Mansur Isaev
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efd4dc20a3
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Add `area_get_collision_layer` and `area_get_collision_mask`
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2022-09-25 14:34:35 +04:00 |
Ricardo Buring
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ff4e72a0bc
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PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
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2022-09-15 15:09:23 +02:00 |
Ricardo Buring
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7b84444393
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PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
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2022-09-09 14:35:01 +02:00 |
Ricardo Buring
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bf523b26b9
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Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
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2022-09-07 13:16:44 +02:00 |
Ricardo Buring
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d22ff48b3d
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Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
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2022-09-04 12:04:08 +02:00 |