Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
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Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
c6d066d20c
Merge pull request #72413 from addmix/addmix/master
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Added documentation note for `add_custom_type()`
2023-01-31 10:53:11 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
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Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
anish bhobe
42a9c33fad
Updates VideoDecoder plugin API to GDExtension.
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Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.
Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.
Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652 )
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
addmix
3c1c965b85
Added documentation note for `add_custom_type()`
2023-01-30 14:02:31 -07:00
clayjohn
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
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Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Silc Renew
a0c4f849e0
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
Rémi Verschelde
551f5191e5
Merge pull request #72388 from TokageItLab/transition-reset-each
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Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Rémi Verschelde
a5cefef2d8
Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs
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docs: replace `File` with `FileAccess`
2023-01-30 17:34:56 +01:00
Silc Renew
2dd3abd0c5
Allow the Reset option of NodeTransition to be set for each Input
2023-01-31 00:40:45 +09:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
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* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Jiri Suchan
4a4adec33d
docs: replace File with FileAccess
2023-01-30 22:43:08 +08:00
Rémi Verschelde
af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
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GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
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And include #72377 .
Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
6d6d6592c9
Merge pull request #71989 from bruvzg/set_typed_move
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Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30 13:28:40 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
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[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg
5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30 14:23:31 +02:00
Danil Alexeev
be4f36b87e
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-01-30 14:29:07 +03:00
Danil Alexeev
d4b78c352f
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 12:30:37 +03:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
Aaron Franke
866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
2023-01-29 22:12:00 -06:00
Silc Renew
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
Rémi Verschelde
2abaced903
Merge pull request #72269 from Calinou/doc-update-template-feature-tag
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Update name of `template` feature tag in the class reference
2023-01-29 02:24:32 +01:00
Dmitrii Maganov
31e0ae2012
GDScript: Fix constant conversions
2023-01-29 00:01:53 +02:00
Hugo Locurcio
34a35ac6ca
Update name of `template` feature tag in the class reference
2023-01-28 20:04:43 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
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Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Fabio Alessandrelli
7cd80e6a6d
[Net] Remove StreamPeerTLS.blocking_handshake option.
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Which was unused internally, and can be replaced by:
```
while tls.get_status() == tls.STATUS_HANDSHAKING:
tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli
adba870534
[NET] Refactor TLS configuration.
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Use a TLSOptions configuration object which is created via static
functions.
- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)
This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
Rémi Verschelde
9fceda03b4
Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu
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More info on global menu usage
2023-01-27 15:41:22 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
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Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Zoee Silcock
29ec6e7b61
Add a note about the parameter that global menu callbacks require
2023-01-27 12:41:17 +01:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942
2023-01-27 12:07:53 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Pedro J. Estébanez
f630940591
Booleanize various sync primitives' wait & locking methods
2023-01-27 11:15:30 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
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Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
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GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
Danil Alexeev
af8bf6f1d0
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 11:14:54 +03:00
Dmitrii Maganov
abe6d67232
GDScript: Fix test for read-only state of constants
2023-01-27 05:28:08 +02:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
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Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
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C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
d1277f5cba
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
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Add description for ArrayMesh.shadow_mesh class reference
2023-01-26 23:00:06 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
aXu-AP
84bf7a63ba
Add description for ArrayMesh.shadow_mesh
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Update doc/classes/ArrayMesh.xml
Co-Authored-By: Clay John <claynjohn@gmail.com>
2023-01-26 22:48:48 +02:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
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Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
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Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
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Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
18a2e7ff6e
Merge pull request #72082 from Calinou/warp-mouse-silence-warning
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Silence `warp_mouse()` warning in favor of documentation
2023-01-26 01:14:23 +01:00
Rémi Verschelde
42424d3b8e
Merge pull request #71758 from adamscott/is_equal_ref
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Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26 01:07:24 +01:00
Hugo Locurcio
91e2d699b4
Silence `warp_mouse()` warning in favor of documentation
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This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
2023-01-25 23:44:32 +01:00
Adam Scott
37248d7c87
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-25 10:46:21 -05:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
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Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
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Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
0218b1cf6b
Merge pull request #71982 from Sauermann/fix-heightmap-docu
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Fix documentation about depth and width of Height map
2023-01-25 09:17:54 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
clayjohn
35d91b2e54
Document some RenderingServer and RenderingDevice methods and constants
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-24 11:35:39 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
jordi
bb9a00889a
Add hint for identifiers renamed since Godot 3
2023-01-24 12:33:55 -06:00
Raul Santos
47ca2f2e09
C#: Sync GD with Core
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- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
mara
be733ea3d1
Expose RichTextLabel::push_customfx to GDScript
2023-01-24 18:16:24 +01:00
Markus Sauermann
1dce1cbe58
Fix documentation about depth and width of Height map
2023-01-24 17:56:49 +01:00
Yuri Sizov
9de0c73e45
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
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Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24 17:48:34 +03:00
aXu-AP
ad10d1a726
Add missing property and method descriptions to AnimationNodeTransition class
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Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24 16:07:39 +02:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
4fa6edc888
Merge pull request #64930 from raulsntos/dotnet/docs
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Update C# signal documentation and remove bind array
2023-01-24 09:55:02 +01:00
Rémi Verschelde
ffb7c6e2fc
Merge pull request #71957 from aXu-AP/remotetransform2d-doc
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Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 09:35:46 +01:00
aXu-AP
c1e1ce86a3
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24 10:18:25 +02:00
Rémi Verschelde
514b348619
Merge pull request #71941 from aXu-AP/gpuparticles2d-doc
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Add documentation for GpuParticles2D collisions
2023-01-24 09:15:01 +01:00
Rémi Verschelde
d2e8bf7089
Merge pull request #71938 from aXu-AP/curve2d-doc
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Add Curve2D/tessellate_even_length description class-reference
2023-01-24 09:14:33 +01:00
aXu-AP
201335f3ec
Add documentation for GpuParticles2D collisions
2023-01-23 23:16:35 +02:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
aXu-AP
f3e72b32ab
Add Curve2D/tessellate_even_length description class-reference
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Copied from Curve3D's corresponding method.
2023-01-23 22:29:15 +02:00