Commit Graph

3928 Commits

Author SHA1 Message Date
Luke Miller 7298a746ce fix issue with bezier tracks using incorrect duration for interpolating values 2018-07-14 11:48:40 +10:00
Ibrahn Sahir fb32adfcf8 fixed a branch on uninitialised data in gui/tree
I don't think it was really causing any harm, but this makes things a
little more explicit and helps clean up valgrind output.
2018-07-13 14:00:10 +01:00
Max Hilbrunner cc57b62ab3
Merge pull request #20068 from Xrayez/submenu-popup-delay
Add ability to set submenu's popup delay time on mouse hovering
2018-07-12 05:27:49 +02:00
Max Hilbrunner 118d4f3115
Merge pull request #19540 from muiroc/cylinder
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Marcelo Fernandez 0c78a58b64 Fix possible bug with AudioStreamPlayer2D audio position 2018-07-10 22:57:50 -03:00
Alexander Holland bf3c81f20b fix ColorPickerButton.get_popup() 2018-07-10 15:06:36 +02:00
Max Hilbrunner 41ff975b8c
Merge pull request #20014 from Chaosus/scrollable
Added scrollable property for sliders
2018-07-10 13:31:09 +02:00
Marcelo Fernandez 087329074d Improved stream paused fade code 2018-07-09 21:58:33 -03:00
Pedro J. Estébanez ec5c96dbe1 Fix camera offsets not applied always
Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well.

This commit considers them for the camera matrix at all times.
2018-07-09 21:07:15 +02:00
Andrii Doroshenko (Xrayez) e3b77b24ac Add ability to set submenu's popup delay time on mouse hovering
This allows to set delay time for the submenu to popup. Setting
this value low can increase responsiveness. If the popup menu is added
as a child of another (acting as a submenu), it will inherit the delay
time of the parent menu item.
2018-07-09 18:37:41 +03:00
Fabio Alessandrelli d4465fce43 Fix some enum export in new Animation editor. 2018-07-08 10:24:21 +02:00
Juan Linietsky ea47359408 Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
Chaosus dbd5afc498 Added scrollable property to Sliders 2018-07-07 13:48:34 +03:00
Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Max Hilbrunner 9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Max Hilbrunner ed61bdd2ae
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
Fix can't set AudioStreamPlayer stream to null
2018-07-05 04:16:47 +02:00
Max Hilbrunner 16f1a77319
Merge pull request #19735 from Paulb23/text_offset_issue_15688
Fixed text drawing too high in TextEdit, issue 15688
2018-07-05 04:04:39 +02:00
Max Hilbrunner 43748f67be
Merge pull request #19351 from guilhermefelipecgs/fix_reversed_text
Fixes to the new inspector
2018-07-05 03:50:31 +02:00
Max Hilbrunner e3c8ac43c6
Merge pull request #19187 from Zirak/editor-autocomplete-quote
Editor autocomplete won't insert unnecessary quotes
2018-07-05 02:33:33 +02:00
Max Hilbrunner edc63a2f60
Merge pull request #18028 from gabrii/18026
Fix #18026. Expose TextEdit::set_draw_breakpoint_gutter.
2018-07-05 02:30:18 +02:00
Guilherme Felipe 709948aa5a Fixes to the new inspector
- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;
2018-07-04 20:08:45 -03:00
Max Hilbrunner a8a318161b
Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector
fixed scrolling in new ispector when using trackpad pan gesture
2018-07-05 00:22:06 +02:00
Max Hilbrunner 9986b64b76
Merge pull request #19960 from groud/fix_control_size
Fixes control nodes size not updated when outside the tree
2018-07-04 23:32:29 +02:00
Max Hilbrunner 293a96c22d
Merge pull request #19947 from GagaPete/html5-http-fix
Fix CORS problems due to added headers on JS target
2018-07-04 22:37:47 +02:00
groud 560deda207 Fixes control nodes size not updated when outside the tree 2018-07-04 15:14:42 +02:00
Rémi Verschelde 3724f1562b
Merge pull request #19782 from Calinou/fix-control-pixel-snap-rounding
Fix control pixel snap rounding using floor() instead of round()
2018-07-04 15:11:08 +02:00
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
GagaPete 8a4dccc4ce Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Juan Linietsky 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner 465edbd2bc
Merge pull request #19853 from khairul169/duplicate_bug
Fix duplicate method on instanced node generates duplicated children.
2018-07-03 18:48:45 +02:00
Max Hilbrunner 2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Max Hilbrunner fbff1804d2
Merge pull request #17438 from Deluvi/get-word-pos-quote-fix
get_word_at_pos considers simple and double quotes
2018-07-03 18:28:47 +02:00
Max Hilbrunner b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner 6d0ade54c0
Merge pull request #19205 from marcelofg55/audio_stream_pause
Pause AudioStreamPlayer when SceneTree pauses
2018-07-03 17:23:53 +02:00
Max Hilbrunner 24ce1ace13
Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred
Increases settings apply speed and added deferred color setting to ColorPicker
2018-07-03 17:01:23 +02:00
Max Hilbrunner 585a185e89
Merge pull request #19246 from xemjeff/physics
Hinge Joint Inspector - Change range for motor target velocity and params bias values
2018-07-03 16:49:10 +02:00
Max Hilbrunner 23ad85c692
Merge pull request #19398 from godotengine/remove-left-margin
Remove default non-zero left margin
2018-07-03 16:41:04 +02:00
Max Hilbrunner 6efc1ba6e0
Merge pull request #19565 from robojumper/fixed_edge_scroll
Re-enable scrolling via selecting code beyond edges in text_edit.cpp
2018-07-03 16:11:19 +02:00
Juan Linietsky e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
Max Hilbrunner e29e4e56c1
Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-setting
Fix the DynamicFont hinting setting being ineffective
2018-07-03 15:34:02 +02:00
Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
Andrea Catania 008e8266bb Removed two skeleton parameter from compilation width no 3d 2018-07-02 07:35:43 +02:00
George Marques d56d7299e4
Merge pull request #19875 from willnationsdev/meta-underlined
Fix underline_meta not working in RichTextLabel
2018-07-01 23:13:46 -03:00
Juan Linietsky 896e250f2b -Fix in animationplayback, sound would be cut on loop
-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Paulb23 8f390da422 Center text drawing in LineEdit 2018-07-01 15:46:33 +01:00
Rémi Verschelde 82e03b2066
Merge pull request #19871 from guilhermefelipecgs/fix_performance_ui
Fix performance for godot's interface
2018-07-01 15:14:31 +02:00
Guilherme Felipe b2e78e117c Fix performance for godot's interface 2018-07-01 09:48:03 -03:00
Rémi Verschelde 05cc7020c0
Merge pull request #19886 from AndreaCatania/no3d
Fixes #19845 no 3d Compilation issue
2018-07-01 13:39:14 +02:00
Andrea Catania 08009c75a2 Fixes #19845 no 3d Compilation issue 2018-07-01 12:39:24 +02:00
Andrea Catania 16cf262e34 Fixes #19648 Kinematic body move_and_slide compatibility issue 2018-07-01 11:38:13 +02:00
muiroc 0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
Will Nations a9ea06e73a Fix underline_meta not working in RichTextLabel 2018-07-01 00:15:27 -05:00
Juan Linietsky b3627e29f0 -Fixes to OBJ importer, option to disable optimization
-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
khairul169 8e03715a5c Fix duplicate bug 2018-06-30 17:35:51 +07:00
Michael Alexsander Silva Dias 02181292b8 Minor changes to the AnimationPlayer editor. 2018-06-30 00:12:05 -03:00
Hugo Locurcio 6deb1889d0
Fix the DynamicFont hinting setting being ineffective 2018-06-29 21:38:53 +02:00
Juan Linietsky 0ffec7daf7 Small fixes 2018-06-29 09:13:39 -03:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Juan Linietsky 9bab5134cf The way multiple quaternions being slerped was not good, changed approach to one that seems to work better. 2018-06-27 16:30:48 -03:00
Răzvan C. Rădulescu 07874292d0 Check "done" state in original loop
My first attepmt I added a second loop to check if processing should
stop. This attempts to optimize by using the original loop (one loop).

Also resets `elapsed` time on finish of tween which fixes `tell()`.
2018-06-27 10:17:00 +02:00
Rémi Verschelde be9731459a Style: Apply clang-format to animation_tree.cpp
Fixes issues introduced in c633b77 and de1ff22.
2018-06-27 08:36:26 +02:00
Juan Linietsky de1ff22eae change node graph property and improved some bindings 2018-06-27 03:00:08 -03:00
Juan Linietsky c633b770cb -Add root motion support in AnimationTree.
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Rémi Verschelde f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Răzvan C. Rădulescu 5c914e2d5b Fix and make Tween node less confusing
I've made the following changes:
- make `is_active` the main way of keeping track of tween
  processing/activity, meaning that `is_active` will now return
  `false` if all tween actions have finished or if it isn't started
  or if it was stopped via `set_active(false)` or any other mode
- removed is_stopped because is redundand now

The above meant that we don't have to keep track of yet another variable
`available` since everything is based on `*processing_internal` so I
removed it, likewise it's own local `processing` variable was removed,
as well as the "double" `_set_process` which it feels more like a hack.

What wasn't changed:
- `tell()` still returns max value (i.e. `== get_runtime()` when all
  tweens `finish`)

*More testing is needed*. So far I've tested repeat on/off, delay,
`is_active()` working corretly, `set_active(true), set_active(false)`,
but probably more tests are necessary, all the resets, stops, resume
etc.
2018-06-26 18:16:57 +02:00
Hugo Locurcio 88c23e243f
Fix control pixel snap rounding using floor() instead of round()
This resulted in small leftwards/upwards movement of controls being
faster than it should be.

This closes #19763.
2018-06-26 17:55:23 +02:00
Rémi Verschelde c8617565d8
Merge pull request #19776 from marcelofg55/tilemap_quadrant_opt
Optimize _recreate_quadrants
2018-06-26 15:37:55 +02:00
Marcelo Fernandez 67a78e020a Optimize _recreate_quadrants 2018-06-26 00:07:48 -03:00
Thomas Herzog 0f45d0aa7d ensure BlendSpace1D syncs animations 2018-06-26 02:41:36 +02:00
Juan Linietsky 8c7da84e1e renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
Juan Linietsky 87f48e7a3e
Merge pull request #19720 from karroffel/blendspace-1d
add BlendSpace1D animation node
2018-06-25 16:50:33 -03:00
Juan Linietsky 5b035107e3 removed print 2018-06-25 16:47:09 -03:00
Thomas Herzog 0f7c35f955 added BlendSpace1D editor plugin
This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog 84252f2ec4 added AnimationBlendSpace1D 2018-06-25 21:36:53 +02:00
Thomas Herzog 1ff7aa4c9b rename BlendSpace to BlendSpace2D 2018-06-25 21:36:10 +02:00
Juan Linietsky 4f5a7ebaec State machine animation node 2018-06-25 16:22:41 -03:00
Paulb23 8a168637fe Fixed text drawing too high in TextEdit, issue 15688 2018-06-24 10:38:53 +01:00
Bastiaan Olij c11735facf Fight off some error spam in the editor 2018-06-24 11:54:08 +10:00
chanon 2bdac0a5d9 fix can't set AudioStreamPlayer stream to null 2018-06-22 15:00:57 +07:00
Juan Linietsky 2365fe472b Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
Juan Linietsky b80946ee0d Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key 2018-06-21 18:08:11 -03:00
Juan Linietsky a0719533bd Animation Blend Spaces 2018-06-21 15:46:11 -03:00
JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Marcelo Fernandez 8c1c7ff131 Add missing NULL checks for add_child_below_node 2018-06-19 22:47:34 -03:00
Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Bojidar Marinov 7b107cb180
Fix bug in animationplayer editor not using subproperties properly
Fixes  #19448
2018-06-18 15:59:13 +03:00
Rémi Verschelde 2fabb81318 Fix property hint for ReflectionProbe extents 2018-06-16 09:28:54 +02:00
robojumper 4ba6755324 Re-enable scrolling via selecting code beyond edges in text_edit.cpp 2018-06-14 21:29:39 +02:00
Guilherme Felipe 5bae3693bf Fix "find and replace" initializing with wrong size
Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Rémi Verschelde ea5512fc25
Merge pull request #19541 from SaracenOne/ime2
Make LineEdit IME position hook ignore placeholder text
2018-06-13 18:52:43 +02:00
Rémi Verschelde 8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS 9cd1c20f6a Polished 3D selection 2018-06-13 17:52:37 +02:00
Saracen 9d0bdf69c4 LineEdit IME position will now ignore placeholder text. 2018-06-13 16:42:36 +01:00
Rémi Verschelde d6d8237a5a
Merge pull request #19509 from SaracenOne/ime
IME context detection.
2018-06-13 15:26:50 +02:00
Guilherme Felipe b904c37a54 Fix TabContainer not showing tabs on left when resizing.
Fix #19510.
2018-06-12 15:59:53 -03:00
Saracen c5bdb5b1d8 IME context detection. 2018-06-11 17:22:11 +01:00
clayjohn fafa197ca5 updated some particlematerial properties 2018-06-10 11:15:02 -07:00
Rémi Verschelde fc00af99ce
Merge pull request #19459 from clayjohn/primitive_mesh_ranges
Updated Ranges for Primitive Mesh Properties
2018-06-10 12:48:38 +02:00
Max Hilbrunner e949230837
Merge pull request #18298 from gabrii/TextEditScaledSelection
TextEdit scaled selection
2018-06-09 19:35:48 +02:00
clayjohn 14acc61ce1 updated ranges for primitive meshes 2018-06-08 23:49:00 -07:00
Juan Linietsky 9cb17d7af8 Avoid animation length from ever being completely, fixes #19420 2018-06-08 13:42:45 -03:00
Rémi Verschelde 3aed396a30
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08 18:15:51 +02:00
Juan Linietsky a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Rémi Verschelde f35115309b
Merge pull request #19314 from Jellonator/master
Added autotile override
2018-06-08 09:11:49 +02:00
groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Guilherme Felipe aa53c032ed Fix regression with cursor shape 2018-06-07 15:12:59 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Max Hilbrunner 3cd09cd943
Merge pull request #19410 from swarnimarun/tween-stopped
Adding is_stopped method to Tween
2018-06-07 17:49:06 +02:00
steincodes d3483d8c1e Adding is_stopped method to Tween 2018-06-07 17:14:31 +05:30
Pedro J. Estébanez 12a87b257f
Remove default non-zero left margin 2018-06-06 20:10:43 +02:00
Guilherme Felipe 7a3882723c Fix #16069, #19292, #19267 and #18940 2018-06-06 13:16:52 -03:00
Alexander Holland e3fcb7b011 expose lineedit 2018-06-06 01:19:27 +02:00
danvalho 296af5276f SpriteFrames: expose method to get array containing animation names 2018-06-05 13:07:30 +02:00
Rémi Verschelde 2935cd8a58
Revert "Prevent visibility notification from being called twice in object creation" 2018-06-05 12:05:02 +02:00
Marcelo Fernandez c409fe0597 Pause AudioStreamPlayers when SceneTree pauses 2018-06-03 14:01:47 -03:00
Fabio Alessandrelli 348725dfe0 Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Bojidar Marinov d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie 6cbafdea16 Added autotile override 2018-06-02 21:25:09 -04:00
Rémi Verschelde 44b0146953 Revert "Revert "Prevent visibility notification been called twice in object creation""
This reverts commit 4d277b96ad.

Woops, this wasn't meant to be committed. I just reverted it locally
to test something, nothing wrong with the original commit :)
2018-05-31 15:50:02 +02:00
Rémi Verschelde 4d277b96ad Revert "Prevent visibility notification been called twice in object creation"
This reverts commit d42b17607e.
2018-05-31 12:03:40 +02:00
Chaosus cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Rémi Verschelde 43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Gabriel Gavilan b7b63fe034 Improve breakpoints and breakpoint gutter API in TextEdit
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026.
2018-05-30 14:39:44 +02:00
Marcelo Fernandez cadd72793b Improve TileMap undo operations, second try 2018-05-29 19:35:30 -03:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Jeffs bd29fec042 Issues #19203 and #19204
- Hinge Joint Inspector:
Motor target velocity range changed from [0,4096] to [-200,200] to allow for negative velocity and a reasonable range.
Params bias now allows a zero value to prevent the bullet message of not supporting a non-zero bias.
2018-05-29 09:03:20 -04:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Juan Linietsky c80ac06253
Merge pull request #18691 from Web-eWorks/atlasfixes
Fix Sprite3d using AtlasTexture... Again.
2018-05-27 12:55:42 -03:00
Mintormo 5d28a21454 Added support Python 3 in "make_header.py" file 2018-05-27 12:51:57 +03:00
Zirak c329780ea7 Editor autocomplete won't insert unnecessary quotes
When autocompleting a string (e.g. emit_signal or connect), e.g.

    emit_signal('visibility_c')
                            ^

where "^" is the cursor, hitting <tab> would insert an unnecessary
quote, breaking the string:

    emit_signal('visibility_changed'')

This commit adds a small lookahead, so the end result will be as the
user probably expected:

    emit_signal('visibility_changed')
2018-05-26 21:13:42 +00:00
Max Hilbrunner 7e8b7a7815
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00
Max Hilbrunner 140822cc8f
Merge pull request #18885 from Gamblify/AnimationTreeExposePos
Expose animation pos to user for AnimationNodes in AnimationTree
2018-05-26 18:18:07 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Bastiaan Olij 660bebec94 Check for 0 roll influence 2018-05-26 08:26:39 +10:00
Max Hilbrunner 47cfdfe2ee
Merge pull request #19120 from Keetz/master
Take tween speed into account when calculating runtime
2018-05-25 16:17:55 +02:00
Rasmus Ketelsen c518b96362 Take tween speed into account when calculating runtime 2018-05-25 15:05:45 +02:00
Rémi Verschelde 37cda57959
Merge pull request #19151 from Web-eWorks/freelook-fixes
Revert #14753, as it is buggy and no longer necessary.
2018-05-25 12:52:14 +02:00
Rémi Verschelde f5bc7156b7
Merge pull request #19139 from KidRigger/master
Ensures CMD+left and CMD+right only valid for OSX.
2018-05-25 12:00:57 +02:00
Rémi Verschelde d522bf3b9f
Merge pull request #18752 from danilo2205/enhanced_path_follow
Up Vector for Curve3D and OrientedPathFollow Implementation
2018-05-25 10:17:37 +02:00
Webster Sheets 1198662b2b Revert #14753, as it is buggy and no longer necessary. 2018-05-24 16:10:25 -04:00
Anish 5d3108acbb Ensures CMD+left and CMD+right only valid for OSX.
Fix in #18370 is now only valid for OSX and is reverted for other OS.

Fixes #19042
2018-05-24 15:04:22 +05:30
danilo2205 dc639d334a Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
Ibrahn Sahir 2abec59db9 fix for TextEdit::set_text firing signals it shouldn't.
Removing some _changed signals in set_ functions.
Includes revert of commit 384625aa31
2018-05-19 19:38:13 +01:00
Rémi Verschelde d6c15bd96a
Merge pull request #19017 from toger5/fix_no_a_input_script_editor_osx
fixed capital A osx
2018-05-18 20:04:31 +02:00
toger5 6476b708d9 fixed capital A osx 2018-05-18 19:46:40 +02:00
toger5 0e015f6023 fixed scrolling in new ispector when using trackpad pan gesture 2018-05-18 18:47:39 +02:00
Juan Linietsky 9b5275b135 -Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Rémi Verschelde b003b7d846
Merge pull request #18978 from Chaosus/cubebugfix
Fix property bug in CubeMesh which prevent it from changing in inspector
2018-05-18 12:47:55 +02:00
Rémi Verschelde e8dce91481
Revert "Fix color-picker sliders" 2018-05-18 01:49:45 +02:00
tagcup 1bba6eeeb9 Removed incorrect Basis::set_scale().
Also added a missing constructor in Basis, and fixed usage of inverse and affine inverse in Transform.
2018-05-17 19:39:04 -04:00
Mariano Javier Suligoy 7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Martin Capitanio c58e155580 Fix color-picker sliders 2018-05-17 23:27:29 +02:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Chaosus b3fccc5778 Fix bug in CubeMesh 2018-05-17 19:46:03 +03:00
isaacremnant e4f0ac558d Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
Marcelo Fernandez b9023715e2 Fix missing return on Navigation2D::get_closest_point_owner 2018-05-17 09:07:25 -03:00
Rémi Verschelde 802ddc6e94
Merge pull request #18862 from endragor/remove-font-width-ceiling
Ceil char width within Label instead of Font
2018-05-17 09:31:22 +02:00
Gustav Lund da8fe2f31d Expose the animation pos to the user for AnimationNodes in AnimationTrees 2018-05-17 09:15:47 +02:00
Mariano Javier Suligoy ba134d44b8
Merge pull request #15909 from authenticate/tilemap_fix
TileMap Navigation Fixes
2018-05-16 20:22:19 -03:00
Rémi Verschelde 2cf36651b9
Merge pull request #18814 from PJB3005/18-05-12-imagetexture-load-error
ImageTexture.load returns an error code.
2018-05-16 23:23:08 +02:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Rémi Verschelde 93c4274941
Merge pull request #18928 from BastiaanOlij/fix_viewport_flags
Store flags so it isn't lost when viewport isn't setup yet
2018-05-16 15:11:20 +02:00
Bastiaan Olij 0fc4f22522 Store flags so it isn't lost when viewport isn't setup yet 2018-05-16 22:19:45 +10:00
Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Juan Linietsky 031a445368 Add note about color picker deferred initialization 2018-05-16 08:04:46 -03:00
Juan Linietsky 66dc73f3ca
Merge pull request #18922 from volzhs/fix-segfault
Fix segfault at quiting editor
2018-05-16 08:02:09 -03:00
Rémi Verschelde b49cb7d879
Merge pull request #18917 from ReyAnthony/master
Fix Camera2D drag margin property is affected by zoom property #18912
2018-05-16 11:06:01 +02:00
volzhs e639db0529 Fix segfault at quiting editor 2018-05-16 16:54:04 +09:00
Rémi Verschelde 69cafb6044
Merge pull request #18910 from PJB3005/18-05-15-fix-textedit-param
Fix missing registration for new param of TextEdit::cursor_set_line.
2018-05-16 02:38:21 +02:00
Rémi Verschelde 6f4a90592f
Merge pull request #18909 from ianb96/getcharwidthfix
fix get_char_width for non-latin characters
2018-05-16 02:32:40 +02:00
James 69ee7945d7 Fixing a bug where tilemap navigation would not be accurate after a tilemap exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame. 2018-05-15 20:14:37 -04:00
Anthony Rey c8a42f98cc Fix Camera2D drag margin property is affected by zoom property #18912 2018-05-16 01:53:38 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Pieter-Jan Briers 0f303c9f43 Fix missing registration for new param of TextEdit::cursor_set_line.
This caused Mono glue gen to fail and other bugs to appear
(such as in Visual Script)
2018-05-15 21:53:42 +02:00
ianb96 ce434bca82 fix get_char_width for non-latin characters 2018-05-15 15:32:09 -04:00
Ian e1fff4bc09 TextEdit word wrap 2018-05-14 16:17:48 -04:00
Pieter-Jan Briers 622a754584 ImageTexture.load returns an error code. 2018-05-14 19:11:41 +02:00
Ruslan Mustakov d5a0b5f35b Ceil char width within Label instead of Font
Some classes use Font::get_char_size directly and not only for
autowrapping. RichTextLabel is one such example. So this commit
reverts aa8561d (PR #17504) and instead ceils character width within
Label. This makes sure Label autowraps correctly while not affecting
other Font clients.

Fixes #18835.
2018-05-14 20:32:14 +07:00
Rémi Verschelde aba499965c
Merge pull request #18851 from groud/fix_animatedsprite
Updates frame timeout when changing speed scale
2018-05-14 08:30:22 +02:00
Rémi Verschelde dd2aba021c
Merge pull request #18853 from YeldhamDev/gui_cppcheck_fixes
Fixed some warnings found with Cppcheck
2018-05-14 07:39:54 +02:00
Rémi Verschelde e036eb648b
Merge pull request #18782 from toger5/fix_no_a_input_script_editor_osx
fixed 'A' input not registered in osx script editor
2018-05-14 07:24:34 +02:00
Michael Alexsander Silva Dias 7f72d6476b Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
groud d7f25f7adb Updates frame timeout when changing speed scale 2018-05-13 23:29:06 +02:00
Hein-Pieter van Braam 3cfb9df325
Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
Hein-Pieter van Braam 24dbe5e310
Merge pull request #17367 from ShyRed/audio_playing_
Use fake audio playing property in editor
2018-05-13 21:35:44 +02:00
Juan Linietsky dc7060973c
Merge pull request #18764 from AndreaCatania/rag
Improved API to active / deactive ragdoll
2018-05-13 15:34:48 -03:00
Hugo Locurcio 814989e106
Add support for bilinear bars in TextureProgress
These bars will extend from the center to the left and right of
the node, or from the center to the top and bottom of the node
depending on the option selected.

The Clockwise and Counter Clockwise mode will expand the progress
bar both ways in a circular fashion.
2018-05-12 10:23:06 +02:00
Ruslan Mustakov f34ea810fe Update oversampling of outlines after window size change
Fixes #18774.
2018-05-11 13:59:56 +07:00
toger5 d927e972d1 fixed a input not registered in osx script editor 2018-05-11 04:30:05 +02:00
AndreaCatania 5f66734d2d Implemented physics material
Hidden a function

Fixed travis static check
2018-05-11 03:23:09 +02:00
Andrea Catania 5a0119f9e2 Improved API to active / deactive ragdoll 2018-05-10 21:05:00 +02:00
Gabriel Gavilan b0069bb118 Apply viewport scale to selection update methods. Changed to propper fix sugested by reduz 2018-05-09 20:37:50 +02:00
Charly Mourglia b09e0454bb Consider TextEdit paste operation complex.
Not considering a paste operation as a complex one ends up
adding an unneeded extra step when pasting over a selection.

This fixes issue #18325
2018-05-09 14:07:06 +02:00
Deluvi 215150cfbf get_word_at_pos considers simple and double quotes
When using the get_word_at_pos function in TextEdit, the function would
return a full string only if this string is surrounded by double quotes
and not by simple quotes.

With this fix, get_word_at_pos will return the full string, whether be a
string surrounded by simple or double quotes.

Fixes #17437
2018-05-09 08:33:57 +02:00
Marcelo Fernandez e64bbcc429 Fix some enums missing its bind 2018-05-08 21:14:31 -03:00
Max Hilbrunner e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Webster Sheets 4b545e3105 Fix AtlasTexture usage in Sprite3D.
Changes as requested in b484d5c.
2018-05-08 11:22:56 -04:00
Guilherme Silva d63cc11bee Change from "search dialog" to "search bar" on help screen 2018-05-08 12:19:32 +00:00
Juan Linietsky aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
Fix particle animation controls
2018-05-08 11:34:34 -03:00
Rémi Verschelde 9dbfe5dc61
Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
Juan Linietsky 47db64ac00
Merge pull request #15258 from RyanStein/bugfix-15241
Use exact positioning for the ItemList::get_tooltip method.
2018-05-08 10:36:22 -03:00
Juan Linietsky d5c3fc1522
Merge pull request #15119 from poke1024/visible-subwindows
More efficient subwindow handling
2018-05-08 09:49:34 -03:00
Juan Linietsky c54ac6a15d
Merge pull request #15074 from PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08 09:40:44 -03:00
Ruslan Mustakov 863dd9aa46 Always emit dynamic font change in update_oversampling
Fixes #15787.

The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Fabio Alessandrelli 234914c42c Rename multiplayer_api to just multiplayer.
Only the class name retain the MultiplayerAPI name
2018-05-08 10:51:04 +02:00
Rémi Verschelde de9683b605
Merge pull request #17559 from simedis/joint_motors
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Rémi Verschelde d7d20b70af
Merge pull request #18619 from mateusak/master
Add more flexibility to 3X3 autotiles
2018-05-08 08:57:44 +02:00
Ruslan Mustakov 5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Max Hilbrunner 6e8e401359
Merge pull request #18701 from GodotExplorer/fix-#18685
Fix double free for drag preview control in viewport
2018-05-08 08:17:24 +02:00
Max Hilbrunner b808798772
Merge pull request #18700 from GodotExplorer/fix-#18686
Add default paramater value for OptionButton::add_icon_item
2018-05-08 08:15:59 +02:00
Geequlim 56c2463f8c Fix double free for drag preview control in viewport 2018-05-08 13:52:38 +08:00
Geequlim 9ee8ddcd8d Add default paramater value for OptionButton::add_icon_item 2018-05-08 13:40:52 +08:00
Rémi Verschelde 64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
Max Hilbrunner bdad359d99
Merge pull request #18453 from groud/add_speed_factor
Adds a speed factor to AnimatedSprite
2018-05-08 07:13:37 +02:00
Juan Linietsky 9b1fdad035
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Allow use of frames in sprites with texture region enabled.
2018-05-07 20:38:12 -03:00
Juan Linietsky 7b85c9d0ea
Merge pull request #17295 from eon-s/instance-placeholder
Make InstancePlaceholder more flexible by allowing to instance without removing it.
2018-05-07 20:23:34 -03:00
Juan Linietsky 9f2d54cd68 Added a simpler way to flip faces, closes #17373 and closes #17369 2018-05-07 18:55:05 -03:00
Juan Linietsky 7811156c4f
Merge pull request #17451 from Goutte/feat-base-button-mask
Allow configuration of which mouse buttons the BaseButton responds to
2018-05-07 18:24:17 -03:00
Juan Linietsky 7175a7f025
Merge pull request #17504 from endragor/fix-oversampling-autowrap
Ceil dynamic font glyph size
2018-05-07 18:21:11 -03:00
Juan Linietsky 7b065a59fa
Merge pull request #15911 from Zephilinox/ready_signal
Add ready signal to Node
2018-05-07 17:56:10 -03:00
Juan Linietsky 2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky 6d46f73ec3
Merge pull request #11973 from AndreaCatania/ragdoll
Ragdoll - Physical bone node
2018-05-07 16:12:27 -03:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky dff3a2f378
Merge pull request #18003 from sherjilozair/patch_macosx_shortcuts
Add additional macos shortcuts for going to start/end of line
2018-05-07 15:59:22 -03:00
Juan Linietsky b484d5c2d8
Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." 2018-05-07 15:44:27 -03:00
groud 89fe7e2f92 Adds a speed factor to AnimatedSprite 2018-05-07 18:53:06 +02:00
Michael Alexsander Silva Dias 863eb0e1e0 Added "play_backwards" to the list o functions to autocomplete. 2018-05-07 12:28:55 -03:00
Max Hilbrunner fb4e9526e8
Merge pull request #18122 from olivergs/wip/rtl-content-height
RichTextLabel, doc: Added new method to get total content height
2018-05-07 14:53:43 +02:00
Juan Linietsky 35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Max Hilbrunner e15305721d
Merge pull request #18454 from KidRigger/working_timer
Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Max Hilbrunner fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
mateusak ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Rémi Verschelde 0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
Max Hilbrunner f9733b5cee
Merge pull request #18397 from KidRigger/working_te
Support of CMD+Backspace and CMD+Delete on MacOS.
2018-05-04 11:19:09 +02:00
Rémi Verschelde 6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Juan Linietsky b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde 430e45c84a
Merge pull request #16359 from Noshyaar/convert
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Rémi Verschelde 76cc12d916
Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual
Fix for ARVRCamera::project_local_ray_normal not getting called.
2018-05-03 21:06:59 +02:00
Brian Richardson 680a5cbb0b Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
Unknown 4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Rémi Verschelde b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Rémi Verschelde 75ff86f8f5
Merge pull request #18566 from robfram/fix-lineedit-18184
Fix placeholders position in `LineEdit` when editing inside the Editor
2018-05-02 22:36:24 +02:00
Rémi Verschelde 741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
robfram c17de1f70f Fix placeholders position in `LineEdit` when editing inside the Editor
Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.

Fix #18184.
2018-05-02 21:15:46 +02:00
volzhs 6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Juan Linietsky 4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Rémi Verschelde 18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
danilo2205 2224975e7e Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D 2018-05-01 18:24:41 -03:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Rémi Verschelde b6a7c5693f
Merge pull request #16977 from SASUPERNOVA/master
Created a new function named get_element in GridContainer. This funct…
2018-05-01 16:32:30 +02:00
Zumo ef74954e66 Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-05-01 12:19:15 +02:00
Rémi Verschelde 8852ca1455 Fix Node2D::global_scale's PropertyInfo type
Was missed in #18391.
2018-05-01 10:46:08 +02:00
Rémi Verschelde 204de5e6dc
Merge pull request #18348 from rfht/master
fix clang6 assignment error
2018-05-01 09:31:29 +02:00
Rémi Verschelde 7663d65a10
Merge pull request #18382 from groud/fix_gridcontainer_children_visibility
Fix GridContainer's children visibility breaking the layout
2018-05-01 08:47:41 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner 613a8bee41
Merge pull request #18370 from KidRigger/master
Adds support for CMD+Left and CMD+Right on MacOS
2018-04-30 19:02:20 +02:00
Max Hilbrunner f1bbb59653
Merge pull request #18489 from Calinou/tweak-property-hint-ranges
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30 18:19:09 +02:00
Hugo Locurcio c118a0ee5e
Make the LineEdit "secret" character customizable 2018-04-30 02:25:17 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Bastiaan Olij 1ee40206d4 added custom aabb to primitives 2018-04-29 15:06:18 +10:00
Hugo Locurcio 0eb2f6c223
Tweak the property hint ranges of caret blink and line length guideline
This allows for more precise adjustments.
2018-04-28 19:13:30 +02:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
sersoong 21eac24af1 Fixed stylebox crash 2018-04-27 17:30:28 +08:00
Anish f714637e58 Allows setting the Timer wait_time in start method.
Allows shortening the two line method of Timer.set_wait_time
followed by Timer.start set wait_time as a parameter to
Timer.start. Also modifies the class documentation.

Fixes: #18107
2018-04-27 01:17:20 +05:30
Anish 515f2200fb Support of CMD+Backspace and CMD+Delete on MacOS.
Adds support for CMD+Backspace, to delete all text
before the cursor in the line and CMD+Delete to delete
all text after the cursor in line following the typical
MacOS text editing workflow

Fixes: #18059
2018-04-24 18:53:04 +05:30
Ruslan Mustakov 8619b0d280 Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
groud c3f982156d Fix GridContainer's children visibility breaking the layout 2018-04-23 20:00:06 +02:00
Anish a126876cc8 Adds support for CMD+Left and CMD+Right on MacOS
CMD+Left and CMD+Right are hotkeys used on MacOS for
moving cursor to start and end of the text, respectively.
They are now supported, alongside ALT+key.

Fixes: #17631
2018-04-23 16:09:20 +05:30
JFonS aeda5dccfe Fix particle animation controls 2018-04-23 11:14:16 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
thfrwn f48ff4dc64 fix clang6 assignment error 2018-04-21 22:26:43 -07:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
sersoong a1cfc89108 Fixed context menu TTR bugs 2018-04-19 15:31:38 +08:00
Rémi Verschelde 3b1ea51e40
Merge pull request #18172 from Chaosus/fix_notification
Prevent visibility notification from being called twice in object creation
2018-04-18 16:35:38 +02:00
Rémi Verschelde 67cf812e45
Merge pull request #18161 from flashyincceo/fixing-bug-#18128
Add popup_closed signal for ColorPickerButton
2018-04-18 15:09:57 +02:00
Rémi Verschelde 3018132244
Merge pull request #18204 from tagcup/quat_scale
Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
Rémi Verschelde a6a0495829
Merge pull request #18230 from volzhs/fix-image-error
Fix index out of size error on Image
2018-04-18 13:26:03 +02:00
volzhs d77ffa3e97 Ability to change path color with self modulate
Fix #18164
2018-04-17 15:06:15 +09:00
volzhs 3ecf8eef37 Fix error spam with Sprite has compressed texture
Fix #18177
2018-04-16 21:53:54 +09:00
volzhs af0d547c02 Fix index out of size error on Image
Fix #18229
2018-04-16 21:15:31 +09:00
SASUPERNOVA d8d329883e Updated fork to match current version of Godot. 2018-04-15 14:53:28 +03:00
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
ShyRed cbcb96ae85 ItemList selection: Check against item count
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-14 14:36:53 +02:00
Peter Folkins 3f837a623f Add popup_closed signal for ColorPickerButton
Fixes #17688
2018-04-13 15:55:10 -05:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Chaosus d42b17607e Prevent visibility notification been called twice in object creation 2018-04-13 15:28:38 +03:00