Commit Graph

24464 Commits

Author SHA1 Message Date
Rémi Verschelde 0c606b9de7
Merge pull request #33192 from SneakyFish5/update-libogg
Update libogg to upstream c8fca6b
2019-10-31 08:00:47 +01:00
Rémi Verschelde 7c98f0d3f8
Merge pull request #33189 from Calinou/configure-snap-improve-primary-step
Improve the primary line setting display in the Configure Snap dialog
2019-10-31 07:52:16 +01:00
conankzhang e72d6cf54a Add descriptions to set_initial_value and set_setting. 2019-10-30 23:39:24 -07:00
Yuri Roubinsky 1b003f3d64 Prevents shader crash on GLES2 if unsupported built-in has been used 2019-10-31 09:21:44 +03:00
conankzhang d69ed2fc55 Add descriptions to clear and copy_theme. 2019-10-30 23:04:58 -07:00
Jonathan Mannancheril 6eb8c11d32 Update libogg to upstream c8fca6b 2019-10-30 19:03:26 -05:00
Hugo Locurcio 27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde d482a1d8e8
Merge pull request #33181 from clayjohn/GLES2-MSAA-fail_gracefully
Fail framebuffer allocation gracefully for MSAA in GLES2
2019-10-30 17:12:39 +01:00
Rémi Verschelde 8570b9b0c2
Merge pull request #24329 from bruvzg/macos_pen_pressure
Add graphic tablet pen pressure/tilt support
2019-10-30 16:26:08 +01:00
clayjohn 033ae8a543 When framebuffer allocation fails for MSAA in GLES2 revert to normal without ERR_FAIL 2019-10-30 07:45:09 -07:00
bruvzg f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
Hanif Bin Ariffin f8c2b64c99 Fixed uinitialized variable in srgb_to_linear table
Old array's size was actually 255.

Fixes #33133
2019-10-30 08:34:30 -04:00
Rémi Verschelde 924db5fa58
Merge pull request #33176 from conankzhang/doc-spatial-scale
Add descriptions to scale functions.
2019-10-30 13:25:51 +01:00
Rémi Verschelde 9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde af61fe8b77
Merge pull request #32928 from Calinou/2d-editor-add-primary-grid
Add primary grid lines to the 2D editor
2019-10-30 11:29:32 +01:00
conankzhang 29844a5862 Add descriptions to scale functions. 2019-10-30 03:19:08 -07:00
Rémi Verschelde 88143b6146
Merge pull request #33164 from volzhs/set-main-scene
Add "Set as main scene" on context menu in FileSystem panel
2019-10-30 10:05:28 +01:00
Rémi Verschelde e17cf5049b
Merge pull request #33173 from conankzhang/doc-particles
Add descriptions to setting and getting draw pass meshes.
2019-10-30 10:04:43 +01:00
conankzhang 709c1bf051 Add descriptions to setting and getting draw pass meshes. 2019-10-30 01:09:26 -07:00
Rémi Verschelde 99324d9fda
Merge pull request #33168 from nekomatata/weak-ref-leak
Fixed leak in gdscript when creating empty WeakRef
2019-10-30 07:54:42 +01:00
PouleyKetchoupp bcbe5b5850 Fixed leak in gdscript when creating empty WeakRef
Fixes #33150
2019-10-29 23:53:56 +01:00
volzhs bee6b94b77 Add "Set as main scene" on context menu in FileSystem panel 2019-10-30 03:31:33 +09:00
Rémi Verschelde d749b738ad
Merge pull request #33159 from Chaosus/shader_fix2
Added check if field name in the shader is equal to builtin
2019-10-29 19:24:08 +01:00
Hugo Locurcio c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Rémi Verschelde b8daad9779 i18n: Sync translation template with current source 2019-10-29 13:57:45 +01:00
Rémi Verschelde 270bdafaeb i18n: Sync translations with Weblate 2019-10-29 13:50:36 +01:00
Yuri Roubinsky 76eb486413 Added check if field name in the shader is equal to builtin 2019-10-29 15:37:19 +03:00
Rémi Verschelde 948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde 18c46bb8e5
Merge pull request #33144 from nekomatata/inspect-remote-tool-script-2
Fixed remote inspector for tool scripts
2019-10-29 12:01:40 +01:00
Rémi Verschelde 0641acc576
Merge pull request #33147 from mikkac/33135
Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz 336e61b36a Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection 2019-10-29 11:36:09 +01:00
Rémi Verschelde f480d1c3b7
Merge pull request #33157 from nekomatata/natvis-node
Update natvis file to display Node class correctly in Visual Studio debugger
2019-10-29 11:03:50 +01:00
PouleyKetchoupp 2f511ff758 Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
Rémi Verschelde 7b28f79f94
Merge pull request #33152 from Chaosus/vs_fix
Removes translations from generated visual shader code
2019-10-29 07:55:27 +01:00
RaphaelHunter c4cea10402 fix occluders positions error under canvas_layer, close #32880 2019-10-29 14:51:58 +08:00
Yuri Roubinsky 9086e7330f Removes translations from generated visual shader code 2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
PouleyKetchoupp 3a26a0eaa7 Fixed remote inspector for tool scripts
Fixes #29506
2019-10-28 18:32:00 +01:00
Rémi Verschelde 7d710a745e
Merge pull request #32416 from bojidar-bg/32415-shared-metadata
Ensure object metadata is unique
2019-10-28 14:49:35 +01:00
Rémi Verschelde aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde 5014baf34b
Merge pull request #33130 from Chaosus/fix_shader_crash
Fix shader crash if non-boolean expression inserted into "if"
2019-10-28 08:38:46 +01:00
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde 826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde 31fc20a9c4
Merge pull request #33124 from clayjohn/GLES2-Android-MSAA-bug
Use proper MSAA texture in Android
2019-10-28 08:13:27 +01:00
Rémi Verschelde 0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
Rémi Verschelde a05d2d20ac
Merge pull request #33112 from Chaosus/fix_window_border
Fix invalid window border when toggled from fullscreen to windowed mode
2019-10-28 08:06:47 +01:00
clayjohn 7b3d098b2b Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
Yuri Roubinsky ef6161532d Fix shader crash if non-boolean expression inserted into "if" 2019-10-28 08:35:33 +03:00
clayjohn 51db564811 use proper texture in Android MSAA 2019-10-27 16:50:15 -07:00