Fabio Alessandrelli
baa261cdc8
Bump mbedtls to 2.18.1 (headers).
2022-07-18 18:25:29 +02:00
Rémi Verschelde
ee53a5161c
Merge pull request #63145 from Rindbee/fix-getting-outdated-tab-controls
2022-07-18 16:19:49 +02:00
Rémi Verschelde
1fd7ecdbd1
Merge pull request #49488 from kleonc/sprite_frames_editor-anim-search-box-master
2022-07-18 16:19:21 +02:00
Rémi Verschelde
d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18 16:13:29 +02:00
Rémi Verschelde
58c1391e73
Merge pull request #63148 from akien-mga/sdl-gamecontrollerdb
2022-07-18 16:05:28 +02:00
kleonc
a4d8c78e48
SpriteFramesEditor Add animation searchbox
2022-07-18 15:47:12 +02:00
Rémi Verschelde
b70e4fc0f3
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
Rémi Verschelde
5ca5381f2c
Merge pull request #63146 from Faless/mbedtls/2.18.1
2022-07-18 15:38:13 +02:00
cdemirer
e9a5beeb01
Fix crash while trying to autocomplete non-global Autoload
2022-07-18 16:35:25 +03:00
Rémi Verschelde
4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc
2022-07-18 15:29:11 +02:00
Rémi Verschelde
5bea531228
Merge pull request #62848 from RandomShaper/shader_writability_improvement
2022-07-18 15:11:42 +02:00
Fabio Alessandrelli
9403a68853
Bump mbedtls to version 2.18.1, update LICENSE.
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Keep applying windows entropy patch.
Update thirdparty/README with correct version information.
2022-07-18 14:58:08 +02:00
Rémi Verschelde
aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description
2022-07-18 14:56:55 +02:00
Rémi Verschelde
12be0a5c2d
Merge pull request #63115 from aaronfranke/vulkan-comments
2022-07-18 14:51:22 +02:00
Pedro J. Estébanez
4ac2008782
Make SDFGI direct light shader follow the same-writability rule
2022-07-18 14:46:29 +02:00
Pedro J. Estébanez
309f7965c7
Enhance determination of uniform writability in Vulkan RD
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- Check block decoration in addition to type decoration to be sure to find `readonly` decorators
- Verify uniforms have same writability across all shader stages in Vulkan RD
2022-07-18 14:46:28 +02:00
Pedro J. Estébanez
77a525168d
Improve versioning of shader binary data files
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- Include Godot version and commit hash in shader cache key
- Reject files when format doesn't match, even if it's lower, since we don't have backwards compatibility here
2022-07-18 14:45:36 +02:00
Vladimir Savin
585eee2a48
GDScript: Fix brief/long description doc comments.
2022-07-18 13:34:07 +01:00
Rindbee
c47ac20620
Fix getting outdated tab controls
2022-07-18 20:06:21 +08:00
Rémi Verschelde
73a67f9309
Merge pull request #63125 from cdemirer/fix-parameter-shadowing-class-member
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Check for parameters shadowing class members
2022-07-18 13:36:51 +02:00
kobewi
e8288ac9ab
Clarify create_from_image() usage
2022-07-18 13:01:04 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix
2022-07-18 12:05:36 +02:00
Rémi Verschelde
2c6707cb02
Merge pull request #63134 from KoBeWi/plugin4screen
2022-07-18 11:21:13 +02:00
kobewi
058c1eac25
Improve docs on how to make main screen plugin
2022-07-18 10:36:17 +02:00
Rémi Verschelde
dfc76dc26d
i18n: Sync classref translations with Weblate
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(cherry picked from commit 7379f2c76a
)
2022-07-18 10:29:25 +02:00
Rémi Verschelde
2bc9b7b76b
i18n: Sync editor translations with Weblate
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(cherry picked from commit 556e090bcc
)
2022-07-18 10:28:22 +02:00
Rémi Verschelde
73f47921ea
Merge pull request #61590 from Haydoggo/path-follow-fix
2022-07-18 09:36:02 +02:00
Rémi Verschelde
168ee3e6c4
Merge pull request #63083 from madmiraal/fix-56336
2022-07-18 09:31:35 +02:00
Rémi Verschelde
181759e872
Merge pull request #62849 from Calinou/doc-httprequest-timeout
2022-07-18 09:19:58 +02:00
David R
c2b0a873c2
added usage_defines for SPECULAR_SHININESS
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added usage defines for opengl3 renderer
2022-07-18 00:45:42 +02:00
cdemirer
dae5edf41c
Fix the argcount when generating error message for CallableComparator
2022-07-18 00:57:20 +03:00
Rémi Verschelde
ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding
2022-07-17 23:28:59 +02:00
cdemirer
52781535a3
Check for parameters shadowing class members
2022-07-18 00:28:27 +03:00
Hugo Locurcio
976d12c3c1
Add padding for code blocks in the editor help
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This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Rémi Verschelde
d942532710
Merge pull request #63119 from RandomShaper/fix_reset_track_update
2022-07-17 20:20:09 +02:00
Pedro J. Estébanez
b46a2aaa4b
Create reset tracks with the right update mode
2022-07-17 19:51:15 +02:00
Aaron Franke
97df94ae90
Update comments in vulkan_context.cpp
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Co-authored-by: Quinn Leavitt <59779489+QuinnLeavitt@users.noreply.github.com>
2022-07-17 12:45:17 -05:00
Rémi Verschelde
3ae61590e1
Merge pull request #63087 from akien-mga/scons-num_jobs-default-max
2022-07-17 15:43:56 +02:00
Rémi Verschelde
87ca6a67ff
Merge pull request #42325 from zak-grumbles/fix_camera_current_doc
2022-07-17 13:42:44 +02:00
Rémi Verschelde
ea21122575
SCons: Default num_jobs
to max CPUs minus 1 if not specified
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This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.
The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.
We use `os.cpu_count()` for portability (available since Python 3.4).
With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:38:41 +02:00
Zak Grumbles
349c750b18
Improve documentation for Camera3D's current
member
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* Added additional information to the camera documentation to explain
how the 'current' attribute behaves when multiple cameras are in a
scene.
2022-07-17 11:29:59 +02:00
Rémi Verschelde
3953c1aa73
Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation
2022-07-17 11:22:43 +02:00
Rémi Verschelde
4ce34366e1
Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate
2022-07-17 11:21:50 +02:00
Rémi Verschelde
04d59a5e8f
Merge pull request #60901 from BastiaanOlij/vrs
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Adding Variable Rate Shading support to Godot
2022-07-17 11:04:24 +02:00
Marcel Admiraal
4c23fe602b
Update camera position when updating camera limit
2022-07-17 08:51:43 +01:00
Marcel Admiraal
96c75f1d10
Set initial SceneTree processes times to 0.0
2022-07-17 08:51:25 +01:00
Marcel Admiraal
438b706d43
Fix TextEdit test dependency on SceneTree's initial process time > 0
2022-07-17 08:50:12 +01:00
Bastiaan Olij
d139131aab
Adding Variable Rate Shading support to Godot
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Hendrik Brucker
655e2935cf
Automatically create a Gradient resource when creating a GradientTexture1D
2022-07-17 04:04:57 +02:00
Hendrik Brucker
039045d569
Fix cubic interpolation for Gradient
2022-07-17 03:46:27 +02:00