Rémi Verschelde
0c606b9de7
Merge pull request #33192 from SneakyFish5/update-libogg
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Update libogg to upstream c8fca6b
2019-10-31 08:00:47 +01:00
Rémi Verschelde
7c98f0d3f8
Merge pull request #33189 from Calinou/configure-snap-improve-primary-step
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Improve the primary line setting display in the Configure Snap dialog
2019-10-31 07:52:16 +01:00
conankzhang
e72d6cf54a
Add descriptions to set_initial_value and set_setting.
2019-10-30 23:39:24 -07:00
Yuri Roubinsky
1b003f3d64
Prevents shader crash on GLES2 if unsupported built-in has been used
2019-10-31 09:21:44 +03:00
conankzhang
d69ed2fc55
Add descriptions to clear and copy_theme.
2019-10-30 23:04:58 -07:00
Jonathan Mannancheril
6eb8c11d32
Update libogg to upstream c8fca6b
2019-10-30 19:03:26 -05:00
Hugo Locurcio
27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
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This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde
d482a1d8e8
Merge pull request #33181 from clayjohn/GLES2-MSAA-fail_gracefully
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Fail framebuffer allocation gracefully for MSAA in GLES2
2019-10-30 17:12:39 +01:00
Rémi Verschelde
8570b9b0c2
Merge pull request #24329 from bruvzg/macos_pen_pressure
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Add graphic tablet pen pressure/tilt support
2019-10-30 16:26:08 +01:00
clayjohn
033ae8a543
When framebuffer allocation fails for MSAA in GLES2 revert to normal without ERR_FAIL
2019-10-30 07:45:09 -07:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
Hanif Bin Ariffin
f8c2b64c99
Fixed uinitialized variable in srgb_to_linear table
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Old array's size was actually 255.
Fixes #33133
2019-10-30 08:34:30 -04:00
Rémi Verschelde
924db5fa58
Merge pull request #33176 from conankzhang/doc-spatial-scale
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Add descriptions to scale functions.
2019-10-30 13:25:51 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
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Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
af61fe8b77
Merge pull request #32928 from Calinou/2d-editor-add-primary-grid
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Add primary grid lines to the 2D editor
2019-10-30 11:29:32 +01:00
conankzhang
29844a5862
Add descriptions to scale functions.
2019-10-30 03:19:08 -07:00
Rémi Verschelde
88143b6146
Merge pull request #33164 from volzhs/set-main-scene
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Add "Set as main scene" on context menu in FileSystem panel
2019-10-30 10:05:28 +01:00
Rémi Verschelde
e17cf5049b
Merge pull request #33173 from conankzhang/doc-particles
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Add descriptions to setting and getting draw pass meshes.
2019-10-30 10:04:43 +01:00
conankzhang
709c1bf051
Add descriptions to setting and getting draw pass meshes.
2019-10-30 01:09:26 -07:00
Rémi Verschelde
99324d9fda
Merge pull request #33168 from nekomatata/weak-ref-leak
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Fixed leak in gdscript when creating empty WeakRef
2019-10-30 07:54:42 +01:00
PouleyKetchoupp
bcbe5b5850
Fixed leak in gdscript when creating empty WeakRef
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Fixes #33150
2019-10-29 23:53:56 +01:00
volzhs
bee6b94b77
Add "Set as main scene" on context menu in FileSystem panel
2019-10-30 03:31:33 +09:00
Rémi Verschelde
d749b738ad
Merge pull request #33159 from Chaosus/shader_fix2
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Added check if field name in the shader is equal to builtin
2019-10-29 19:24:08 +01:00
Hugo Locurcio
c7e5dd9ef0
Add primary grid lines to the 2D editor
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A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.
This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Rémi Verschelde
b8daad9779
i18n: Sync translation template with current source
2019-10-29 13:57:45 +01:00
Rémi Verschelde
270bdafaeb
i18n: Sync translations with Weblate
2019-10-29 13:50:36 +01:00
Yuri Roubinsky
76eb486413
Added check if field name in the shader is equal to builtin
2019-10-29 15:37:19 +03:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
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Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
18c46bb8e5
Merge pull request #33144 from nekomatata/inspect-remote-tool-script-2
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Fixed remote inspector for tool scripts
2019-10-29 12:01:40 +01:00
Rémi Verschelde
0641acc576
Merge pull request #33147 from mikkac/33135
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Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz
336e61b36a
Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection
2019-10-29 11:36:09 +01:00
Rémi Verschelde
f480d1c3b7
Merge pull request #33157 from nekomatata/natvis-node
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Update natvis file to display Node class correctly in Visual Studio debugger
2019-10-29 11:03:50 +01:00
PouleyKetchoupp
2f511ff758
Update natvis file to display Node class correctly in Visual Studio debugger
2019-10-29 10:24:29 +01:00
Rémi Verschelde
7b28f79f94
Merge pull request #33152 from Chaosus/vs_fix
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Removes translations from generated visual shader code
2019-10-29 07:55:27 +01:00
RaphaelHunter
c4cea10402
fix occluders positions error under canvas_layer, close #32880
2019-10-29 14:51:58 +08:00
Yuri Roubinsky
9086e7330f
Removes translations from generated visual shader code
2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
PouleyKetchoupp
3a26a0eaa7
Fixed remote inspector for tool scripts
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Fixes #29506
2019-10-28 18:32:00 +01:00
Rémi Verschelde
7d710a745e
Merge pull request #32416 from bojidar-bg/32415-shared-metadata
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Ensure object metadata is unique
2019-10-28 14:49:35 +01:00
Rémi Verschelde
aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
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Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde
5014baf34b
Merge pull request #33130 from Chaosus/fix_shader_crash
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Fix shader crash if non-boolean expression inserted into "if"
2019-10-28 08:38:46 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
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Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde
826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
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Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde
31fc20a9c4
Merge pull request #33124 from clayjohn/GLES2-Android-MSAA-bug
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Use proper MSAA texture in Android
2019-10-28 08:13:27 +01:00
Rémi Verschelde
0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
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Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
Rémi Verschelde
a05d2d20ac
Merge pull request #33112 from Chaosus/fix_window_border
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Fix invalid window border when toggled from fullscreen to windowed mode
2019-10-28 08:06:47 +01:00
clayjohn
7b3d098b2b
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-27 23:53:52 -07:00
Yuri Roubinsky
ef6161532d
Fix shader crash if non-boolean expression inserted into "if"
2019-10-28 08:35:33 +03:00
clayjohn
51db564811
use proper texture in Android MSAA
2019-10-27 16:50:15 -07:00