Rémi Verschelde
eeccab26c5
Merge pull request #48126 from akien-mga/nodepath-remove-unimplemented-get_parent
...
NodePath: Remove unimplemented `get_parent()` method
2021-04-23 13:34:39 +02:00
Rémi Verschelde
12f826da7d
NodePath: Remove unimplemented `get_parent()` method
...
Fixes #48100 .
2021-04-23 12:37:53 +02:00
Rémi Verschelde
c04681b969
Merge pull request #48098 from KoBeWi/you_never_know
...
Make randomize() use unix time instead of ticks
2021-04-23 11:45:58 +02:00
Rémi Verschelde
492b8aa9a5
Merge pull request #43330 from KoBeWi/rngesus
...
Call randomize() automatically
2021-04-23 10:17:11 +02:00
Rémi Verschelde
a3fbc0b4e5
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
2021-04-23 10:14:04 +02:00
Rémi Verschelde
bd7a92ec23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
2021-04-23 10:13:44 +02:00
rafallus
cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
...
Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
2021-04-22 23:20:58 -05:00
Fabio Alessandrelli
6cfbf36338
Merge pull request #48079 from sboron/fix-47643-remote
...
Fix Closing Running Game, still shows remote and local tabs
2021-04-23 02:59:37 +02:00
Stefan Boronczyk
7b9a9e57a7
fix stop debugger on closing game
2021-04-23 01:04:15 +02:00
Tomasz Chabora
497c3f97b2
Call randomize() automatically
2021-04-22 21:13:43 +02:00
kobewi
22efa850bd
Make randomize() use unix time too
2021-04-22 21:08:33 +02:00
Hugo Locurcio
188bd5638c
Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-22 20:07:54 +02:00
Rémi Verschelde
c7b97f077a
Merge pull request #48095 from akien-mga/safe_refcount-include-type_traits
...
Add type_traits include for `std::is_trivially_destructible`
2021-04-22 17:15:55 +02:00
Rémi Verschelde
4753b309a8
Merge pull request #48074 from akien-mga/fbx-fix-zlib-unbundling
...
fbx: Fix include for zlib that broke unbundling
2021-04-22 16:53:06 +02:00
Rémi Verschelde
3f270022d2
Merge pull request #48088 from bruvzg/icu_update_69_1
...
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:24:31 +02:00
Rémi Verschelde
3d46f28558
Add type_traits include for `std::is_trivially_destructible`
2021-04-22 16:23:55 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Rémi Verschelde
77a876c6e1
Merge pull request #48081 from bruvzg/fix_api_gen_crash
...
Fix crash on GDNative API json generator exit.
2021-04-22 09:46:43 +02:00
bruvzg
a4423c82f8
Fix crash on GDNative API json generator exit.
2021-04-22 10:24:13 +03:00
Rémi Verschelde
93b7406138
fbx: Fix include for zlib that broke unbundling
...
It's possible to link against system zlib on Linux, so we should use system paths.
2021-04-22 02:18:44 +02:00
Matheus Lima Cunha
efd27a63c1
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
Rémi Verschelde
f6d5b2f3c2
Merge pull request #48046 from BastiaanOlij/fix_reflection_probe
...
Fix reflection probe
2021-04-21 16:12:58 +02:00
Bastiaan Olij
ebf10fe736
Fix reflection probe
2021-04-21 23:42:29 +10:00
Rémi Verschelde
e271dba9cb
i18n: Sync translations with Weblate
...
(cherry picked from commit 305c364c13
)
2021-04-21 09:52:26 +02:00
Rémi Verschelde
a5bb9e7c80
Merge pull request #47772 from Calinou/doc-engine-editor-hint
...
Improve the `Engine.editor_hint` property documentation
2021-04-21 07:49:41 +02:00
Hugo Locurcio
17591fc6a1
Improve the `Engine.editor_hint` property documentation
2021-04-20 22:56:44 +02:00
Rémi Verschelde
38b25617fe
Merge pull request #48053 from bruvzg/icu_no_except
...
Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 22:35:39 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
...
Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
...
Validation layers on Android
2021-04-20 20:53:34 +02:00
bruvzg
7e557bbec6
[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 21:50:48 +03:00
Rémi Verschelde
1616055b3b
Merge pull request #47879 from SilverCreekEntertainment/add-uwp-export-project-notifier
...
Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
2021-04-20 20:07:45 +02:00
Rémi Verschelde
8a8dd9cef4
Merge pull request #47896 from Calinou/videoplayer-stream-position-warning
...
Print a warning when trying to seek in VideoPlayer
2021-04-20 20:07:13 +02:00
Rémi Verschelde
399f55751e
Merge pull request #47983 from smix8/doc_animationnodetimeseek
...
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20 20:05:08 +02:00
Rémi Verschelde
0c995a9790
Merge pull request #47976 from RoniPerson/patch-4
...
changed description of `merge_polygons`
2021-04-20 20:04:13 +02:00
Rémi Verschelde
d85fa25318
Merge pull request #47953 from Calinou/doc-astar-thread-safety
...
Document `AStar.get_point_path()` not being thread-safe
2021-04-20 20:03:24 +02:00
Rémi Verschelde
7879e0494b
Merge pull request #48048 from kleonc/project_settings_add_property_type_fix
...
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values
2021-04-20 20:00:59 +02:00
kleonc
f8f12d0564
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
2021-04-20 18:50:36 +02:00
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
...
Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
...
Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
...
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
...
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Rémi Verschelde
68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
...
Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
smix8
a491071c24
Fix broken NavigationAgent2D collision avoidance callbacks
...
Fix broken NavigationAgent2D collision avoidance callbacks
2021-04-20 01:56:04 +02:00
smix8
15bf337474
Fix broken NavigationAgent3D collision avoidance callback
...
Fix broken NavigationAgent3D collision avoidance callback
2021-04-19 23:48:28 +02:00
Rémi Verschelde
f817e7fb0a
Merge pull request #47343 from reduz/editor-import-multithreaded
...
Use multiple threads to import resources.
2021-04-19 21:15:44 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
...
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio
5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
...
This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
...
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00