Paragoumba
b912905d23
Fix xml namespace in org.godotengine.Godot.xml
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(cherry picked from commit 1ba14e838a
)
2023-04-03 18:35:30 +02:00
smix8
e243dfa9f6
Fix NavigationAgent enable avoidance crash
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Fixes NavigationAgent enable avoidance crash.
(cherry picked from commit 184427196f
)
2023-04-02 17:37:12 +02:00
bruvzg
50f26811b0
[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.
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(cherry picked from commit 48730e3b77
)
2023-03-30 23:20:20 +02:00
Rémi Verschelde
c9ee508089
Bump version to 4.0.2-rc
2023-03-30 21:41:11 +02:00
Rémi Verschelde
b8b29c8566
Merge pull request #75500 from YuriSizov/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.2) - 2nd batch
2023-03-30 21:36:24 +02:00
Chris Hutchinson
4323c8b78b
Replaced operating system alert dialog with a warning log message,
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toggled by a project setting.
Fixes #73141
(cherry picked from commit cb8e919243
)
2023-03-30 19:28:57 +02:00
Ninni Pipping
1e94881484
Exposing more project settings for documentation
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(cherry picked from commit bd30847e59
)
2023-03-30 19:26:05 +02:00
Haoyu Qiu
d6b36e800d
Improve POT Generation dialog
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* Avoid "property not found" warnings when adding a file for the first
time.
* When no file is added, disable the Generate POT button instead of
printing a warning.
(cherry picked from commit 584136271c
)
2023-03-30 19:24:52 +02:00
Haoyu Qiu
ae0a98ef9b
Hide internal settings from the classref
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
(cherry picked from commit 1e0b8d6240
)
2023-03-30 19:23:04 +02:00
Redwarx008
493e39860d
C#: Fix Array.AddRange index out of bounds
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Fix Array.AddRange index out of bounds
(cherry picked from commit eb1fb254a6
)
2023-03-30 19:21:14 +02:00
Rémi Verschelde
fe71d33033
Project converter: Remove Tween properties/signals from renames
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The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
(cherry picked from commit 0171037e0a
)
2023-03-30 19:20:36 +02:00
Mai Lavelle
9f20659c62
Fixups to list handling in SceneReplicationConfig
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Wrong paths were being inserted leading to duplicates / missed properties.
(cherry picked from commit 74edbdd4bc
)
2023-03-30 19:20:01 +02:00
Sabrehull
1056996200
[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
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(cherry picked from commit d4b7466266
)
2023-03-30 19:19:23 +02:00
kobewi
74a35c9ca2
Don't allow selecting nodes without owner
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(cherry picked from commit 2fcfef15da
)
2023-03-30 19:18:35 +02:00
Bastiaan Olij
b39cbe71b4
Fix typo in OpenXR pose orientation check
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(cherry picked from commit cdd9de28a8
)
2023-03-30 19:17:55 +02:00
Danil Alexeev
07beae98f0
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
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(cherry picked from commit c0eeb32e38
)
2023-03-30 19:17:15 +02:00
kleonc
47c4044d03
TileSet editor AtlasMergingDialog crash fix
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(cherry picked from commit c72b09639a
)
2023-03-30 19:16:33 +02:00
Brian Long
838a82f885
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
(cherry picked from commit 4652fbd09e
)
2023-03-30 19:15:47 +02:00
Fredia Huya-Kouadio
dc100cbebb
Bump the target SDK version to 33 (Android 13)
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(cherry picked from commit 845ca33c76
)
2023-03-30 19:14:54 +02:00
lewiji
5f9990e25d
Add "filesRoot" path to Android provider paths xml
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(cherry picked from commit ac04ff7bec
)
2023-03-30 19:13:59 +02:00
Fredia Huya-Kouadio
ff15e2384a
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
(cherry picked from commit a5fdc95515
)
2023-03-30 19:13:18 +02:00
fabriceci
bafc6372b2
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
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(cherry picked from commit 1381e6da4f
)
2023-03-30 19:10:45 +02:00
Yuri Sizov
19501f8eb1
Merge pull request #75397 from YuriSizov/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.2) - 1st batch
2023-03-27 20:14:47 +02:00
VolTer
843f5adbc5
Improve documentation of int
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(cherry picked from commit 0f3197501e
)
2023-03-27 18:06:47 +02:00
Hugo Locurcio
6fedc728f6
Use 8×8 default grid size for TextureRegion and 2D polygon editors
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Power-of-two grid sizes are more suited to most game assets.
(cherry picked from commit 0f73ef1df9
)
2023-03-27 18:04:25 +02:00
Haoyu Qiu
4750b77d2d
Fix typos and inconsistencies in classref
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* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
`set_velocity`, but at the end of that frame if `set_velocity` is
called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
`Vector4`
(cherry picked from commit ff97c481d3
)
2023-03-27 18:02:28 +02:00
Haoyu Qiu
2ea8dd7232
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42
)
2023-03-27 18:02:14 +02:00
Haoyu Qiu
5e9e95c34c
Make Add Scene button the same height as scene tabs
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(cherry picked from commit 8ab11127bc
)
2023-03-27 18:00:35 +02:00
Haoyu Qiu
50ea0951fe
Fix height of subresource button in Inspector
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(cherry picked from commit 66b325b728
)
2023-03-27 18:00:28 +02:00
Ninni Pipping
7de181f524
Fix `NodePath` subname index range documentation
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(cherry picked from commit c75870f798
)
2023-03-27 17:59:43 +02:00
Unai Martinez-Corral
a08bee8d10
[ci/web] update mymindstorm/setup-emsdk to v12
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(cherry picked from commit dcb974700b
)
2023-03-27 17:59:08 +02:00
kobewi
65c52087c2
Remove disabled plugins from active plugins
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(cherry picked from commit 0b8b37c35d
)
2023-03-27 17:58:34 +02:00
Hugo Locurcio
b85cead4b9
Document how to use logarithm of base 10 with `log()`
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(cherry picked from commit 3c4f0ca9c6
)
2023-03-27 17:57:14 +02:00
Ninni Pipping
38595b8470
Fix "hides member" warnings in `csharp_script.cpp`
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(cherry picked from commit ff5d8c4a42
)
2023-03-27 17:56:20 +02:00
RedworkDE
adc7edd907
C#: Do not print errors about missing references to intentionally ignored members
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(cherry picked from commit 42cf684837
)
2023-03-27 17:55:32 +02:00
Ricardo Buring
9573574788
Port robust signal (dis)connection to ShapeCast2D
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Ported from ShapeCast3D.
(cherry picked from commit 5bed055cdd
)
2023-03-27 17:53:34 +02:00
Ricardo Buring
58d8368481
Fix collide_shape return type
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
(cherry picked from commit 61429a5f49
)
2023-03-27 17:50:35 +02:00
Ninni Pipping
2a52307936
Fix `AnimatedSprite2D` autoplay warning
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
(cherry picked from commit 4d4342e018
)
2023-03-27 17:49:44 +02:00
Ninni Pipping
9a4a0d042c
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
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(cherry picked from commit 4124271241
)
2023-03-27 17:49:05 +02:00
nikitalita
7a827f979e
Fix ResourceImporterLayeredTexture::import() high_quality type
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(cherry picked from commit 68a6505f41
)
2023-03-27 17:48:02 +02:00
kleonc
b3f121d108
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when entering tree
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(cherry picked from commit 6e3820fd4d
)
2023-03-27 17:47:09 +02:00
Ninni Pipping
fa9f92112c
Make `Gradient` resort points on `reverse`
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(cherry picked from commit 3795677f3d
)
2023-03-27 17:46:01 +02:00
ator-dev
9a3b52dc2d
Fix "Download Project Source" for Web Editor
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- Correctly pass safe project name and safe datetime to `vformat`
(cherry picked from commit dfb405b702
)
2023-03-27 17:45:09 +02:00
Rindbee
ce4ab71957
Fix some wrong descriptions in the docs
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(cherry picked from commit f29a7c0404
)
2023-03-27 17:44:02 +02:00
bruvzg
989d556f8e
[Windows] Remove meta_mem update on keyup/keydown.
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(cherry picked from commit e6067a39b5
)
2023-03-27 17:38:51 +02:00
Fredia Huya-Kouadio
9ac978190e
Fix directory access when the running app has the `All files access` permission
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(cherry picked from commit f02e4e4091
)
2023-03-27 17:38:00 +02:00
kobewi
94e90b0593
Fix get_drag_data not overridable in some Controls
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(cherry picked from commit 36141dc469
)
2023-03-27 17:37:13 +02:00
Hugo Locurcio
9559bbcb18
Improve Color8 documentation
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This documents in which situations Color8 is most suited and its
precision limitations.
(cherry picked from commit 4e4555bea5
)
2023-03-27 17:35:47 +02:00
Mikael Hermansson
30a9b5fe9b
Open up bounds of `Shape3D.margin` to support other physics engines
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(cherry picked from commit ec6694ce3c
)
2023-03-27 17:35:04 +02:00
Mikael Hermansson
465be40e10
Change documentation of `Shape3D.margin` to reflect current situation
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(cherry picked from commit 33a6c80abb
)
2023-03-27 17:34:59 +02:00