Commit Graph

28478 Commits

Author SHA1 Message Date
Juan Linietsky bd10df93ec Merge branch 'master' of https://github.com/godotengine/godot
Conflicts:
	drivers/ogg/SCsub
	drivers/vorbis/SCsub
2015-11-25 00:29:23 -03:00
Juan Linietsky b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
neikeq 8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
Rémi Verschelde a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq 06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
neikeq bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
Rémi Verschelde 5db398f67f Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq 660e831e36 Fix Class Search dialog not showing up 2015-11-24 23:03:51 +01:00
Rémi Verschelde 36ef5cd7bc Merge pull request #2906 from neikeq/help_last_search
Remember last search help term
2015-11-24 23:00:31 +01:00
neikeq c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
Rémi Verschelde c731dd1ba6 Merge pull request #2905 from akien-mga/master
Fix indent
2015-11-24 20:06:11 +01:00
Rémi Verschelde e4a2458d4c Fix indent 2015-11-24 20:05:14 +01:00
Rémi Verschelde 045844fc47 Merge pull request #2904 from akien-mga/master
Fix build of ogg and vorbis drivers
2015-11-24 20:04:24 +01:00
Rémi Verschelde adbc85cabd Fix build of ogg and vorbis drivers
Regression from ccd40f76e8
2015-11-24 19:59:57 +01:00
Juan Linietsky 082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde 2ea992b788 Merge pull request #2899 from godotengine/pr-typo-boot-splash
Fix typo, missing quote
2015-11-24 10:14:38 +01:00
Rémi Verschelde b01546f91c Fix typo, missing quote 2015-11-24 10:14:06 +01:00
Rémi Verschelde 0442ce2e2e Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde 96115ac975 Merge pull request #2872 from akien-mga/pr-load-main-scene
Load main scene if defined when running editor from the command line
2015-11-24 09:35:28 +01:00
Rémi Verschelde 14145d516e Merge pull request #2898 from est31/string_byte_format_doc
Document string <-> byte conversion methods
2015-11-24 08:36:12 +01:00
est31 323938cc28 Document byte conversion methods for Strings 2015-11-24 05:46:00 +01:00
est31 a23e29ab36 Correct retvals of String::to_ascii() and String::to_utf8()
Both return RawArray, not String.

My fault from commit f83f96cb44.
2015-11-24 05:11:39 +01:00
Rémi Verschelde 1ac7d4fc77 Merge pull request #2889 from akien-mga/pr-matrix32-members
Fix return type of Matrix32 member vars
2015-11-24 00:10:18 +01:00
Franklin Sobrinho e6047912fe Add ability to set oneshot connection from Editor 2015-11-23 17:38:15 -03:00
Rémi Verschelde 17a97b7bdf Merge pull request #2894 from neikeq/import_subscene_patch
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:27:51 +01:00
neikeq 62b9659c41 Import Sub-Scene as root's child if no node is selected 2015-11-23 20:22:42 +01:00
Franklin Sobrinho 2db2dd66de Fix property editor Matrix3 and Matrix32 editing 2015-11-23 15:34:54 -03:00
neikeq 0017c368c2 Allow selecting CanvasLayer children in canvas editor 2015-11-23 19:17:01 +01:00
Rémi Verschelde a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde 19a8f9b74d Merge pull request #2882 from Brickcaster/20151123
Added windows specific .gitignore for icon related change
2015-11-23 14:07:41 +01:00
Brickcaster f7b090f94a Added windows specific file
godot_res.res is showing up as a changed file when compiling for
windows.  Need to ignore it.
2015-11-23 08:00:52 -05:00
Rémi Verschelde ead86031b1 Merge pull request #2881 from bojidar-bg/reference-vector3-array
Document Vector3 and Vector3Array.
2015-11-23 14:00:24 +01:00
Bojidar Marinov 4359a90cca Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array. 2015-11-23 14:18:13 +02:00
Bojidar Marinov ca750fb7bc Update doc with -doctool. 2015-11-23 13:57:57 +02:00
Rémi Verschelde 2fbc1445a5 Merge pull request #2870 from neikeq/submenu_pos_fix
Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Rémi Verschelde 74e0c76216 Merge pull request #2788 from masoudbh3/pck-file-name
Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde d405e6ae35 Merge pull request #2850 from TheHX/dialog_property
Add more properties to AcceptDialog
2015-11-23 08:25:02 +01:00
Rémi Verschelde 956282031c Merge pull request #2878 from zvodd/master
Fix poorly formed documentation xml, text outside of tags
2015-11-23 07:57:20 +01:00
zvodd 18dfb16e26 fix poorly formed documentation xml, text outside of tags 2015-11-23 12:52:43 +11:00
eska d1a75a6757 Remove unexpected GDScript built-in type aliases 2015-11-23 02:09:19 +01:00
Rémi Verschelde 00ddb532fb Silence too verbose boot splash debug info 2015-11-23 00:38:12 +01:00
Rémi Verschelde d3529da1e4 Merge pull request #993 from orbitcowboy/master
sprite_3d.cpp: fixed buffer access out of bounds.
2015-11-23 00:22:48 +01:00
Rémi Verschelde 5a35bb903d Merge pull request #1820 from guilhermefelipecgs/master
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Rémi Verschelde 2674565cf6 Merge pull request #1931 from Faless/audio_free_rid
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde d97e8cface Merge pull request #2871 from TheHX/property_editor_search
Better PropertyEditor search
2015-11-23 00:21:19 +01:00
Rémi Verschelde b5a7585fc0 Merge pull request #2875 from akien-mga/pr-colormap
Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:20:49 +01:00
Rémi Verschelde b6c6e2f5e5 Make all demo icons 8-bit/color RGB(A)
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
2015-11-23 00:19:00 +01:00
Franklin Sobrinho 354bc0385b Add StaticBody collision generation for all selected MeshInstance nodes 2015-11-22 20:08:50 -03:00