Commit Graph

33 Commits

Author SHA1 Message Date
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
volzhs fd5e01d1cd Select exactly matched file automatically in FileDialog
(cherry picked from commit ff4f04e878)
2017-01-12 19:15:26 +01:00
Ovnuniarchos 3698332f6b Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
Juan Linietsky adc13e9027 Make ".." always appear even if dir is unlistable (likely lacking permissions), closes #1938 2016-06-18 12:51:27 -03:00
DimOkGamer 9c762fef0f rtr instead ttr 2016-06-07 23:24:32 +03:00
DimOkGamer ceae11ee29 Fixed localization in file dialogs
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Rémi Verschelde ab7886ffc4 FileDialog: reset mkdir label after use (#4500)
Closes #1686.
2016-05-01 11:38:24 +02:00
Alexander Holland 751c1deef1 (editor)filedialog mode open any 2016-03-14 16:03:18 +01:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Ignacio Etcheverry e80e450ee8 F5 hotkey to refresh FileDialog/EditorFileDialog 2016-01-15 21:19:16 +01:00
Rémi Verschelde a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Ignacio Etcheverry 3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Ignacio Etcheverry 84c5585afe Added reload icon to FileDialog's default theme 2015-12-26 19:15:22 +01:00
Franklin Sobrinho 42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
neikeq 71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Juan Linietsky 8b61a3c358 Merge pull request #1907 from tommy3/show-hidden-files
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky 221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
tommy3 282c392466 set initial flag 'show_hidden_files' for file dialogs in project manager initialization 2015-05-14 23:50:15 +02:00
Juan Linietsky 2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Nathan Warden cac555dc78 When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
Nathan Warden 7d2f359a0c File path in save dialog automatically appended with correct extension if not manually added by the user. 2015-01-14 18:05:57 -05:00
Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00