Commit Graph

12 Commits

Author SHA1 Message Date
Rémi Verschelde 67b2f3ed25
CI: Backport GitHub Actions from 3.x branch
Ensures that we have a configuration that is currently usable.

Some changes for the `3.2` branch as it's unmaintained:
- No cache
- No artifacts upload
- Uses clang-format 10
- No JavaScript linting
2021-04-19 15:02:58 +02:00
Hugo Locurcio d0b0dc6333
Remove community health files from this repository
They've been moved to the @godotengine organization's .github
repository, which works as a fallback for all repositories in the
organization. This way, the Sponsor button is automatically displayed
on all repositories.

This closes #40972.

(cherry picked from commit f516dc1198)
2020-08-31 15:29:42 +02:00
Hugo Locurcio 30c4b1b67e
GitHub Actions: Prepend emoji to platform names for easy visual grepping
(cherry picked from commit 82b30f36cb)
2020-08-25 14:36:22 +02:00
Rémi Verschelde 1244986f98 CI: Pin Emscripten version to 1.39.20 temporarily
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771

This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Rémi Verschelde 8fdb21f454 CI: Replace Travis iOS build by GitHub Actions
Last step of the migration from Travis/AppVeyor to GitHub Actions.

`werror=yes` should be enabled once outstanding warnings have been fixed.
2020-07-26 16:31:19 +02:00
Rémi Verschelde 4567eee79e CI: Backport GitHub Actions setup from `master`
Removes AppVeyor and all Travis jobs but the iOS one, which hasn't been ported
to GitHub Actions yet (should be done soon).

Backports new style scripts from `master` branch too to do the same checks.
2020-07-24 10:39:17 +02:00
Gordon MacPherson 13da2cc91f Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4)
2020-07-13 15:16:38 +02:00
Juan Linietsky c8e92b802c
Delete ISSUE_TEMPLATE.md
Deleted old style issue template.
2019-09-04 15:29:49 -03:00
Juan Linietsky 083bb0242d Update issue templates 2019-09-04 15:29:05 -03:00
karroffel 4df91109a1 remove karroffel from CODEOWNERS file 2019-08-23 09:33:25 +02:00
Rémi Verschelde fca9f0bb7f Move CODEOWNERS and ISSUE_TEMPLATE.md to .github folder
Keeping CONTRIBUTING.md at the root so that contributors actually find it.

Also changed the custom FUNDING.yml link to point to godotengine.org/donate,
which also links to PayPal and other options.
2019-06-27 17:22:48 +02:00
Anders Nissen fccc9f71b7
Setup GitHub "Sponsor" button 2019-06-27 15:27:50 +02:00