Commit Graph

193 Commits

Author SHA1 Message Date
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
willnationsdev 1ea37c34ad Add toggle for favorites in create_root_dialog. 2018-08-08 12:15:42 -05:00
Will Nations 3de15363ab Add script hierarchies,add-script btn auto-derives 2018-07-25 15:18:45 -05:00
Juan Linietsky a3f1ee5c57 Global class names (and GDScript support for it) 2018-07-15 19:29:00 -03:00
willnationsdev 2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
homer666 7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
Juan Linietsky 2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Ivan Vodopiviz 68a4241131 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!
2018-03-04 23:27:18 +01:00
MrCdK 97e77688bb Now the inspector will show the custom resources added via plugin 2018-02-25 01:41:26 +01:00
Rémi Verschelde 1e4b3ddfbf
Merge pull request #15492 from vigreco/select-tree-root
Select root node if search_box is empty in create_dialog
2018-02-14 17:04:08 +01:00
Emmanuel Leblond 9fba9e5465
Hide only PluginScript in dialog box 2018-01-21 00:43:57 +01:00
Emmanuel Leblond 431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript 2018-01-19 09:55:52 +01:00
Vincenzo Greco 586e735125 Select root node if search_box is empty in create_dialog 2018-01-08 16:46:36 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Michael Alexsander Silva Dias a6a2ea7a5e Made the Create Dialog be clearer when it's changing a type of something. 2018-01-03 13:33:25 -02:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Michael Alexsander Silva Dias ecf3fbadf4 Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
Michael Alexsander Silva Dias e86454fb38 Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
Poommetee Ketson 24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Michael Alexsander Silva Dias 496e4e0d2f Enabling relationship lines in the Scene Tree enables them in the Create New Node dialog as well. 2017-11-16 20:24:33 -02:00
Rémi Verschelde a0ac0804ca
Merge pull request #12640 from poke1024/createnode-ui
In Create New Node, always select and show best (shortest) match
2017-11-05 11:51:59 +01:00
Bernhard Liebl 8f204d78fd In Create New Node, always select and show best (shortest) match 2017-11-04 20:21:41 +01:00
Bernhard Liebl a8012f1b25 Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
Juan Linietsky 3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
toger5 3f423342f4 create dialog search preferrence fixes: #11697 2017-09-29 21:00:10 +02:00
Daniel J. Ramirez b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde 752a116847 Merge pull request #11256 from djrm/pr_visual_improvements
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Daniel J. Ramirez 4cc4f5cc5d Fix non flat favorite icons 2017-09-14 11:21:56 -05:00
MillionOstrich 672a6c9680 Fix icons for custom types in the recent & favorites lists in the create dialog. 2017-09-05 14:39:44 +01:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 8125bbba59 Merge pull request #8968 from noshyaar/pr-bug2
CreateDialog: fix activating recent item creates node selected in search result
2017-05-28 09:29:51 +02:00
Poommetee Ketson db64fcdd5f CreateDialog: fix activating recent item creates node selected in search result 2017-05-28 13:40:08 +07:00
Poommetee Ketson 9fb90d7aea CreateDialog: select root if search exactly match 2017-05-28 12:53:11 +07:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Ray Koopa c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00