Rémi Verschelde
0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
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[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Rémi Verschelde
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
bruvzg
a8eb779ac3
Backport locale selection improvements.
2022-07-04 11:49:20 +03:00
Haoyu Qiu
b43fdea0d5
Classref typo fixes and improvements
2022-06-17 15:19:31 +08:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
sps1112
ede6ce9847
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b0367
)
2022-06-09 10:55:17 +02:00
Haoyu Qiu
6598eb9547
Improves EditorInspector documentation
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(cherry picked from commit 2fa3c65d30
)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
98069fa6f1
Document how to specify explicit value for `PROPERTY_HINT_ENUM` names
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(cherry picked from commit 405bc96a1e
)
2022-03-28 23:49:06 +02:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
bruvzg
6eac65d4fe
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
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(cherry picked from commit 61ea8f8337
)
2022-01-12 17:28:07 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Aaron Franke
da88e42f16
[3.x] Document InputEventMIDI and add some missing 0xF MIDI messages
2022-01-04 05:30:15 -08:00
Aaron Franke
035a84fe92
[3.x] Add a Time singleton
2021-11-29 11:00:06 -06:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Yuri Sizov
b02c61ddb1
Ignore OS specific values (constants, project settings, properties)
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
skyace65
b926059f78
Fix EXP range property hint description
2021-09-06 21:29:39 -04:00
Marcel Admiraal
18825ad4ff
Fix game controllers ignoring the last listed button
2021-06-03 15:45:05 +01:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Rémi Verschelde
7c3602dc8c
doc: Sync classref with current source
2021-02-16 14:47:29 +01:00
Marcel Admiraal
3dd57a22df
Add support for new SDL gamecontroller keywords.
2021-02-07 16:41:23 +00:00
Enhex
7ec83ccb9f
Fix missing quote in documentation
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(cherry picked from commit aaf5a58b44
)
2020-11-11 15:12:01 +01:00
Hugo Locurcio
a23c0aca87
Clarify that `KEY_BACK` is unrelated to the Back button on Android
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This closes #19325 .
(cherry picked from commit 359c95156a
)
2020-08-31 15:29:42 +02:00
Marcel Admiraal
ebff150680
Support SDL2 half axes and inverted axes mappings.
2020-06-26 06:28:56 +01:00
Rémi Verschelde
bf913d6917
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
(cherry picked from commit ba0db95909
)
2020-06-18 11:29:28 +02:00
Mateo Dev .59
e13324a889
Core: Change _Marshall class inherit from Reference to Object
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(cherry picked from commit 9e8e5ebdc7
)
2020-03-04 12:40:14 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Michael Alexsander
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Hugo Locurcio
6cf1499eaf
Improve the `KEY_MASK_CMD` documentation
2019-12-17 18:26:21 +01:00
PouleyKetchoupp
09e3905c06
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
2019-08-10 18:59:42 +02:00
Hugo Locurcio
398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
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These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde
5aafc62a9b
doc: Complete GlobalScope documentation
2019-06-30 17:17:46 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
1bf448dd87
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
9a173e5814
doc: Fix formatting, typos and some descriptions in new docstrings
2019-06-15 00:11:41 +02:00
Bastiaan Olij
a9581d2b3f
Added constants for the main buttons and axis used in VR
2019-06-13 22:54:08 +10:00
Rémi Verschelde
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Juan Linietsky
81c86e8047
Improved bindings and added documentation for AnimationNode, closes #20720
2018-11-25 16:57:23 -03:00
Poommetee Ketson
0babb60c74
doc: Sync classref with current source
2018-11-10 20:21:34 +07:00
Kelly Thomas
7759155ce4
[DOCS] ButtonList - extra mouse buttons
2018-09-29 00:37:25 +08:00
Kelly Thomas
29f2571662
update class docs
2018-08-31 22:35:15 +02:00
Rémi Verschelde
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00