Rémi Verschelde
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42e82b9377
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doc: Update version string for 3.0.2
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2018-02-27 13:57:10 +01:00 |
Hein-Pieter van Braam
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5f15642fde
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Update doc version strings to 3.0.1
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2018-02-24 18:59:38 +01:00 |
Rémi Verschelde
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d516aab8fa
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doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
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2018-01-25 08:50:56 +01:00 |
Rémi Verschelde
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9f479f096c
|
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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2018-01-18 22:01:42 +01:00 |
Rémi Verschelde
|
e28cdc4654
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doc: Update version string in XML
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2018-01-13 11:43:42 +01:00 |
Rémi Verschelde
|
92f07fefcd
|
doc: Remove setters and getters now exposed via properties/members
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2017-11-24 18:10:32 +01:00 |
Rémi Verschelde
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bc75fae579
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doc: Update header version for 3.0-beta
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2017-11-24 09:16:52 +01:00 |
Martin Capitanio
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7c3ba6f72b
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Fix the class docs for the rst-syntax errors.
- Generate a correkt rst-syntax for the [/code] inline markup.
(http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs
for the sphinx's rst syntax werrors:
class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
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2017-11-19 20:47:36 +01:00 |
Rémi Verschelde
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967bfb0c4a
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doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
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2017-11-15 20:41:16 +01:00 |
Rémi Verschelde
|
fc09e14366
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classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
|
2017-10-22 12:56:17 +02:00 |
Rémi Verschelde
|
b1f2c31a36
|
doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
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2017-10-11 23:55:04 +02:00 |
Benjamin Larsson
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fc839f9fe8
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Fix a typo in KinematicBody and KinematicBody2D.
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2017-10-08 18:39:24 +02:00 |
Benjamin Larsson
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acf81338aa
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Minor fixes to KinematicBody and KinematicBody2D
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2017-10-07 22:57:31 +02:00 |
Benjamin Larsson
|
9b15bf26f6
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Edit move_and_slide, it does a bit more than I first thought.
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2017-10-07 22:40:18 +02:00 |
Benjamin Larsson
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5e7b98171b
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Fixed an error in get_floor_velocity() docs
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2017-10-07 22:10:28 +02:00 |
Benjamin Larsson
|
94150b8e8e
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Small changes to KinematicBody2D docs.
|
2017-10-07 20:31:04 +02:00 |
Benjamin Larsson
|
25300a324c
|
Update KinematicBody2D docs.
|
2017-10-07 20:31:04 +02:00 |
Chris Bradfield
|
33da7b4913
|
Document new KinematicCollision2D class
|
2017-09-16 18:42:07 -07:00 |
Rémi Verschelde
|
cc30e2a9a5
|
doc: Sync classref with current source
[ci skip]
|
2017-09-13 20:56:23 +02:00 |
Rémi Verschelde
|
a4005221f5
|
doc: Sync classref with current source
[ci skip]
|
2017-09-13 08:53:01 +02:00 |
Juan Linietsky
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4f929a0fdf
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Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
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2017-09-12 17:45:41 -03:00 |