Commit Graph

201 Commits

Author SHA1 Message Date
Ricardo Buring 0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before.

If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).

The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
DeeJayLSP 34aa1bc8b1 Remove unused Bitstream Vera license 2024-07-26 22:51:09 -03:00
Rémi Verschelde 940d629070
vulkan: Update all components to Vulkan SDK 1.3.183.0
Pass `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT` to VMA when using Vulkan 1.3
features.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-06-03 10:25:46 +02:00
Rémi Verschelde 2a7e2ef530
enet: Update to 1.3.18
No change, just properly tagging the version we were using.
2024-05-14 12:55:21 +02:00
bruvzg e74fea2864
Update ICU to 75.1 2024-05-14 12:38:52 +03:00
Rémi Verschelde 9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
DeeJayLSP b9cbf2c96f Add QOA (Quite OK Audio) as a WAV compression mode 2024-05-01 19:05:14 -03:00
bruvzg c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
Ricardo Buring 8a28f816d0 Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
Jakub Marcowski dab95993c6
pcre2: Update to 10.43 2024-03-11 11:42:02 +01:00
Jakub Marcowski 41268d7faa
libpng: Update to 1.6.43 2024-03-09 15:10:17 +01:00
Rémi Verschelde 7755079f39
Merge pull request #89025 from Chubercik/clipper2-1.3.0
clipper2: Update to 1.3.0
2024-03-08 13:09:21 +01:00
Jakub Marcowski 973448ec4c
clipper2: Update to 1.3.0 2024-03-01 11:12:59 +01:00
Rémi Verschelde 82f20cdcc0
astcenc: Update to 4.7.0
https://github.com/ARM-software/astc-encoder/releases/tag/4.5.0
https://github.com/ARM-software/astc-encoder/releases/tag/4.6.0
https://github.com/ARM-software/astc-encoder/releases/tag/4.7.0
2024-02-29 18:36:40 +01:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde a5c52c1e38
FastNoiseLite: Sync with 1.1.0, clean up SCsub
Doesn't fix the LTO warning about `-Waggressive-loop-optimizations`
due to GCC bug https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80922.
2024-02-19 01:03:38 +01:00
Jakub Marcowski 72b80b3cdf miniupnpc: Update to version 2.2.6 2024-02-13 16:06:52 +01:00
Jakub Marcowski 8350c88718 vulkan: Update all components to Vulkan SDK 1.3.275.0 2024-02-06 13:46:56 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde 8ead8d2ddb
zlib/minizip: Update to version 1.3.1
Minizip includes previously backported fix for CVE-2023-45853,
and a Debian patch for CVE-2014-9485 was also upstreamed.
2024-01-24 11:32:38 +01:00
DeeJayLSP 7e48a7420c vulkan: Update components to Vulkan SDK 1.3.268.0 2024-01-11 20:27:30 -03:00
Martin Capitanio e090b112ef ThorVG: update from v0.11.6 to v0.12.0
https://github.com/thorvg/thorvg/releases/tag/v0.12.0

Godot-related SVG bug fixes:

+ [SwEngine] Fixed a linear filling scaling issue.
      thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
      it doesn't start with MoveTo.
      thorvg/thorvg#1848

Fixes #86128 Gradient issue.
2024-01-08 09:59:43 +01:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde 5352490cc9
Merge pull request #84384 from zeux/meshopt-update
meshoptimizer: Update to v0.20 (with a reduced patch)
2023-12-12 10:39:28 +01:00
Arseny Kapoulkine 1f95053aeb Update thirdparty licenses & copyright files per review 2023-12-11 22:35:28 -08:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Rémi Verschelde dff6752ac8
Cleanup various repository documentation files
- Reformat logo license as a plain text file.
- Fix outdated links or references to SFC or Visual Script.
- Tweak contents of `CONTRIBUTING.md` to highlight contributor docs more
  prominently, and make it easier to parse.
- Tweak formatting and contents in `thirdparty/README.md` for consistency.
2023-10-10 13:58:13 +02:00
Yuri Sizov aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde 81949c2cd2
thorvg: Update to 0.10.7
Fixes #81618.
2023-09-26 22:43:44 +02:00
Rémi Verschelde eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Dragos Daian 0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
Dario ab65effed0 Remove denoise module and thirdparty OIDN.
This is replaced by a much lighter weight and faster JNLM denoiser. OIDN is still much more accurate, and may be provided as an optional backend in the future, but the JNLM denoiser seems good enough for most use cases and removing OIDN reduces the build system complexity, binary size, and build times very significantly.
2023-09-25 14:53:45 -03:00
Dario 1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
Rémi Verschelde a47729d16b
Merge pull request #81111 from akien-mga/zlib-1.3
zlib/minizip: Update to version 1.3
2023-09-01 16:02:11 +02:00
Rémi Verschelde e0e1f2e4a2
zlib/minizip: Update to version 1.3
Upstreams the fix from #73310, so we can remove that patch.
Remove `infback.c` which we stopped compiling after #79273.

The `OF` macro was also removed so I can drop the patch where I yell
at Gentoo developers.
2023-08-29 11:02:34 +02:00
Rémi Verschelde 54c4c8dfa5
FreeType: Update to version 2.13.2
Remove freetype's copy of zlib again, as we don't use it.
2023-08-29 10:42:26 +02:00
acazuc a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde 74f21cb666
miniupnpc: Update to version 2.2.5
No change for the files we ship, so just bumping the version number.
2023-08-07 17:51:28 +02:00
Rémi Verschelde d756169881
openxr: Sync with upstream 1.0.28 2023-07-11 09:13:16 +02:00
Rémi Verschelde d0c1dd16ee
Revert "Update RVO2 to git 2022.09"
This reverts commit c920881105.

Fixes #78826.
2023-06-29 12:50:49 +02:00
Rémi Verschelde 375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
DeeJayLSP c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
Álex Román Núñez 938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
Rémi Verschelde 3c25dfe0e4
msdfgen: Sync with upstream 1.10 2023-06-07 15:55:29 +02:00