Commit Graph

7 Commits

Author SHA1 Message Date
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00