Riteo
8f69f29694
EGL: Use EGL_EXT_platform_base whenever possible
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This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Robert Yevdokimov
f9826a1dd7
Fix various spelling errors
2024-01-04 09:56:43 -05:00
bruvzg
4c74c7d11a
[macOS] Improve ANGLE support detection.
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Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00