Commit Graph

202 Commits

Author SHA1 Message Date
Rémi Verschelde 73a7b91459 Merge pull request #6568 from Hinsbart/joy_names
Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas e0fcd9331a
Add function to get readable names for joystick events
Closes #6476
2016-09-20 23:36:09 +02:00
Juan Linietsky 8b15b26eed Click the inspected objet name to see all subresources. 2016-09-17 19:01:47 -03:00
Rémi Verschelde 1830b80719 Merge pull request #6504 from Hinsbart/joy_axis
Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Andreas Haas 84783fe77b
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Pedro J. Estébanez 66dac878ac Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky c2b70fdd69 Merge pull request #6413 from caryoscelus/script_load_singletons
enable autoload for command-line scripts
2016-09-10 11:47:12 -03:00
George Marques 365f3d7a6e Merge pull request #6442 from RandomShaper/fix-action-release
Fix Input.action_release() marking action as pressed
2016-09-10 11:12:59 -03:00
Pedro J. Estébanez fae6dbc7f3 Fix Input.action_release() marking action as pressed 2016-09-10 04:57:21 +02:00
Andreas Haas 20bad652ef
x11: fix x360 wireless gamepad mapping.
Uses hat values instead of buttons for the dpad now.
Fixes #6419
2016-09-08 13:54:41 +02:00
caryoscelus 8ddc0b697b enable autoload for command-line scripts
fixes #6360
2016-09-06 21:41:03 +03:00
George Marques e21702f764
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
2016-09-03 19:28:49 -03:00
Andreas Haas 808bd53934
Update gamepad mappings from community db. 2016-09-02 23:02:57 +02:00
Juan Linietsky 5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Andreas Haas 02a8604906
Fix crash when trying to access the guid of an unavailable Gamepad.
Throws an error now.
2016-08-28 17:14:40 +02:00
Andreas Haas e52567bd29
Fix steam controller gamepad mapping
The left stick click was missing
2016-08-05 15:47:41 +02:00
Andreas Haas ccf6b3151d Add gamepad mapping for the steam controller userspace driver. 2016-07-26 11:54:59 +02:00
Jamil Halabi 370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
Rémi Verschelde 9397458cc0 Merge pull request #5634 from vnen/assetlib-map-crash
Fix crash on asset lib install
2016-07-11 00:17:54 +02:00
George Marques 1a1b62748a
Fix crash on asset lib install
This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
2016-07-10 17:19:29 -03:00
punto- bba89aef3b Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky 0e6e0ed0e5 Merge pull request #5533 from Hinsbart/cursor_atex
Can use AtlasTextures as custom mouse cursor.
2016-07-10 12:41:57 -03:00
Juan Linietsky 920310e72a removed target_fps option, moved it to debug (it makes no sense for games). Added a frame_delay option for games that don't want to use the CPU fully. 2016-07-09 12:34:30 -03:00
Rémi Verschelde dd01286137 Regenerate hardcoded Godot icon to match current one
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
2016-07-09 16:05:00 +02:00
Rémi Verschelde b6ac91c0e6 Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Andreas Haas 45cfd199a4
Input: add get_connected_joysticks() method.
fixes #5465
2016-07-05 14:08:02 +02:00
Andreas Haas 91add16300 Can use AtlasTextures as custom mouse cursor.
fixes #3957
2016-07-03 19:36:12 +02:00
Andreas Haas 6d09183c44 Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
Wilhem Barbier 913e3206db Fix the joystick vibration timestamp 2016-06-20 09:57:23 +02:00
Rémi Verschelde 57e1387199 Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Juan Linietsky 5e7f1fc79b update EditorDirDialog on external change, closes #4629 2016-06-18 16:03:35 -03:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Andreas Haas 0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Wilhem Barbier f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
Andreas Haas 3d0b390457 Update gamepad mappings.
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
2016-06-14 02:32:30 +02:00
Juan Linietsky 2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky 64fd75d91a Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
fluffrabbit 4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Calinou cc5a020afe Change low processor usage mode to cap to 60 FPS rather than 40 FPS
This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
2016-05-22 23:51:38 +02:00
Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hinsbart d6cd5108e3 Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
eska 0ee8b74101 Always set default clear color 2016-04-15 19:20:50 +02:00
Saracen 6eb4812317 Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
hinsbart 0022af9647 use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
Krzysztof Jankowski 6b6ce35e78 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-25 17:24:57 +01:00
Ariel Manzur ea751724a2 adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Dana Olson 7efb45e0db added more Android gamepad mappings 2016-02-24 00:40:27 -05:00
Dana Olson 862c56c004 added a couple more Linux mappings, tweaked Ouya Linux mapping 2016-02-23 11:37:32 -05:00
hondres 9134ec942e fix is_joy_mapped return value 2016-02-16 23:23:06 +01:00
hondres 04f7c32847 fix joystick axis handling for Input.is_action_pressed() 2016-02-15 22:26:20 +01:00
hondres 8e359963b6 x11: analog triggers for ps4 gamepad 2016-02-14 00:03:53 +01:00
punto- b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Rémi Verschelde c0aade4ba4 Merge pull request #3493 from Hinsbart/wm_class
x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Dana Olson d1aacb8f33 added more gamepad mappings 2016-02-01 12:24:19 -05:00
Juan Linietsky 0364d6b076 do not fail on invalid audio driver, fixes #3466 2016-01-31 18:47:13 -03:00
hondres 11e4c128ac x11: use different strings for WM_CLASS depending on context 2016-01-27 21:53:37 +01:00
Hondres e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
hondres 4d17eca504 clear joystick state on disconnection 2016-01-26 04:40:04 +01:00
hondres 285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
hondres 1ad6ca0a81 add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
Hinsbart 77858b66d3 html5 gamepad support 2016-01-21 02:30:24 +01:00
volzhs fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
Rémi Verschelde a44e9ebfa4 Fix wrong type check for autoload
Regression from c633a29. Fixes #3342
2016-01-13 20:42:39 +01:00
Juan Linietsky c633a29a39 improve reporting of error in wrong inheritance for autoload script 2016-01-13 09:42:03 -03:00
Juan Linietsky 96317566c2 attempt another fix 2016-01-13 09:10:20 -03:00
Juan Linietsky 5fca2bd4bc Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
punto- 7393e40452 Merge pull request #3272 from Hinsbart/joy-binding
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Rémi Verschelde 1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
hondres c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
hondres 117ae93cf1 Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky ec3d17b4e2 force thread model to single-safe when running editor, fixes #2387 2015-12-31 16:24:27 -03:00
reduz 555ad5f8b7 removed wron return types, fixes #2483
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Ariel Manzur 5f1ae5eac2 fix debouncing in axis buttons 2015-12-20 11:33:29 -03:00
hondres 87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
est31 523b67e740 Print error if no export destination has been passed 2015-11-26 22:35:27 +01:00
Juan Linietsky 082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde b01546f91c Fix typo, missing quote 2015-11-24 10:14:06 +01:00
Rémi Verschelde 0442ce2e2e Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde 00ddb532fb Silence too verbose boot splash debug info 2015-11-23 00:38:12 +01:00
Rémi Verschelde f99b630993 Load main scene if defined when running editor from the command line
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).

Fixes #2869.
2015-11-22 17:36:03 +01:00
Juan Linietsky 0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky fe9f4eda9e Merge pull request #2706 from phobos-tro/main_memleaks
Fixing memleaks in main/main.cpp
2015-11-18 19:43:45 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
masoud bh 24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Rémi Verschelde fc2c3bda5c Fix arguments parsing in the main function
Fixes #2611 which was a regression from 692216b86a.
The bogus behaviour considered that if there were more than one arguments left to parse,
they would be a pair of arguments (switch and its parameter), and thus skipped the next
argument in all cases (thus potentially skipping a "-editor", which triggered #2611).

This is fixed by checking first for arguments that don't expect a parameter, and only
afterwards for arguments that expect a parameter. And if a "pair" of arguments is not
valid, we no longer increment the counter.
2015-11-01 17:50:44 +01:00
Phobos Tro 8c0c279280 Fixing memleaks in main/main.cpp 2015-10-30 19:56:07 +08:00
Juan Linietsky 1b5622fb9b Merge pull request #2395 from MrMormon/patch-1
Fixed misspelled local variable for code clarity
2015-10-17 10:45:16 -03:00
Juan Linietsky 7060eaaa1b Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00