Commit Graph

646 Commits

Author SHA1 Message Date
Yuri Roubinsky f9ab70eb60 Fix creating a new function in visual scripts 2021-07-10 14:45:53 +03:00
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Dipal M Zambare a0b0f7c4ee Fixes Visual script nodes operator mismatch issue #49943 2021-06-29 15:01:34 +05:30
kleonc 921e6efe0d VisualScriptEditor Fix in graph position calculation (do not skip zoom) 2021-06-23 22:01:15 +02:00
Martin 2e217a724e Fix logic operators mislabeled #49412 2021-06-23 12:04:55 +02:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Rémi Verschelde b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Umang Kalra 5e8d31ef0e Fixes missing descriptions in search window of visualscript 2021-06-15 20:30:54 +05:30
Bastiaan Olij 2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
George Marques 49ce5e69ee
Fix default value binding in VisualScriptFunctionState 2021-06-14 12:26:05 -03:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Jonathan Gollnick 6710ad1737
Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
Rémi Verschelde 58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde 0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew 67689dac7b update property selector's icon list and rename Quat.svg to Quaternion.svg 2021-06-09 23:50:29 +09:00
kobewi da6aebeb4c Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
Jonas Bernemann 3b18aa4910 Rename missing shortcut names in visual script editor
With the change of the shortcuts for common actions like delete, copy
and paste the delete menu items in the visual script editor for members
where missing because of a missing shortcut.
2021-06-08 20:03:19 +02:00
Rémi Verschelde 896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Yuri Roubinsky e02e50505c Fixed color for node headers in visual scripts 2021-06-06 21:20:05 +03:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Fabio Alessandrelli d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
David Cambré d7205ef1d0 The built in function math/seed was missing the sequenceport. 2021-05-22 14:01:35 +02:00
trollodel bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
sent44 2b30728ebf Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde 8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Rémi Verschelde 6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00
Hugo Locurcio e905e8f145
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Rémi Verschelde e196733e88
Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421.
The binding was missed when moving GDScript built-in to Global Scope it seems.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Rémi Verschelde 5b16020846
Replace remaining uses of `NULL` with `nullptr`
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Hugo Locurcio 60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Marcel Admiraal 86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
Rémi Verschelde 33b8f1448e
Merge pull request #47592 from jmb462/fix-VisualScriptFunctionState-connect-to-null-signal-crash
Fix VisualScriptFunctionState connect to null object crash (Fix #47572)
2021-04-05 12:15:58 +02:00
Rafał Mikrut 504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
jmb462 3a0a71fa6a Fix VisualScriptFunctionState connect to null object crash 2021-04-03 12:13:26 +02:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
Kanabenki 07fb7f9888 Snap VisualScript comment to grid when resizing 2021-02-06 21:39:35 +01:00
Aaron Franke f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
Rémi Verschelde efdca23f87
Merge pull request #44918 from Chaosus/vs_assign_default_value
Auto-assign default value for variable in visual script on type changing
2021-01-07 16:51:01 +01:00
Rémi Verschelde 0b49e5de12
Merge pull request #44914 from swarnimarun/master-visualscript-refactor
Fix doc for the VisualScript class after #39649 PR
2021-01-04 21:19:00 +01:00
Swarnim Arun 35b8fc2d85 Fix doc for the VisualScript class. 2021-01-05 00:15:53 +05:30
Yuri Roubinsky 8d240f467d Auto-assign default value for variable in visual script on type changing 2021-01-04 21:10:04 +03:00
Rémi Verschelde add3a825f0
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
Visual Script Refactor
2021-01-04 15:02:23 +01:00
Rémi Verschelde 215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Swarnim Arun c6771358aa Refactoring Visual Script
* for bloat from hacks for default function
* for ease of development nodes becoming detached from functions
2021-01-01 22:50:33 +05:30
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Yuri Roubinsky d6bdd042bc Fix broken members panel in visual script editor 2020-12-18 14:16:12 +03:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Tomasz Chabora aadc8d54a4 Bind missing constant in VisualScriptPropertyGet 2020-10-12 19:39:15 +02:00
Rémi Verschelde 104cfaefcd
Merge pull request #42610 from jak6jak/set_values
Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 2020-10-06 22:12:47 -04:00
Rémi Verschelde a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair a598c77058 Add a VScript func to sanitize variant values
Fixes #27611
2020-09-18 11:19:53 -04:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Andrii Doroshenko (Xrayez) 7247247522 Make unsaved scripts in the script editor more user-friendly
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.

This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).

A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde 5700429e4e
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26 14:05:56 +02:00
Rémi Verschelde 9a586defed VisualScript: Fix -Wduplicate-branches warning
When VSDEBUG is a no-op (default), those branches did the same (nothing).
2020-07-22 16:57:28 +02:00
PouleyKetchoupp ccff2f2551 Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00