i < blend_points_used - 1; i++) { blend_points[i] = blend_points[i + 1]; } blend_points_used--; + + emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point)); emit_signal(SNAME("tree_changed")); } diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index a1e9a7a764f..4007df0dede 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -66,20 +66,21 @@ protected: void _add_blend_point(int p_index, const Ref &p_node); - void _tree_changed(); - StringName blend_position = "blend_position"; StringName closest = "closest"; StringName length_internal = "length_internal"; BlendMode blend_mode = BLEND_MODE_INTERPOLATED; -protected: bool sync = false; void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); + virtual void _tree_changed() override; + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override; + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override; + public: virtual void get_parameter_list(List *r_list) const override; virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index c37d54961e0..ae5b0d5779a 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -81,6 +81,8 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref &p_ blend_points[p_at_index].position = p_position; blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); blend_points_used++; _queue_auto_triangles(); @@ -100,9 +102,13 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Refdisconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); + blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed)); + blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed)); } blend_points[p_point].node = p_node; blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED); emit_signal(SNAME("tree_changed")); } @@ -122,6 +128,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { ERR_FAIL_COND(blend_points[p_point].node.is_null()); blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed)); + blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed)); + blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed)); for (int i = 0; i < triangles.size(); i++) { bool erase = false; @@ -144,6 +152,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { blend_points[i] = blend_points[i + 1]; } blend_points_used--; + + emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point)); emit_signal(SNAME("tree_changed")); } @@ -598,10 +608,6 @@ Ref AnimationNodeBlendSpace2D::get_child_by_name(const StringName return get_blend_point_node(p_name.operator String().to_int()); } -void AnimationNodeBlendSpace2D::_tree_changed() { - emit_signal(SNAME("tree_changed")); -} - void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) { blend_mode = p_blend_mode; } @@ -618,6 +624,18 @@ bool AnimationNodeBlendSpace2D::is_using_sync() const { return sync; } +void AnimationNodeBlendSpace2D::_tree_changed() { + AnimationRootNode::_tree_changed(); +} + +void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); +} + +void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + AnimationRootNode::_animation_node_removed(p_oid, p_node); +} + void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 044c93d9f60..a770bf01eeb 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -85,14 +85,15 @@ protected: void _update_triangles(); void _queue_auto_triangles(); - void _tree_changed(); - -protected: bool sync = false; void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); + virtual void _tree_changed() override; + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override; + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override; + public: virtual void get_parameter_list(List *r_list) const override; virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 12a96c86792..3fe46b380f1 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -721,12 +721,10 @@ void AnimationNodeTransition::get_parameter_list(List *r_list) con Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == time || p_parameter == prev_xfading) { return 0.0; - } else if (p_parameter == prev_index) { + } else if (p_parameter == prev_index || p_parameter == current_index) { return -1; - } else if (p_parameter == transition_request || p_parameter == current_state) { - return String(); } else { - return 0; + return String(); } } @@ -748,6 +746,10 @@ void AnimationNodeTransition::set_input_count(int p_inputs) { while (get_input_count() > p_inputs) { remove_input(get_input_count() - 1); } + + pending_update = true; + + emit_signal(SNAME("tree_changed")); // For updating connect activity map. notify_property_list_changed(); } @@ -764,6 +766,11 @@ void AnimationNodeTransition::remove_input(int p_index) { AnimationNode::remove_input(p_index); } +bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) { + pending_update = true; + return AnimationNode::set_input_name(p_input, p_name); +} + void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) { ERR_FAIL_INDEX(p_input, get_input_count()); input_data.write[p_input].auto_advance = p_enable; @@ -819,6 +826,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex bool switched = false; bool restart = false; + if (pending_update) { + if (cur_current_index < 0 || cur_current_index >= get_input_count()) { + set_parameter(prev_index, -1); + if (get_input_count() > 0) { + set_parameter(current_index, 0); + set_parameter(current_state, get_input_name(0)); + } else { + set_parameter(current_index, -1); + set_parameter(current_state, StringName()); + } + } else { + set_parameter(current_state, get_input_name(cur_current_index)); + } + pending_update = false; + } + if (!cur_transition_request.is_empty()) { int new_idx = find_input(cur_transition_request); if (new_idx >= 0) { @@ -985,6 +1008,8 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Refconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED); p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED); } @@ -1047,6 +1072,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { { Ref node = nodes[p_name].node; node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed)); + node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed)); + node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed)); node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed)); } @@ -1061,6 +1088,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { } } + emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name); emit_changed(); emit_signal(SNAME("tree_changed")); } @@ -1087,6 +1115,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN // Connection must be done with new name. nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED); + emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name); emit_signal(SNAME("tree_changed")); } @@ -1287,6 +1316,18 @@ void AnimationNodeBlendTree::_get_property_list(List *p_list) cons p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } +void AnimationNodeBlendTree::_tree_changed() { + AnimationRootNode::_tree_changed(); +} + +void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); +} + +void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + AnimationRootNode::_animation_node_removed(p_oid, p_node); +} + void AnimationNodeBlendTree::reset_state() { graph_offset = Vector2(); nodes.clear(); @@ -1295,10 +1336,6 @@ void AnimationNodeBlendTree::reset_state() { emit_signal(SNAME("tree_changed")); } -void AnimationNodeBlendTree::_tree_changed() { - emit_signal(SNAME("tree_changed")); -} - void AnimationNodeBlendTree::_node_changed(const StringName &p_node) { ERR_FAIL_COND(!nodes.has(p_node)); nodes[p_node].connections.resize(nodes[p_node].node->get_input_count()); diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 1e90952564e..d4827180bbd 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -296,6 +296,8 @@ class AnimationNodeTransition : public AnimationNodeSync { Ref xfade_curve; bool allow_transition_to_self = false; + bool pending_update = false; + protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); @@ -313,6 +315,7 @@ public: virtual bool add_input(const String &p_name) override; virtual void remove_input(int p_index) override; + virtual bool set_input_name(int p_input, const String &p_name) override; void set_input_as_auto_advance(int p_input, bool p_enable); bool is_input_set_as_auto_advance(int p_input) const; @@ -358,7 +361,6 @@ class AnimationNodeBlendTree : public AnimationRootNode { Vector2 graph_offset; - void _tree_changed(); void _node_changed(const StringName &p_node); void _initialize_node_tree(); @@ -369,6 +371,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; + virtual void _tree_changed() override; + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override; + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override; + virtual void reset_state() override; public: diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index ec28a5cca1b..d19d3cc7a35 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -791,6 +791,8 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Refconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED); } void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref p_node) { @@ -802,6 +804,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref node = states[p_name].node; if (node.is_valid()) { node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); + node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed)); + node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed)); } } @@ -811,6 +815,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Refconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED); + p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED); } void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) { @@ -884,10 +890,13 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) { Ref node = states[p_name].node; ERR_FAIL_COND(node.is_null()); node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed)); + node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed)); + node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed)); } states.erase(p_name); + emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name); emit_changed(); emit_signal(SNAME("tree_changed")); } @@ -907,6 +916,7 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri _rename_transitions(p_name, p_new_name); + emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name); emit_changed(); emit_signal(SNAME("tree_changed")); } @@ -1365,7 +1375,15 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c void AnimationNodeStateMachine::_tree_changed() { emit_changed(); - emit_signal(SNAME("tree_changed")); + AnimationRootNode::_tree_changed(); +} + +void AnimationNodeStateMachine::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); +} + +void AnimationNodeStateMachine::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + AnimationRootNode::_animation_node_removed(p_oid, p_node); } void AnimationNodeStateMachine::_bind_methods() { diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 5c2a4d6264c..5867b6c65ac 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -207,7 +207,6 @@ private: Vector2 graph_offset; - void _tree_changed(); void _remove_transition(const Ref p_transition); void _rename_transitions(const StringName &p_name, const StringName &p_new_name); bool _can_connect(const StringName &p_name, Vector p_parents = Vector()); @@ -221,6 +220,10 @@ protected: void _get_property_list(List *p_list) const; bool _check_advance_condition(const Ref p_state_machine, const Ref p_transition) const; + virtual void _tree_changed() override; + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override; + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override; + virtual void reset_state() override; public: diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index dd5bf31c66b..e14aa32dfb6 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -453,6 +453,8 @@ void AnimationNode::_bind_methods() { GDVIRTUAL_BIND(_has_filter); ADD_SIGNAL(MethodInfo("tree_changed")); + ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); + ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name"))); BIND_ENUM_CONSTANT(FILTER_IGNORE); BIND_ENUM_CONSTANT(FILTER_PASS); @@ -465,15 +467,33 @@ AnimationNode::AnimationNode() { //////////////////// +void AnimationRootNode::_tree_changed() { + emit_signal(SNAME("tree_changed")); +} + +void AnimationRootNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name); +} + +void AnimationRootNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + emit_signal(SNAME("animation_node_removed"), p_oid, p_node); +} + +//////////////////// + void AnimationTree::set_tree_root(const Ref &p_root) { if (root.is_valid()) { root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); + root->disconnect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed)); + root->disconnect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed)); } root = p_root; if (root.is_valid()) { root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed)); + root->connect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed)); + root->connect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed)); } properties_dirty = true; @@ -1982,11 +2002,46 @@ void AnimationTree::_tree_changed() { properties_dirty = true; } +void AnimationTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { + ERR_FAIL_COND(!property_reference_map.has(p_oid)); + String base_path = property_reference_map[p_oid]; + String old_base = base_path + p_old_name; + String new_base = base_path + p_new_name; + for (const PropertyInfo &E : properties) { + if (E.name.begins_with(old_base)) { + String new_name = E.name.replace_first(old_base, new_base); + property_map[new_name] = property_map[E.name]; + property_map.erase(E.name); + } + } + + //update tree second + properties_dirty = true; + _update_properties(); +} + +void AnimationTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { + ERR_FAIL_COND(!property_reference_map.has(p_oid)); + String base_path = String(property_reference_map[p_oid]) + String(p_node); + for (const PropertyInfo &E : properties) { + if (E.name.begins_with(base_path)) { + property_map.erase(E.name); + } + } + + //update tree second + properties_dirty = true; + _update_properties(); +} + void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref node) { ERR_FAIL_COND(node.is_null()); if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap(); } + if (!property_reference_map.has(node->get_instance_id())) { + property_reference_map[node->get_instance_id()] = p_base_path; + } if (node->get_input_count() && !input_activity_map.has(p_base_path)) { Vector activity; @@ -2032,6 +2087,7 @@ void AnimationTree::_update_properties() { } properties.clear(); + property_reference_map.clear(); property_parent_map.clear(); input_activity_map.clear(); input_activity_map_get.clear(); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index c5c2790faec..0540add85bd 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -167,6 +167,11 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction) class AnimationRootNode : public AnimationNode { GDCLASS(AnimationRootNode, AnimationNode); +protected: + virtual void _tree_changed(); + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); + public: AnimationRootNode() {} }; @@ -326,9 +331,12 @@ private: friend class AnimationNode; bool properties_dirty = true; void _tree_changed(); + void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); + void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); void _update_properties(); List properties; HashMap> property_parent_map; + HashMap property_reference_map; HashMap> property_map; // Property value and read-only flag. struct Activity {