Rémi Verschelde
6bf935d786
Merge pull request #43107 from Calinou/fix-uninitialized-debanding-member
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Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26 22:59:03 +01:00
bruvzg
b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 22:57:11 +02:00
Hugo Locurcio
4dd5a17636
Fix uninitialized `Viewport::use_debanding` member variable
2020-10-26 21:37:33 +01:00
Marcel Admiraal
afc9e5923e
Apply upstream gamecontrollerdb patch 391.
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Co-authored-by: SalvoB <salvob41@users.noreply.github.com>
2020-10-26 16:47:48 +00:00
Rémi Verschelde
b370aa75dd
Merge pull request #42799 from madmiraal/fix-41065
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Provide support for buttons and D-pads mapped to half axes.
2020-10-26 17:33:35 +01:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
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vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ev1lbl0w
9e57a395cf
Changed shell_open behaviour
2020-10-26 13:26:39 +00:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
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Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
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Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
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Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
2de498d438
Merge pull request #42969 from Klowner/fixes/42967-popup-position
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include parent display location in popup location calculation
2020-10-26 09:26:00 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
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Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927
Improve file sorting
2020-10-26 09:22:35 +01:00
Rémi Verschelde
d77deda7b6
Merge pull request #43056 from Ev1lbl0w/bugfix-wrong-exitcode
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Fix wrong exit code being returned
2020-10-26 08:58:13 +01:00
Marcel Admiraal
0c0c36be44
Provide support for buttons and D-pads mapped to half axes, and
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fix axes mapped to buttons and D-pads.
2020-10-26 07:52:24 +00:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
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Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
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fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
d92d16926e
Merge pull request #42723 from Devination/linenumber-select
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ScriptEditor: Fix line number gutter drag select
2020-10-26 08:13:51 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
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Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Ignacio Etcheverry
34960cb936
C#: Fix custom event signals crash on hot-reload
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Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Pleto
0e392bd177
Enhancement for tileset sorting
2020-10-26 06:34:14 +02:00
David Sichma
6acd450328
fix toggle mask bit 0
2020-10-26 02:08:39 +01:00
Rémi Verschelde
e16729a8c3
Merge pull request #43083 from DavidSichma/gizmoalpha
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Gizmo handles are transparent
2020-10-26 00:08:59 +01:00
Rémi Verschelde
958021b4dd
Merge pull request #43066 from rsjtdrjgfuzkfg/master
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Fix vulkan crash in RenderingDeviceVulkan::shader_create
2020-10-25 23:31:24 +01:00
David Sichma
5b1ddcbf40
Gizmo handles transparent again
2020-10-25 23:01:22 +01:00
rsjtdrjgfuzkfg
b1f95e150e
Fix crash in RenderingDeviceVulkan::shader_create
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This commit moves the declaration of a local variable to ensure its
scope survives long enough; at least in some versions of GCC and LLVM
the associated memory was freed too early and thus caused issues ranging
from black screens to crashes.
2020-10-25 22:32:10 +01:00
Devin Curry
b9c35af15d
ScriptEditor: Fix line number gutter drag select
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Fixes issue #42722
2020-10-25 12:13:54 -07:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
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This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
6c173e2f7f
Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
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[4.0]Remove extra exposure multiply in FXAA
2020-10-25 00:35:12 +02:00
Rémi Verschelde
d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
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Setting visibility on GridMaps parent now works. Closes #41374 .
2020-10-25 00:33:55 +02:00
Rémi Verschelde
871810796e
Merge pull request #43059 from Xrayez/gdnative-xr-remove-config
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GDNative XR: remove redundant `config.py`
2020-10-24 22:16:55 +02:00
Rémi Verschelde
d5bda59649
Merge pull request #43052 from reduz/refactor-2d-lighting
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Refactored 2D shader and lighting system
2020-10-24 22:13:57 +02:00
Andrii Doroshenko (Xrayez)
650ae413ce
GDNative XR: remove redundant `config.py`
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It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
clayjohn
8e3e9e3755
Remove extra exposure multiply in FXAA
2020-10-24 13:00:39 -07:00
reduz
84d734da0e
Refactored 2D shader and lighting system
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Ev1lbl0w
0d3a168a53
Fix wrong exit code being returned
2020-10-24 19:16:49 +01:00
Ev1lbl0w
525a5be01d
Changed path behaviour for Windows
2020-10-24 14:14:53 +01:00
Rémi Verschelde
b67ccf1a6f
Merge pull request #43046 from aaronfranke/button-group
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Rename button group property to button_group
2020-10-24 08:31:15 +02:00
Aaron Franke
961ee3a1d7
Rename button group property to button_group
2020-10-24 01:30:18 -04:00
Rémi Verschelde
11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
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Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Rémi Verschelde
64be558443
Merge pull request #43041 from Klowner/fixes/41885-android-export-month-timestamp
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Fix android apk contents having mtime 1 month in future
2020-10-23 22:16:27 +02:00
Mark Riedesel
5fe902244a
Fix android apk contents having mtime 1 month in future
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minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
2020-10-23 15:05:48 -04:00
Yuri Roubinsky
b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
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Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Ignacio Etcheverry
64b5ee7010
C#: Make editor create NuGet fallback folder for Godot packages
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Main benefits:
- Projects can be built offline. Previously you needed internet
access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
before publishing. This was already possible but required
too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
need to be downloaded. In practice, the package is very small
so it makes little difference.
Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Rémi Verschelde
d5073c6b4c
Merge pull request #43028 from neikeq/rework-csharp-build-panel
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C#: Re-work solution build output panel
2020-10-23 08:40:25 +02:00
Ignacio Etcheverry
f06f91281c
C#: Re-work solution build output panel
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- Removed item list that displayed multiple build
configurations launched. Now we only display
the last build that was launched.
- Display build output next to the issues list.
Its visibility can be toggled off/on.
This build output is obtained from the MSBuild
process rather than the MSBuild logger. As such
it displays some MSBuild fatal errors that
previously couldn't be displayed.
- Added a context menu to the issues list with
the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
with a popup menu with the options:
- Build Solution
- Rebuild Solution
- Clean Solution
- The bottom panel button was renamed from 'Mono'
to 'MSBuild' and now display an error/warning icon
if the last build had issues.
2020-10-23 07:49:39 +02:00