Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
Currently array and dictionary expressions cannot be spread over
multiple lines in match statements.
Adding mutliline push/pop while parsing the pattern for bracket and
brace enables the ability for these to be multiline. This enables more
complex patterns to be matched without exceeding line limits.
Fixes#90372
If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.
This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
Allows setting any arbitrary hint, hint string, and usage flags.
Useful for more complex hints or potential future hints not
available as a dedicated annotation.
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
This reverts commit c7f68a27ec.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.