Rémi Verschelde
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e0eb9a8ae4
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Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
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2020-04-14 12:53:20 +02:00 |
PouleyKetchoupp
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30b184cb06
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Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
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2020-04-14 11:39:34 +02:00 |
PouleyKetchoupp
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4a0d15f91c
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Fix add_force in Godot Physics RigidBody
Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
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2020-04-12 11:20:32 +02:00 |
lupoDharkael
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95a1400a2a
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
Rémi Verschelde
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0c320a6bf3
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
Juan Linietsky
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a6f3bc7c69
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Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
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2020-03-27 15:21:27 -03:00 |