Commit Graph

1536 Commits

Author SHA1 Message Date
Bastiaan Olij
0b4b477674 Remapped ACTIVE to shader_active, now works 2018-12-01 21:10:04 +11:00
Rémi Verschelde
a741f83811
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28 16:21:59 +01:00
Rémi Verschelde
c7dd58a4d5
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
2018-11-28 15:10:28 +01:00
Rémi Verschelde
06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Rémi Verschelde
b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause
93bed8cf57 Check for WebGL RGTC extension 2018-11-28 11:12:26 +01:00
Aaron Franke
cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky
af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Juan Linietsky
f2ae14f309 Attempt to avoid breaking people's workflows on the change from 8ba0d513fa 2018-11-27 18:13:36 -03:00
Juan Linietsky
e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 2018-11-27 18:05:20 -03:00
khairul169
797bcfd44d GLES2: clear color on scene render 2018-11-27 01:47:34 +07:00
Marcelo Fernandez
b33464d1ae Fix possible error when switching audio devices with PulseAudio 2018-11-25 14:57:31 -03:00
David Sichma
1a7d1d88f8 Fixed black artifacts on SpatialMaterial [GLES2] 2018-11-24 16:51:32 +01:00
Rémi Verschelde
c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3.
2018-11-23 21:19:59 +01:00
Juan Linietsky
a397d3a46a Avoid voxel cone trace from going full 180 degrees, fixes #20716 2018-11-23 08:42:35 -03:00
Juan Linietsky
8ba0d513fa Added missing path verification on Unix, closes #20762 2018-11-22 23:21:03 -03:00
Juan Linietsky
631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
Juan Linietsky
f150c5b4a0 Clean up code to make intention clear, fixes #20361 2018-11-21 22:32:05 -03:00
Juan Linietsky
78624ad22c Ensure double sided normalmaps work, fixes #23760 2018-11-21 08:48:33 -03:00
Rémi Verschelde
296834955f Remove debug print in RasterizerStorageGLES3 2018-11-20 07:58:26 +01:00
Juan Linietsky
78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 2018-11-19 23:41:18 -03:00
Juan Linietsky
a78b42c058 Don't post process on tiny render targets, fixes #19628 2018-11-19 22:05:55 -03:00
Juan Linietsky
d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 2018-11-19 21:41:18 -03:00
Juan Linietsky
d304228003 Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Juan Linietsky
455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Wilson E. Alvarez
f8e0051420 Removed unnecessary assignments 2018-11-17 20:40:55 -05:00
Marcelo Fernandez
dbf7cad04f Fix distorted sound with PulseAudio and uneven channels 2018-11-17 21:16:06 -03:00
Juan Linietsky
8aa38c9ad8 Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
Juan Linietsky
e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
Juan Linietsky
bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
Juan Linietsky
40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 2018-11-16 09:33:33 -03:00
JFonS
fb92c7b0fa Use hint_color when getting shader default params 2018-11-16 12:20:23 +01:00
Juan Linietsky
4d88721e62 Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky
984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
Dominique LaSalle
6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
JFonS
cbfb7bd613 Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
Rémi Verschelde
8849d3b47d
Merge pull request #22639 from tagcup/opt
Avoid some unnecessary calculations in scene.glsl.
2018-11-12 21:22:57 +01:00
Rémi Verschelde
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Juan Linietsky
3e128a6d8a Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 2018-11-10 10:52:24 -03:00
Juan Linietsky
f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 2018-11-10 10:48:18 -03:00
Rémi Verschelde
17b776e549
Merge pull request #23502 from Rubonnek/simplified-logic
Simplified boolean logic in GLES2/3 rasterizers
2018-11-05 08:31:14 +01:00
JFonS
85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.

Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Wilson E. Alvarez
e4884cfc75
Simplified boolean logic in GLES2/3 rasterizers 2018-11-04 09:14:50 +00:00