Rémi Verschelde
b97401f304
Update copyright statements to 2020
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And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
Rémi Verschelde
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
Rémi Verschelde
bb13fa896e
Style: Format code with clang-format 6.0.1
2018-07-18 17:56:12 +02:00
Rémi Verschelde
6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
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Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde
4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
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Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Rhody Lugo
7b25a33762
add Colemak layout
2018-01-23 03:15:45 -04:00
Pedro J. Estébanez
554ffdcde7
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Pedro J. Estébanez
c356fbe05f
Fix Windows-to-Linux export error
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Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
marcelofg55
129e0f34d0
Added OS::center_window to center the window precisely on desktop platforms
2017-12-03 17:13:26 -03:00
Marcelo Fernandez
b0d5596738
Added OS::move_path_to_trash function, implemented only on OS X for now.
2017-09-21 17:45:32 -03:00
Marcelo Fernandez
253db95cba
OS::execute can now read from stderr too when executing with a pipe.
2017-09-21 17:44:53 -03:00
Rémi Verschelde
1391269a78
Merge pull request #10124 from marcelofg55/handle_sigsegv
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Added a SIGSEGV handler that dumps the stacktrace to ease reporting
2017-09-21 11:30:40 +02:00
Marcelo Fernandez
ad37dbfec2
Fix base _chmod return value
2017-09-19 20:38:59 -03:00
Marcelo Fernandez
60cf34b968
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-19 19:56:24 -03:00
Marcelo Fernandez
b48704c620
Fix x11 exported executables not getting the +x flag
2017-09-16 22:38:32 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Marcelo Fernandez
a3a01332b8
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:00:47 -03:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Andreas Haas
2f1a0448a7
Input: bind parse_input_event()
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When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.
This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 08:33:07 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
16b78da941
Style: Various fixes to play nice with clang-format
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(cherry picked from commit 2a0ddc1e89
)
2017-03-18 23:13:47 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
BastiaanOlij
8436a34305
Core motion for Godot 2.x (based on PR 7127)
2017-03-09 21:46:38 +11:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
ISylvox
0413d85add
vsnc --> vsync
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(cherry picked from commit b5c383fd61
)
2016-11-15 08:34:43 +01:00
Ariel Manzur
67f65f6639
memory ops implemented as OS functions by default
2016-11-08 19:04:56 -03:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
volzhs
e56961f58b
Fix comparison bug with InputEvent
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(cherry picked from commit b76a0ca40c
)
2016-10-31 00:02:04 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Pedro J. Estébanez
12d4d65668
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac
)
2016-10-09 17:29:59 +02:00
Andreas Haas
33223e7a8a
Add function to get readable names for joystick events
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Closes #6476
(cherry picked from commit e0fcd9331a
)
2016-10-09 17:19:57 +02:00
Andreas Haas
e788ffff65
Fix input action pressed state not changing for quick joystick movements.
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fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b
)
2016-10-09 17:16:19 +02:00
Rémi Verschelde
48d1e8bd4e
InputEvent: Fix event comparisons when type is NONE
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Was a regression from 2e5a4cb5ca
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Fixes #6376 .
(cherry picked from commit eff6519aaf
)
2016-09-18 23:03:10 +02:00
volzhs
265715f5b2
Show last added action on Input Map and implement InputEvent "=="
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(cherry picked from commit 2e5a4cb5ca
)
2016-09-01 08:45:37 +02:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
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OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
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fixes #5465
2016-07-05 14:08:02 +02:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00