Commit Graph

43921 Commits

Author SHA1 Message Date
smix8 caceceab08 Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-27 19:35:00 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Marcel Admiraal d0cb299f04 Only use Android fullscreen theme for splash screen 2022-05-27 16:54:44 +02:00
George Marques 328aadc0ef
GDScript: Fix stack overflow when using multiple `await` 2022-05-27 09:31:37 -03:00
Rémi Verschelde 8a21f7231f
Merge pull request #61441 from clayjohn/rd-dependency
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-27 10:22:09 +02:00
Rémi Verschelde 92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
Rémi Verschelde b60c78ab72
Merge pull request #61437 from monkeyman192/hide_invisble_lines
Check visibility of items before drawing their relationship lines
2022-05-27 10:19:17 +02:00
m3g4d1v3r ee89c65b11 Add nullptr handling of argument pointer in Tree::scroll_to_item 2022-05-26 23:56:52 -03:00
FireForge eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
Rémi Verschelde 9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00
Rémi Verschelde 155c6e909a
Merge pull request #61429 from KoBeWi/texturegion
Improve TextureRegionEditor
2022-05-26 22:34:30 +02:00
Yuri Rubinsky 6b9f6823c4
Merge pull request #61432 from Chaosus/fix_material_free_errors
Fix errors when materials attached to 3d object are not freed
2022-05-26 22:07:30 +03:00
kobewi e748fc1a11 Improve TextureRegionEditor 2022-05-26 20:54:45 +02:00
Hugo Locurcio 93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.

Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).

Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).

White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.

No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
kobewi a1899111be Use Spatial shader as default for Mesh 2022-05-26 20:46:17 +02:00
clayjohn 7b71545652 Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
monkeyman192 d4aa6e5366 Check visibility of items before drawing their relationship lines 2022-05-26 23:25:42 +10:00
Rémi Verschelde 2e8862887c
Merge pull request #61434 from nathanfranke/tree-item-edited
tree: do not pass custom click to item edited
2022-05-26 13:29:15 +02:00
Rémi Verschelde 69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
Improve StyleBox preview
2022-05-26 13:28:36 +02:00
Nathan Franke 2d14164bca
tree: always emit item_edited 2022-05-26 05:12:57 -05:00
reduz b4c6900123 Improve StyleBox preview
* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
Yuri Rubinsky 8f57d9519e Fix errors when materials attached to 3d object are not freed 2022-05-26 09:42:59 +03:00
Rémi Verschelde 08e540a2ac
Merge pull request #61426 from clayjohn/GLES3-ninepatch 2022-05-26 02:23:39 +02:00
FireForge a65404e6ac Add type icon to documentation page header 2022-05-25 19:18:23 -05:00
clayjohn ae64b4967c Implement NinePatchRects in GLES3 renderer 2022-05-25 16:51:40 -07:00
Rémi Verschelde 20a1b85589
Merge pull request #61425 from clayjohn/GLES3-2D 2022-05-26 01:16:52 +02:00
Rémi Verschelde ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde 0736eed747
Merge pull request #60987 from fire-forge/vertical-move
Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Rémi Verschelde af61ba63fb
Merge pull request #61400 from nathanfranke/err-fail-index
use ERR_FAIL_INDEX when preferred
2022-05-26 00:51:26 +02:00
clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend 2022-05-25 15:46:24 -07:00
Ellen Poe 220ee8d942
Merge pull request #61417 from lyuma/audio_update_panning_physics_thread
AudioStreamPlayer3D: Only call _update_panning during _physics_process.
2022-05-25 15:05:02 -07:00
Lyuma 1f02bc0e3e Only call _update_panning during _physics_process. 2022-05-25 14:14:22 -07:00
kobewi e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Nathan Franke 77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Rémi Verschelde 410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix 2022-05-25 18:38:29 +02:00
Danil Alexeev 320cf5d84c
Use blank line instead of `@desc:` for doc comments 2022-05-25 19:01:41 +03:00
SnailRhymer 3a87d1acae Make Lookup Symbol recognize assert and preload in the script editor 2022-05-25 16:41:10 +01:00
Rémi Verschelde 40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Rémi Verschelde 6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Hugo Locurcio a98e31aa3a
Add `any()` and `all()` methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde e73f9536a2
Merge pull request #61410 from akien-mga/html5-npm-audit-fix 2022-05-25 16:04:24 +02:00
Trioct bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
Rémi Verschelde 2ec379e1f9
Merge pull request #61407 from snailrhymer/lookup-fix-2
Fix lookup_code to properly handle symbols at start of assignments
2022-05-25 15:20:43 +02:00
Rémi Verschelde 6aa7449d60 HTML5: Run `npm audit fix`
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.
2022-05-25 14:56:43 +02:00
Rémi Verschelde 5f8888c445
Merge pull request #61402 from akien-mga/html5-enable-mbedtls 2022-05-25 14:51:02 +02:00
Rémi Verschelde 3ff6d794c0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25 14:19:49 +02:00