Rémi Verschelde
bd14c6406a
Merge pull request #39064 from bruvzg/gdn_packed_array_ptr
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GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
2020-05-27 12:55:17 +02:00
Rémi Verschelde
5c98de273d
Merge pull request #39066 from Xrayez/is-module-yes
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Do not rely on the existence of `config.py` while detecting modules
2020-05-27 12:54:59 +02:00
Rémi Verschelde
c10dab134a
Merge pull request #39079 from mrushyendra/exposeGetCharSize
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Expose `get_char_size()` from Font instead of BitmapFont
2020-05-27 12:53:24 +02:00
Fredia Huya-Kouadio
63286ebba4
Use compile-time constant for the size of the signal parameters
2020-05-27 03:40:26 -07:00
Rémi Verschelde
a5a7f5f73e
Merge pull request #39077 from m4gr3d/override_command_line_args
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Provide the ability to override the command line arguments
2020-05-27 11:47:42 +02:00
Maganty Rushyendra
a4413710f9
Expose `get_char_size()` from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
2020-05-27 17:28:23 +08:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
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Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
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Fix assert message when no custom message is set
2020-05-27 08:23:17 +02:00
George Marques
f29a2e2606
GDScript: Fix assert message when no custom message is set
2020-05-26 20:40:59 -03:00
Rémi Verschelde
9daee31ba9
Merge pull request #39070 from bruvzg/win7_ignore_empty_tab_driver
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Ignore invalid tablet driver name, when non are available.
2020-05-26 21:39:07 +02:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:03:45 +03:00
Andrii Doroshenko (Xrayez)
12389b3736
Do not rely on the existence of `config.py` while detecting modules
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The existence of `SCsub` is checked instead. This file is required for
all modules, and prevents the build system to leave modules without
`config.py` undetected, leading to silently ignoring the module during
compilation.
2020-05-26 18:00:30 +03:00
bruvzg
9fbc424d4c
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
2020-05-26 17:02:02 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
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(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
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And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Marcel Admiraal
a833db80d9
Update Windows GUID to SDL uid conversion.
2020-05-26 12:46:42 +01:00
Rémi Verschelde
f8005cb699
Merge pull request #28289 from aaronfranke/grid
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Dynamic infinite 3D grid
2020-05-26 13:39:53 +02:00
Rémi Verschelde
da73cd5756
Merge pull request #37088 from ThakeeNathees/color-picker-margin-bug-fix
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Fix: colorpicker margin bug fixed
2020-05-26 11:08:27 +02:00
Gustav
728c0c1e14
Fix ProjectSettings.save_custom documentation
2020-05-26 09:13:37 +02:00
Rémi Verschelde
ad34c1e544
Merge pull request #39057 from mrushyendra/mono_csharp_warning
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Update Mono C# warning to reflect latest list of platforms supported
2020-05-26 08:23:44 +02:00
Thakee Nathees
9d224ac429
colorpicker margin bug fixed
2020-05-26 08:50:29 +05:30
Maganty Rushyendra
3d03be7a56
Update Mono C# warning to reflect latest list of platforms supported
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Simple fix for #38627 . iOS (#20268 ) and HTML5 (#20270 ) removed from list of exceptions
for platforms supported in warning message.
2020-05-26 09:19:45 +08:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
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Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
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Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Rémi Verschelde
5b32bdc9f4
Merge pull request #39049 from m4gr3d/stop_ignoring_hidden_files_in_assets
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Stop ignoring hidden files and directories in the `assets` directory
2020-05-25 22:13:29 +02:00
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-05-25 21:55:03 +02:00
Fredia Huya-Kouadio
bf76d2afcf
Stop ignoring hidden files and directories in the `assets` directory
2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio
e7e736c03b
Fix parameters passing when emitting signal
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The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer
abd66c1bb0
Perform a clean Gradle build if android plugins changed
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Fixes #38986
2020-05-25 19:18:02 +02:00
Rémi Verschelde
2709ddb163
Merge pull request #39045 from akien-mga/projectsettings-setup-docs
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Improve documentation of ProjectSettings::setup
2020-05-25 18:09:05 +02:00
Rémi Verschelde
0183bfbb0f
Improve documentation of ProjectSettings::setup
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Subsequent PRs adding and fixing support for bundled PCKs
did not update the documentation /o\
2020-05-25 17:50:36 +02:00
Swarnim Arun
5c48631509
Fix crashing of VisualScript due to...
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Attempting to move the function node to another function whose data connection is a dependency of the node the specific node being moved to a different function during changes to sequence connections.
By skipping, if the from_node is a function_node during the data connection dependencies scan.
Should fix #37991
2020-05-25 19:49:57 +05:30
Rémi Verschelde
bfac9b3538
Merge pull request #39015 from ThakeeNathees/dict-key-autocomplete-regression-fix
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regression: dictionary key no autocomplete fix
2020-05-25 15:58:08 +02:00
Rémi Verschelde
ab3d7f29a8
Merge pull request #39037 from Faless/js/audio_latency
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Fix JS audioContext parameters.
2020-05-25 15:51:42 +02:00
Fabio Alessandrelli
57bdb4cc35
Fix JS audioContext parameters.
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Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde
78f554a839
Merge pull request #36922 from Xrayez/modules-search-path
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Add `custom_modules` build option to compile external, user-defined C++ modules
2020-05-25 15:02:09 +02:00
Andrii Doroshenko (Xrayez)
a96f0e98d7
Add `custom_modules` build option to compile external user modules
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This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.
```
scons platform=x11 tools=yes custom_modules="../project/modules"
```
Features:
- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.
Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.
Also fixed doctool bug mixing absolute and relative paths respectively.
Implementation details:
- `env.module_list` is a dictionary now, which holds both module name as
key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
split into `detect_modules` which collects a list of available modules
and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
or absolute paths respectively. `custom_modules` scons converter
ensures that the path is absolute even if relative path is supplied,
including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
that there's no need to change include paths in cases where custom
modules are included as dependencies in other modules.
2020-05-25 15:33:32 +03:00
Rémi Verschelde
fee9742b59
Fix build after merge of #37235
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It used APIs that were changed after the PR was last rebased.
2020-05-25 13:10:34 +02:00
Rémi Verschelde
aea1a0e983
Merge pull request #37235 from Calinou/improve-editor-feature-profiles
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Improve the editor feature profiles UX
2020-05-25 12:56:33 +02:00
Rémi Verschelde
a55a97119b
Merge pull request #38887 from AndreaCatania/oahash_imp
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OAHashMap crash fix and copy feature.
2020-05-25 11:55:06 +02:00
Rémi Verschelde
6adc1830cb
Merge pull request #39023 from KoBeWi/reinventing_the_wheel
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Reverse mouse wheel in animation track editor
2020-05-25 11:36:56 +02:00
Rémi Verschelde
79209a856c
Merge pull request #38262 from Xrayez/resurrect-issues
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Bring back and improve comments clarifying the new bug report template
2020-05-25 11:35:07 +02:00
Andrea Catania
094a05d44e
- Make sure it's impossible to initialize an OAHashMap with 0 capacity (would cause division by 0)
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- Added possibility to copy an OAHashMap
- Added unit tests
This code is generously donated by IMVU.
2020-05-25 11:18:02 +02:00
Fabio Alessandrelli
e7b11cc2aa
Merge pull request #38978 from nekomatata/remote-inspector-res-preview
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Fix resource preview in remote inspector
2020-05-25 08:33:21 +02:00
Rémi Verschelde
34d7e30798
Merge pull request #39019 from Calinou/add-issue-template-config
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Add configuration for GitHub issue templates
2020-05-25 08:22:03 +02:00
Tomasz Chabora
f4c6bb568e
Reverse mouse wheel in animation track editor
2020-05-25 01:30:05 +02:00
Hugo Locurcio
f502fa207a
Add configuration for GitHub issue templates
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This adds a few links on the issue creation page and disallows
creating blank issues (since all issues must follow the bug report
template).
2020-05-24 23:26:04 +02:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00