Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
a27876d5ac
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:03:52 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
J08nY
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Zher Huei Lee
d7052ddba3
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
santiagopf
c8077de714
utf stuff on osx
2015-12-13 22:21:49 -03:00