Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Pedro J. Estébanez
c97435cfa5
Fix tokenization of doubles
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(cherry picked from commit 6759a28050
)
2017-08-22 00:01:04 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Juan Linietsky
ebb7d2cdb7
-WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy
2017-02-12 23:13:14 -03:00
Pedro J. Estébanez
888f8b31e7
Improve .tscn VCS
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Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
Cherry-picked from 7dbb1c0571
2017-01-25 20:11:10 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Fabio Alessandrelli
56dc7aa568
Properly encode InputEvent of type NONE. Fix #5987
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In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
(cherry picked from commit 941f460384
)
2016-10-09 17:29:27 +02:00
Bojidar Marinov
2150855faf
Fix reading of empty StringArray-s in .tscn
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Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky
6872139300
Add quotes to .tscn keys, solves #4366
2016-06-20 18:41:59 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Juan Linietsky
910151a361
-Avoid negative zero from being saved to config files o resource files, fixes #4758
2016-06-13 10:16:43 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9386b76497
-Propertly detect mantissa floats in variantparser, fixes #3257
2016-02-01 19:17:05 -03:00
Juan Linietsky
b587614653
Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531
2016-02-01 19:01:06 -03:00
Biliogadafr
31fe57778d
Parse ColorArrays correctly (tscn)., fixes #3530
2016-02-01 02:56:58 +03:00
Juan Linietsky
725b61bb6c
properly handle typed array constructors in VariantParser, closes #3054
2016-01-10 23:22:48 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
Juan Linietsky
292e8bf0ab
fix issues related to StringArray parsing
2016-01-08 21:09:13 -03:00
Juan Linietsky
176afb2feb
-Use simpler methods for parsing simple tags, fixes #3274
2016-01-08 19:03:17 -03:00
Juan Linietsky
b6388e6001
added ':' support to VariantParser, given it' s used by export.cfg
2016-01-07 09:16:11 -03:00
Juan Linietsky
4e367a4b7b
-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207
2016-01-07 09:07:18 -03:00
mrezai
5bf25e46be
Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:10:38 +03:30
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
Juan Linietsky
bc2b1696e6
suport old-style engine.cfg colors in VariantParser, fixes #3176
2015-12-31 14:30:50 -03:00
Juan Linietsky
586e482a98
-Fix parsing of comments in VariantParser, fixes #3175
2015-12-31 10:25:21 -03:00
Juan Linietsky
b60a3e7202
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
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-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
Juan Linietsky
6316f8941c
variant parser was not parsing rect2 properly, fixes #2948
2015-12-12 17:10:43 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00