Commit Graph

184 Commits

Author SHA1 Message Date
Andrea Catania 29e01f97e4 Added rayshape solver algorithm to soft body configurator fixes #22283 fixes #22249 fixes #22281 2018-09-22 09:42:19 +02:00
Andrea Catania 0a2c154c8e Added automatically set velocity when rigid is kinematic 2018-09-19 19:46:07 +02:00
Andrea Catania 42f2ff2f8d Added check to prevent contact signal to happen too early 2018-09-19 19:01:59 +02:00
muiroc 23a61c7342 Add null check in godot result callback 2018-09-16 16:02:15 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde d9a96878f2
Merge pull request #21921 from AndreaCatania/bugfix2
Fix bullet crashes
2018-09-10 08:20:15 +02:00
Andrea Catania b252e66414 Fiex bullet crash 2018-09-10 07:55:11 +02:00
Poommetee Ketson bb0e8d260c Fix indentation in bullet SCsub 2018-09-10 12:22:23 +07:00
Andrea Catania 3eaaf712db Fixed crash during raycast and CCD radius calculation 2018-09-07 20:38:30 +02:00
Juan Linietsky fc50728d45
Merge pull request #21808 from AndreaCatania/optitri
Optimized bullet trimesh collision
2018-09-07 15:09:26 -03:00
Andrea Catania 6142448417 Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 2018-09-07 16:11:04 +02:00
Andrea Catania 88967e4001 Fixing trimesh precision 2018-09-06 18:53:03 +02:00
Andrea Catania 9b446f1cc3 Optimized in case is used just 1 shape with no transform 2018-09-06 18:19:05 +02:00
Andrea Catania ce138d3449 Fixed bullet area vs Trimesh shape overlap 2018-09-05 13:43:02 +02:00
Andrea Catania 9a67a07a2c Fixed crash if convex has 0 vertices 2018-08-29 17:34:26 +02:00
Ibrahn Sahir 2a823a38ac Initialise rays_found count in test_ray_separation.
Prevents branch on uninit that could result in crashes with
move_and_slide.
2018-08-29 13:23:14 +01:00
Rémi Verschelde ddfef86836 Fix build after c2a9cb34
`return` statements were missing, and those warnings do not need to be
behind #ifdefs, they do not expose any deprecated API.
2018-08-27 10:10:40 +02:00
Andrea Catania 64b5eaf43c Correctly set safe_motion on cast_motion query Fixes: #21212 2018-08-26 12:09:52 +02:00
Andrea Catania c2a9cb343b Added deprecated to joints un/used parameters 2018-08-26 09:10:30 +02:00
Rémi Verschelde 77185aaf21
Merge pull request #21049 from AndreaCatania/joints
Improved 6DOF joint implementation
2018-08-24 17:10:54 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 2018-08-21 18:51:08 +02:00
Rémi Verschelde 912131fe03
Merge pull request #20101 from panzergame/shape_margin
Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 2018-08-20 17:31:55 -03:00
Juan Linietsky 1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
John Teasdale 7323f7998b Bullet picking will now ignore objects without input_ray_pickable 2018-08-19 13:14:12 -07:00
Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D.
Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Andrea Catania 9826456f2e Improved move_and_slide function to stay on slope and fall on steep slope 2018-08-18 15:11:51 +02:00
Tristan Porteries e5bfa98d0f Expose bullet shape margin to UI.
The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Andrea Catania a12e3bab23 Improved 6DOF joint implementation, and removed useless function from cone joint 2018-08-15 18:14:32 +02:00
Juan Linietsky 14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Marc Gilleron 6cf4f62f2b Allow to create a heightmap collision shape from an image 2018-08-05 19:43:47 +01:00
Andrea Catania b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
Rémi Verschelde ef93fec789
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26 15:36:37 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse

RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse

PhysicsDirectBodyState:
- Added apply_central_impulse

Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse

PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse

Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse

Also fixed some small bugs along the way
2018-07-24 05:00:56 -04:00
AndreaCatania 17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky 1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
Physics material
2018-07-23 07:37:03 -03:00
Juan Linietsky 2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
muiroc 0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Andrea Catania 97a1011ba1 Improved kinematic test_body_motion code 2018-05-27 14:55:52 +02:00
AndreaCatania 5f66734d2d Implemented physics material
Hidden a function

Fixed travis static check
2018-05-11 03:23:09 +02:00
Rémi Verschelde de9683b605
Merge pull request #17559 from simedis/joint_motors
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Rémi Verschelde 3018132244
Merge pull request #18204 from tagcup/quat_scale
Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
Andrea Catania 2cfa861222 Removed useless check 2018-04-12 11:37:36 +02:00
Andrea Catania df2a626b49 Fixed wrong function call 2018-04-12 11:02:43 +02:00
Andrea Catania f0abdf06ad
Rigidbody wake up when hitten by a kinematic body 2018-04-12 07:59:12 +02:00
Andrea Catania 45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
Rémi Verschelde bdfa10fc8f
Merge pull request #17899 from AndreaCatania/area_cleaning
Fixed physics server area cleaning
2018-04-06 08:15:22 +02:00
Andrea Catania 776942981b Fixed physics server area cleaning 2018-04-06 07:48:30 +02:00
Rémi Verschelde e1b9c98032
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Make heightmap shape usable in PhysicsServer
2018-04-05 13:29:57 +02:00
Andrea Catania 444b8471a3 Corrected physics query max result checking 2018-04-04 11:55:58 +02:00
Rémi Verschelde e1fef9bd76
Merge pull request #17959 from AndreaCatania/kinfix2
Fixed kinematic sliding on trimesh
2018-04-04 11:21:49 +02:00
Andrea Catania b050525072 Fixed kinematic sliding on trimesh 2018-04-04 10:49:10 +02:00
Rémi Verschelde a7dd698d4d
Merge pull request #17900 from AndreaCatania/area_mon
physics area added monitorable check
2018-04-03 22:09:56 +02:00
Alexander Alekseev b569251110 Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer. 2018-04-02 09:29:34 +03:00
Andrea Catania fe768f4f00 physics area added monitorable check 2018-04-01 11:27:18 +02:00
Marc Gilleron a66e1af168 Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
Geoffrey 09c887f38e Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
Wilson E. Alvarez e5ae9750ed Fixed leak in BulletPhysicsServer 2018-03-13 15:24:30 -04:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 4b9ab27dea
Merge pull request #17021 from AndreaCatania/kinfix
Fixed bullet kinematic char sliding
2018-02-27 11:40:11 +01:00
Andrea Catania e1e78a51aa Implemented Bullet method omit forces 2018-02-27 08:41:17 +01:00
Andrea Catania 0e446f8aff Fixed kinematic char sliding 2018-02-25 21:05:14 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde 497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Rémi Verschelde b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Rémi Verschelde be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Andrea Catania a930797c31 Added Physics state APIs 2018-02-16 17:48:07 +01:00
Rémi Verschelde 2a754be71a
Merge pull request #16681 from AndreaCatania/kin_t
Added return true o collide when no rusult is NULL
2018-02-14 08:28:19 +01:00
Andrea Catania f48845428d Added return true o collide when no rusult is NULL 2018-02-14 08:18:48 +01:00
Rémi Verschelde 232e03e5e3
Merge pull request #16547 from Dar13/kinematic_gravity_fix
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14 08:14:38 +01:00
Neil Moore 5fb8a6a6c2 Fixes gravity calculation for kinematic bodies in Bullet 2018-02-13 19:14:10 -05:00
Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
2018-02-05 18:54:07 +01:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania b1d35f62dd Improved stabilization of ray shape in Bullet 2018-01-24 16:00:52 +01:00
Mariano Suligoy d090856560 attemp to fix #15743 2018-01-21 14:23:30 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Lee Pugh ac26bf0fb4 Expose PhysicsDirectBodyState.get_contact_impulse 2018-01-12 15:27:45 -06:00
AndreaCatania c507a4988d Removed useless error print on bullet shapes 2018-01-08 16:49:04 +01:00
AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
firefly2442 ac2b084fdc fix typo in switch statement 2017-12-30 21:49:04 -07:00
AndreaCatania f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00