K. S. Ernest (iFire) Lee
48001d9cb9
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
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Fix Static & Rigid body generation on mesh import.
2021-08-05 13:00:14 -04:00
K. S. Ernest (iFire) Lee
6fa7cf1380
Reset baking should not spam on lack of animation players.
2021-08-05 09:14:27 -07:00
Rémi Verschelde
dcf2a62b05
Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling
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Fixed gizmo forced implicit normalization and inconsistent rotation
2021-08-05 16:42:33 +02:00
Rémi Verschelde
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
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Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
Rémi Verschelde
342a0d45cf
Merge pull request #51250 from LightningAA/minor_view_rotation_gizmo_improvements-4.0
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Minor visual improvements to the view rotation gizmo
2021-08-05 14:59:37 +02:00
Rémi Verschelde
9e5ebce1d9
Merge pull request #50707 from SirQuartz/patch-26
2021-08-05 13:50:42 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename `shortcut` property to `event`
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Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
Yuri Sizov
bf2839ea3e
Add theme item descriptions to the online documentation
2021-08-04 22:27:10 +03:00
Lightning_A
37b943be42
Minor improvements to the view rotation gizmo
2021-08-04 13:19:17 -06:00
Yuri Sizov
b27989ff67
Improve user communications in the theme editor
2021-08-04 18:26:36 +03:00
Haoyu Qiu
b38f528082
Disable save button when Inspector is not editing anything
2021-08-04 15:03:10 +08:00
Yuri Sizov
d3e413c659
Fix the editor theme application for the Mono build log
2021-08-03 22:13:32 +03:00
Haoyu Qiu
04ad838e2c
Fix various i18n failures
2021-08-03 23:53:36 +08:00
Hugo Locurcio
a97c5b50db
Change the editor update spinner color when updating continuously
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Updating continuously should only be enabled for troubleshooting
purposes, as it uses a lot of CPU/GPU power.
The update spinner is now displayed in red when the Update Continuously
editor setting is enabled.
2021-08-03 17:29:40 +02:00
Fabio Alessandrelli
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
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Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Yuri Sizov
decd548223
Cache EditorResourcePicker's allowed types
2021-08-03 16:52:12 +03:00
Rémi Verschelde
74f5513d21
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.4 release.
(cherry picked from commit 92bafdcafb
)
2021-08-03 11:07:47 +02:00
Rémi Verschelde
f618e7cf06
i18n: Sync translations with Weblate
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Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.
(cherry picked from commit dec840452d
)
2021-08-03 11:07:40 +02:00
Rémi Verschelde
57a5186b08
Merge pull request #51006 from foxydevloper/drag-drop-naming
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Name nodes added when drag & dropping an image by `name_casing`
2021-08-03 09:38:03 +02:00
Rémi Verschelde
a7f24080a2
Merge pull request #51118 from SirQuartz/patch-39
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Make the "View" menu in the 3D viewport stay open when selecting a checkbox
2021-08-03 09:35:17 +02:00
Yuri Roubinsky
a34a91a30b
Added more input/output built-ins to visual shaders
2021-08-03 09:32:40 +03:00
Rémi Verschelde
a6374c6675
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
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Removes EmitParticle node from the start functions in visual shader
2021-08-03 08:14:15 +02:00
Silc 'Tokage' Renew
4822499d70
Fixed gizmo forced uniform scale and inconsistent rotation
2021-08-03 14:17:22 +09:00
Rémi Verschelde
c17a541650
Merge pull request #51039 from nekomatata/layer-grid-32
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Refactor layer property editor grid
2021-08-02 21:14:16 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
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Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
610fbc556a
Merge pull request #51168 from akien-mga/dependency-move-to-trash
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Dependency editor: Edit message about move to trash
2021-08-02 20:45:55 +02:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51
Makes dictionary instead of string for visual shader version
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Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Rémi Verschelde
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
Rémi Verschelde
b9d544b404
Merge pull request #51173 from RandomShaper/tidy_property_reversion
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Fix up property reversion
2021-08-02 15:47:57 +02:00
Rémi Verschelde
f20c00a935
Merge pull request #51170 from timothyqiu/spin-slider-osx
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Use Command+Drag in EditSpinSlider on macOS
2021-08-02 14:40:26 +02:00
Pedro J. Estébanez
24f2aaecc3
Fix up property reversion
2021-08-02 13:58:02 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Rémi Verschelde
33fd41472c
Merge pull request #49783 from aaronfranke/real-editor-plugins
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Use real_t in editor plugins
2021-08-02 12:50:54 +02:00
Haoyu Qiu
4404c71ca1
Use Command+Drag in EditSpinSlider on macOS
2021-08-02 18:43:43 +08:00
Rémi Verschelde
face3203be
Merge pull request #50430 from goostengine/ctrl-enter-commit
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VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:10 +02:00
Rémi Verschelde
41ed695ba2
Dependency editor: Edit message about move to trash
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Fixes #47106 .
2021-08-02 12:03:18 +02:00
Ev1lbl0w
7bccd5487e
Implemented initial DAP support
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Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Aaron Franke
dbad475fc7
Use real_t in editor plugins
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Also use const more often and delete dead code in CanvasItemEditor
2021-08-01 21:48:34 -05:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
Paulb23
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
Rémi Verschelde
f06d201bb7
Merge pull request #51139 from Chaosus/fix_canvasitem_drag_warning
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Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01 13:15:02 +02:00
Paulb23
dd5a37f556
Move symbol lookup into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
8f900ac178
Move line length guidelines into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e
Move brace matching into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00
Yuri Roubinsky
bb5729fd35
Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01 13:01:46 +03:00
Yuri Roubinsky
c86aa2a705
Fix crash on doc dragging in script list panel
2021-08-01 12:20:11 +03:00
Rémi Verschelde
536f6a1472
Merge pull request #51124 from YeldhamDev/local_editor_dup_fix
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Fix being able to add duplicate files in the Localization editor
2021-08-01 10:14:11 +02:00
Michael Alexsander
fb07cc8832
Fix being able to add duplicate files in the Localization editor
2021-07-31 19:35:46 -03:00
Nicholas Huelin
3ffd75107d
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
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This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.
2021-07-31 16:33:38 -04:00
Rémi Verschelde
007b877cb7
Merge pull request #51114 from pycbouh/editor-fix-audio-bus-colors
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Fix theming in the audio bus editor
2021-07-31 22:13:21 +02:00
Rémi Verschelde
20fa3ec093
Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in
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Put multiple colons back into translated strings
2021-07-31 22:05:43 +02:00
Yuri Sizov
4013d03c45
Fix theming in the audio bus editor
2021-07-31 22:14:14 +03:00
Yuri Sizov
969ba687ef
Put multiple colons back into translated strings
2021-07-31 20:08:07 +03:00
Haoyu Qiu
284c6c81eb
Make action names translatable
2021-07-31 22:19:51 +08:00
Rémi Verschelde
20d46c5b9e
Merge pull request #46270 from RandomShaper/fix_can_reset
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Rationalize property reversion
2021-07-31 14:13:24 +02:00
Rémi Verschelde
a35b4bf3ea
Merge pull request #51057 from V-Sekai/bake-reset-anim
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Bake RESET animation.
2021-07-30 23:35:27 +02:00
Pedro J. Estébanez
db9e3f257f
Rationalize property reversion
2021-07-30 22:36:55 +02:00
Nicholas Huelin
658b152bd8
Make "Find in Files" searches ignore directories with `.gdignore` files in them
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This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
2021-07-30 15:10:05 -04:00
Rémi Verschelde
fd0775398b
Merge pull request #51078 from nekomatata/code-editor-theme-change-optimization
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Optimize theme change in code editor
2021-07-30 20:47:31 +02:00
Rémi Verschelde
bc8a85b3e0
Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile
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Expose Vulkan's clustered and mobile backends in the project manager
2021-07-30 20:32:22 +02:00
PouleyKetchoupp
7a0c210f9b
Refactor layer property editor grid
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- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:19:50 -07:00
PouleyKetchoupp
edc858ad82
Optimize theme change in code editor
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Postpone applying the whole theme when a setting changes, to avoid
updating everything many times when the whole editor theme is changed.
2021-07-30 10:40:59 -07:00
Hugo Locurcio
d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
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Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.
Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.
The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.
This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
2021-07-30 19:36:17 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
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doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
Rémi Verschelde
92c5c46da7
Merge pull request #51041 from foxydevloper/new-resources-snake-case
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Name new resource files with `snake_case`
2021-07-30 15:44:29 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Rémi Verschelde
e95e33f251
Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus
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Highlight context menu items at the top of the 2D/3D viewports
2021-07-30 15:18:48 +02:00
Hugo Locurcio
e92297cc3d
Make the focus outline translucent for editor viewports
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This makes the focus outline less distracting on the
2D and 3D editor viewports.
2021-07-30 14:20:54 +02:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
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Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
K. S. Ernest (iFire) Lee
b742076e17
Bake RESET animation.
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Co-authored-by: MMMaellon <mmmaellon@gmail.com>
Co-authored-by: Eron <rufsketch1@gmail.com>
2021-07-30 02:00:21 -07:00
Rémi Verschelde
74aa7e26e9
Merge pull request #51011 from foxydevloper/drag-drop-root-default
2021-07-30 09:02:09 +02:00
foxydevloper
ae7a74625d
Name new resource files with `snake_case`
2021-07-29 20:53:33 -04:00
foxydevloper
f641327dcf
Make drag and drop into viewport add to root node by default
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When dragging and dropping a texture, mesh, or scene from the FileSystem into the
2D or 3D viewport, it will be added as a child of the current scene's root node.
2021-07-29 15:47:42 -04:00
Rémi Verschelde
140905df8d
Merge pull request #51024 from Chaosus/clear_processes_ids
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Clear debug process identifiers array at `stop()` to prevent invalid checking of them
2021-07-29 18:39:49 +02:00
Yuri Roubinsky
a03af773e8
Clear debug process id at `stop()` to prevent invalid checking of them
2021-07-29 19:08:15 +03:00
Haoyu Qiu
f9aad98d36
Remove colon from column titles
2021-07-29 22:01:07 +08:00
Rémi Verschelde
4cfa9bc0f1
Merge pull request #50989 from SirQuartz/patch-35
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Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29 10:04:54 +02:00
Haoyu Qiu
80e4c8626d
Hide open doc button when not inspecting anything
2021-07-29 15:07:55 +08:00
foxydevloper
07a8f0fe38
Name nodes added from drag & drop by `name_casing`
2021-07-29 00:29:24 -04:00
Nicholas Huelin
28f45e923c
Fix duplicate shortcut in TileMap Editor
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This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool.
2021-07-28 17:33:17 -04:00
Hugo Locurcio
07dbe2045a
Use bullet points in the editor instead of dashes where relevant
2021-07-28 19:40:45 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
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Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Hugo Locurcio
026aea681d
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
2021-07-28 16:04:48 +02:00
Rémi Verschelde
7f0a83c129
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
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Improve the 3D editor manipulation gizmo
2021-07-28 15:33:24 +02:00
Rémi Verschelde
9f5436c799
Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview
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Improve MeshInstance3D UV preview in the editor
2021-07-28 15:30:29 +02:00
Michael Alexsander
79fc188fc4
Multiple cosmetic fixes for embedded windows
2021-07-27 23:55:06 -03:00
Hugo Locurcio
81d2d2b41a
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27 16:45:02 +02:00
Rémi Verschelde
0f7b7bcbce
Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcut
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Add shortcut to toggle the 3D editor's camera preview
2021-07-27 13:34:10 +02:00
Rémi Verschelde
41013e4f9a
Merge pull request #50933 from JFonS/gizmo_rework_improvements
2021-07-27 13:19:46 +02:00
Rémi Verschelde
d3d24d3821
Merge pull request #50912 from Chaosus/fix_editor_3d_icon_theme_changing
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Fix icon colors in 3d editor on theme changing
2021-07-27 13:06:15 +02:00
jfons
d7b58ebc9c
Fixes to editor subgizmos
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* Fixed subgizmo editing on scaled nodes.
* Added more clarifications on the coordinate space of subgizmos.
* Given input priority to the transform gizmo over subgizmo selection.
2021-07-27 12:55:57 +02:00
K. S. Ernest (iFire) Lee
2fa4b59f99
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
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Remove the remains of ImmediateGeometry3D
2021-07-27 00:54:23 -07:00
Yuri Roubinsky
88e3d13416
Fix icon colors in 3d editor on theme changing
2021-07-26 22:50:09 +03:00
Rémi Verschelde
fab3412139
Merge pull request #50899 from akien-mga/refref
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Use Ref<T> references as iterators where relevant
2021-07-26 19:45:04 +02:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
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And const when possible.
2021-07-26 19:27:11 +02:00
SaracenOne
fbda490d0f
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
2021-07-26 17:38:48 +01:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
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Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
Rémi Verschelde
bf4dba5ff4
i18n: Sync translations with Weblate
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(cherry picked from commit c406c8512f
)
2021-07-26 16:23:31 +02:00