Commit Graph

30 Commits

Author SHA1 Message Date
Rémi Verschelde 48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
kit a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
PucklaMotzer09 d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
bitsawer d50595c0e9 Fix shader text editor include file reloading 2023-09-07 14:35:26 +03:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
kobewi fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
jpcerrone 71b8a9d274 Fix comments and indentation in .gdshaderinc files
Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
bitsawer a5d6152949 Make shader preprocessor keyword colors consistent 2023-07-06 17:56:26 +03:00
Rémi Verschelde de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
kobewi ff310f0969 Add shortcut for quick-toggling word wrap 2023-04-19 23:46:22 +02:00
Yuri Sizov ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Andreas Raddau 1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Danil Alexeev 06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled 2023-03-06 13:18:36 +03:00
smosages 786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
bitsawer 0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
Hugo Locurcio 5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde f5903215d0 Merge pull request #61902 from Paulb23/multi-caret
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Paulb23 0cbe176ce6 Add multi caret support to Editor 2022-10-05 17:19:26 +01:00
Kasper Sauramo bedbb2e893 add explicit editor save tagging when saving 2022-10-04 11:49:32 +03:00
kobewi 1a9516f6a8 Prevent infinite confirmation in shader editor 2022-10-04 00:28:06 +02:00
Aaron Franke 252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files 2022-10-02 02:19:38 -05:00