Anton Yabchinskiy
fff056bdc5
Merge branch 'libao'
2014-11-28 17:16:55 +03:00
Anton Yabchinskiy
c29239a6f9
Add missing check for AO_ENABLED in audio_driver_ao.cpp
2014-11-28 17:09:22 +03:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
...
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Anton Yabchinskiy
3e09c09915
Update the list of authors in libao driver sources
2014-11-24 15:56:02 +03:00
Anton Yabchinskiy
6bfdfa041a
Merge branch 'libao'
2014-11-22 17:55:22 +03:00
Anton Yabchinskiy
298f6be9bf
Include cstring header for memset()
2014-11-22 17:54:41 +03:00
Anton Yabchinskiy
29be6da54a
Cast samples_in to samples_out with reinterpret_cast<int16_t*>
2014-11-22 17:54:00 +03:00
Anton Yabchinskiy
4a3e240732
samples_in is an instance variable, prefix it with ad->
2014-11-22 17:52:00 +03:00
Anton Yabchinskiy
e60c41be9f
Fix syntax error in call to ao_play()
2014-11-22 17:49:51 +03:00
Anton Yabchinskiy
e696dba522
Merge branch 'libao'
2014-11-22 17:43:20 +03:00
Anton Yabchinskiy
e58731ee01
Set libao sample format to 16 bits
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Some plugins don't support 32 bit samples.
2014-11-22 17:37:27 +03:00
Anton Yabchinskiy
ba6d83f3e1
Check return value of ao_play()
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
f9db628d17
Write audio samples to libao device
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
4c8bfecc43
Change 0 to NULL for ao_open_live() and device
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It's NULL in other places.
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
3c2e35ada9
Minor code formatting fixes in ao driver
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
2f92e2a67a
Open/close libao audio device
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
9fb49e56a4
Initialize/shutdown libao
2014-11-22 13:38:11 +03:00
Anton Yabchinskiy
c26a1b9d7b
Use libao driver on X11 platform
2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
540b95f5b0
Add ao/ subdir to drivers/SCsub
2014-11-22 13:37:50 +03:00
Anton Yabchinskiy
05f6c73020
Add 'ao' build option
2014-11-22 13:37:40 +03:00
Anton Yabchinskiy
c1f62a04d7
Import sources for libao driver (unfinished, based on dummy driver)
2014-11-22 13:37:24 +03:00
Anton Yabchinskiy
7ed9a8a007
Disable X11 joystick functions also for OpenBSD
2014-11-22 13:23:38 +03:00
Anton Yabchinskiy
c7ff604164
Include string.h for memset() on OpenBSD
2014-11-22 13:23:31 +03:00
Anton Yabchinskiy
e136033e1c
Include stdlib.h for alloca() on OpenBSD
2014-11-22 13:23:22 +03:00
Anton Yabchinskiy
4a1fd94f0d
Enable ALSA only for Linux
2014-11-22 13:23:12 +03:00
Juan Linietsky
e709468bb1
missing navmesh demo and small fixes
2014-11-19 11:33:15 -03:00
Juan Linietsky
d5cb758d36
NavMesh
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-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
56b30b31e4
Merge pull request #880 from adolson/editor-shortcut-keys
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allow Alt+arrow keys to pass through editor
2014-11-13 10:02:52 -02:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
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-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17
Merge pull request #879 from DCubix/master
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GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
d02953c596
oops
2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3
missing bind
2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
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-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Juan Linietsky
c8cd5222a7
Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo
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Fix AnimationTreePlayer.node_get_input_source typo
2014-11-11 19:13:15 -02:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
72d5c2b8ca
Merge pull request #870 from Gerold31/fix-32bit-linux
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Fix compilation error on 32-bit linux
2014-11-09 09:16:32 -02:00
Gerold31
ab0974448b
Fix compilation error on 32-bit linux
2014-11-09 10:09:41 +01:00
Dana Olson
dae2f4c96f
add sane radius increment
2014-11-08 03:30:49 -05:00
Boris Egorov
1ce14e3321
Fix CppCheck 'duplicateExpression' warning
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BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky
fc676fa6f8
missing files with fixes for shower of bullets
2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d14baf6e41
Merge pull request #860 from Mavhod/patch-1
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Update cubio.gd
2014-11-04 20:38:33 -02:00
Mavhod
cdeb610a13
Update cubio.gd
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a little wrong only.
2014-11-05 04:21:03 +07:00
Juan Linietsky
0f0b21e84a
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-02 11:38:16 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
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-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
a61325661e
Merge pull request #722 from Marqin/master
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[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00