Sergey Minakov
5d1284204d
iOS: port ARC support
2020-10-06 00:23:25 +03:00
Sergey Minakov
2bdfec2418
iOS: Refactor platform code
...
Change project structure to be more like 4.0
Refactor and remove old code as followup after deprecations fix
2020-10-06 00:23:09 +03:00
Rémi Verschelde
014147e511
Merge pull request #40557 from PoqXert/game-center
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iOS Game Center improvements
2020-10-02 10:58:14 +02:00
Poq Xert
ea5833fc4c
iOS GameCenter: Add authenticate method
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And no longer connect automatically.
2020-10-02 01:20:11 +10:00
Sergey Minakov
3386fac02c
iOS: fix deprecations
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Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
7c9f7452f4
Style: Format code with clang-format 6.0.1
2018-07-18 16:27:03 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
5bc44fe000
Merge pull request #12252 from MednauN/master
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iOS GameCenter fixes
2017-10-20 21:37:14 +02:00
sersoong
771b742047
update GKScore init function
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(cherry picked from commit 5ed8826dd0
)
2017-10-20 13:01:07 +02:00
Evgeny Zuev
fe02180feb
Fix iOS GameCenter connection flow
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Add method for secure authentication to GameCenter
2017-10-20 16:24:52 +07:00
Ruslan Mustakov
c8191d04c9
Fix returning Game Center player ID
2017-10-04 17:18:09 +07:00
Ruslan Mustakov
a84093559c
Return player ID after connecting to Game Center
2017-09-20 11:48:10 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
3fd10ff6f0
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:44:52 +02:00
BastiaanOlij
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
BastiaanOlij
3a02df7739
Working on compile issues for iOS
2017-01-16 23:14:13 +11:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Aren Villanueva
e68c2c6c2a
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
Aren Villanueva
402c24ec8b
iOS compile fixes.
2015-11-16 11:10:07 +11:00
romulox_x
95cd9b1ad5
added response event for game center overlay closing
2015-05-23 23:22:20 -07:00
romulox_x
94638e7bfe
added data to descriptions dictionary that was missing. Made the elements that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23 19:04:02 -07:00
romulox_x
93e797f164
Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-23 03:17:52 -07:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00