Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
Rhody Lugo
f09bbfa372
change matrix and enable caching for Android, iOS and macOS (cross-compile)
2017-11-13 15:13:46 -04:00
Rhody Lugo
fd10b1cf4c
unified headers fix
2017-11-09 09:47:28 -04:00
Rhody Lugo
c0647681d8
add support for Android NDK unified headers
2017-11-06 07:52:47 -04:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
...
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Pedro J. Estébanez
f50e5dc594
Fix Android build error with SCons 3.0
...
Not sure why this happens without having upgraded Python itself, but is needed now.
Not needed for _master_ because there we have b6e1e47e3a
that does this and more.
This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Rémi Verschelde
fd8a71397d
Merge pull request #11796 from RameshRavone/back_event
...
Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Ramesh Ravone
77332861c2
flatDir support [Android]
2017-10-05 09:22:37 +05:30
Ramesh Ravone
2ba23c8ae7
Handling BackPress event [Android]
2017-10-03 11:33:37 +05:30
volzhs
24f2864e78
Fix TrustManager for Android
2017-09-21 06:23:40 +09:00
Pedro J. Estébanez
d6d1c55505
Fix pre-Lollipop (21) Android debug
...
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.
A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
Fixes #10458 .
2017-08-30 20:35:42 +02:00
Pedro J. Estébanez
8d49cdcfeb
Fix parsing of Android API level
...
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:12:35 +02:00
Rémi Verschelde
891f6c9b63
Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1
...
Sanitize Android debug (2.1)
2017-08-29 00:10:31 +02:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Pedro J. Estébanez
e42d62ae73
Fix Android remote debug not hitting breakpoints
...
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez
723e8482c0
Make Android debug over USB the only option
...
'Remote debug over ADB' is removed as that will be always the case.
Closes #10458 .
2017-08-22 17:10:59 +02:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Rémi Verschelde
e87b6d4c63
Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
...
[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Pedro J. Estébanez
7459c43750
Remove ANDROID define
...
Fixes GDNative build error on Android.
It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
(cherry picked from commit 6ea233434a
)
2017-07-30 21:34:59 +02:00
ISylvox
f7e4190b19
update gradle-android buildtool for 2.1
2017-07-30 12:08:36 +07:00
Pedro J. Estébanez
aea12b56bc
Fix Android debug/run
...
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
- Ability to enable/disable.
- Apply only if OS release >= 17 (when multiuser was introduced.
- Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
But adds:
- Get the debug port from the editor settings, where it lives now.
Fixes #8581 .
2017-07-27 18:11:23 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
Pedro J. Estébanez
499ef55cbc
Improve/harmonize mobile builds
2017-05-27 23:26:47 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
...
(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
Ramesh Ravone
22c174bb71
Android: avoiding duplicates in build.gradle
...
(cherry picked from commit f8309f86c2
)
2017-05-26 18:08:59 +02:00
Ramesh Ravone
9028a75452
Android: Support to change minSdkVersion ( #8313 )
...
(cherry picked from commit 93b417fe17
)
2017-05-26 18:08:26 +02:00
volzhs
c6ebb6a40c
Fix android build regression by 69c4c4a
2017-05-26 20:42:36 +09:00
volzhs
d4ef6216d3
Fix android payment logical error
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getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:11:59 +09:00
Pedro J. Estébanez
deda04faff
Upgrade Android build tools to the latest
2017-05-16 00:54:54 +02:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Rémi Verschelde
353ed88a54
Merge pull request #8724 from volzhs/android-jni
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Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:32 +02:00
volzhs
69c4c4a20c
Fix compile error when use "android_add_jni_dir"
2017-05-12 15:07:41 +09:00
volzhs
c7d3aac505
Update to latest gradle
2017-05-12 14:38:23 +09:00
volzhs
a6c74136b5
Fix possible memory leak for Android
...
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing to .getApplicationContext() [WifiManagerLeak]
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation for issues of type "WifiManagerLeak":
On versions prior to Android N (24), initializing the WifiManager via
Context#getSystemService can cause a memory leak if the context is not the
application context. Change context.getSystemService(...) to
context.getApplicationContext().getSystemService(...).
1 errors, 0 warnings
2017-05-12 14:38:15 +09:00
volzhs
7919ce782b
Fix error or download again if use obb for Android
2017-04-26 03:43:38 +09:00
Rémi Verschelde
2491754de7
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f71da5c8c5
Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
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Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez
212fca0c50
Fix crash on Android-x86
2017-04-05 22:16:04 +02:00
Ramesh Ravone
1c17e5b38d
Update build.gradle.template
...
Updating project repository,
added jcenter() since Android Studio uses it by default.
https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8
)
2017-04-05 08:07:01 +02:00
Rémi Verschelde
31107daa1a
SCons: Add option to toggle warnings (on by default)
...
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
BastiaanOlij
cc6810c030
Android gravity vector Godot 2.1
2017-03-21 22:45:24 +11:00
Ramesh Mani Maran
f2f2369db8
android: adding classpath and gradle plugins
...
(cherry picked from commit 27c7d253aa
)
2017-03-19 00:44:13 +01:00
denis
e3e86567ba
Update mouse position on touch and release events (Android)
...
(cherry picked from commit 55835167a4
)
2017-03-19 00:42:58 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
...
(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Ramesh Mani Maran
9b26e9c9ac
support for multiple maven url
...
(cherry picked from commit aa7490ffd0
)
2017-03-18 20:21:49 +01:00
Jerome67000
ab7faa1281
#7215 try to fix adb bad targeting user on device
...
(cherry picked from commit 8c19a6cb85
)
2017-03-18 19:41:37 +01:00
volzhs
c8edf071da
Fix handling input for Android
2017-03-04 00:12:35 +09:00
Pedro J. Estébanez
fec41c528c
Fix resources for Android modules not being merged
...
Fixes #7421
2017-01-24 16:29:09 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
volzhs
2e74bdab35
Add alert window on Android
...
(cherry picked from commit 9a20068ab7
)
2017-01-12 19:15:26 +01:00
Pedro J. Estébanez
19ce11b908
Update/fix Android build
...
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
(cherry picked from commit 5a26459c06
)
2016-11-15 08:44:53 +01:00
Pedro J. Estébanez
221346521c
Make Android export quicker (especially on Windows)
...
(cherry picked from commit 56721e5d9d
)
2016-11-15 08:35:15 +01:00
volzhs
3e127ce3fd
Fix Directory.dir_exist/get_current_dir for 'res://' on Android
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Fix #7014
(cherry picked from commit 8d454ed9a7
)
2016-11-15 08:34:51 +01:00
Rémi Verschelde
ce54b6ea8b
scons: Reorder options for clarity
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Also prefix all thirdparty-related toggles with `builtin`.
(cherry picked from commit cc95d4448c
)
2016-11-03 08:41:10 +01:00
Pedro J. Estébanez
f629b1fd3e
Improve Android build (Clang + tidyness)
...
(cherry picked from commit b18ff942be
)
2016-11-02 22:34:17 +01:00
Rémi Verschelde
eaf803f71e
style: Various other PEP8 fixes in Python files
...
Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
Rémi Verschelde
a7389217f8
style: Fix PEP8 blank lines issues in Python files
...
Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
561c1f17a1
style: Start applying PEP8 to Python files, indentation issues
...
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Błażej Szczygieł
7143401e25
Theora: Don't compile unnecessary files, rename "x86_opt_*"
...
(cherry picked from commit 4ffa8f224d
)
2016-10-30 14:51:34 +01:00
Rémi Verschelde
f1bd2f6f56
zlib: Split thirdparty files, simplify scons option
...
(cherry picked from commit cbf52606f4
)
2016-10-30 14:51:33 +01:00
Rémi Verschelde
995dcb610c
ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
...
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641
)
speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00
Rémi Verschelde
846db09038
Drop nedmalloc which is apparently not used anymore
...
(cherry picked from commit f63bf12193
)
2016-10-30 14:51:30 +01:00
Randy Tan Shaoxian
c9d7f77c6f
Fixed tiny error in detect.py causing compilation for Android to fail.
2016-10-20 21:17:21 +08:00
volzhs
00b0f3dfde
Fix crash when using Directory.dir_exists(path) on Android
...
(cherry picked from commit 4a57821349
)
2016-10-17 20:50:57 +02:00
Anthony Fieroni
b4edaa892d
Correct OS architecture detection
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Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
(cherry picked from commit f87e32696d
)
2016-10-17 20:48:05 +02:00
Pedro J. Estébanez
82dfaf7af6
Fix compile flags not getting to the Android build
...
(cherry picked from commit 7f51bb7b1c
)
2016-10-09 17:34:36 +02:00
syskrank
4b2243f82e
removed confusing "if(true)" statement with empty "else" block
...
(cherry picked from commit af4b0db1e4
)
2016-10-09 17:22:36 +02:00
Pedro J. Estébanez
45a5769162
Fix manifest generation bug in Android export
...
(cherry picked from commit 2c9d98bb48
)
2016-10-09 17:20:27 +02:00
Pedro J. Estébanez
f90370886f
Fix (potentially) Android libs packaging issue ( #5645 )
...
(cherry picked from commit e9065632c6
)
2016-09-18 23:11:18 +02:00
Skyfrit
c56ea7cf91
Android: Rename values-zh to values-zh-rCN ( #6063 )
...
(cherry picked from commit 4f6a21b0df
)
2016-08-08 18:15:55 +02:00
Skyfrit
1913e4a040
Android: Add support for Traditional Chinese (HK) ( #6061 )
...
(cherry picked from commit 664b5b5137
)
2016-08-08 18:15:49 +02:00
Skyfrit
2b35ba4815
Android: Add support for Traditional Chinese (TW) ( #6061 )
...
(cherry picked from commit 8ab4acd17f
)
2016-08-08 18:15:43 +02:00
Juan Linietsky
9213400cd5
Merge pull request #5415 from volzhs/improve-android-payment
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Improve android payment
2016-07-24 12:18:13 -03:00
Mario Schlack
beaa56bff2
Minor code formatting in platform/android
2016-07-21 12:07:01 +02:00
Rémi Verschelde
b1cca17053
Merge pull request #5835 from volzhs/issue-5831
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Fix compile error if use android_stl=yes
2016-07-21 10:37:18 +02:00
volzhs
01e39ecec8
Fix compile error if use android_stl=yes
2016-07-21 17:31:46 +09:00
Rémi Verschelde
5274f2a126
Merge pull request #5819 from hurikhan/android_getScreenDPI
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Implement get_screen_dpi() on Android
2016-07-21 09:09:49 +02:00
Mario Schlack
0717893772
Implement get_screen_dpi() on Android
2016-07-20 14:54:48 +02:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
volzhs
79cb91dc84
Add querying details of IAP items for android
2016-07-18 23:45:58 +09:00
volzhs
f26f181ba9
Fix can't get all info if user purchases many items and not consumed
2016-07-18 23:45:58 +09:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
sanikoyes
978cb0e884
Fix crash in FileAccessJAndroid::file_exists (does not free local ref)
2016-07-11 12:41:54 +08:00
Juan Linietsky
d279d060e1
Merge pull request #5077 from RandomShaper/improve-android-build
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Improve Android build
2016-07-10 13:57:17 -03:00
volzhs
40d3234304
Add android_add_default_config for config.py
...
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
volzhs
b09dbaa78e
Fix crash when null value through jni on android
2016-07-05 04:41:46 +09:00
Rémi Verschelde
9693f37fcc
Merge pull request #5491 from volzhs/fix-jni-bool-string
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Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78
missnig ;
2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2
Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it
2016-07-02 11:49:52 -03:00
volzhs
aac0af043c
Fix wrong return bool, string, string array data through jni
2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Rémi Verschelde
7d06d50e65
Merge pull request #5395 from vnen/android-sensors
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Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59
Merge pull request #5390 from volzhs/jni-stringarray
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Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00