Commit Graph

293 Commits

Author SHA1 Message Date
Dmitrii Maganov b6aa4840d8 Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
Dmitrii Maganov f67aa3e46d GDScript: Fix return type of constructor call for extending class 2022-12-27 23:02:12 +02:00
cdemirer bbb21c3fd5 Fix type adjustment skipped when value is considered both not hard and not variant 2022-12-25 17:11:30 +03:00
Rémi Verschelde ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
rune-scape 3228fdb88a Fix GDScript analyzer null literal 2022-12-22 06:02:34 -05:00
ocean (they/them) d93dbab054 Add MethodInfo to signal datatype 2022-12-21 22:49:51 -05:00
Aaron Franke 6590e1fd8a
Make script annotations placed before class_name and extends 2022-12-19 22:01:29 -06:00
Adam Scott 7fc814f697 Fix external enums not assignable as constants
- Add external enums test
- Rename external inner class test
- Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class
  behavior
2022-12-17 17:59:38 -05:00
Adam Scott 1bbb2b4159 Fix outer class lookup 2022-12-17 17:57:00 -05:00
Adam Scott 2fefcf7329 Fix inner class constant assignment 2022-12-17 12:03:03 -05:00
rune-scape 213c94b42f Fix enum value regression 2022-12-16 22:48:25 -05:00
Rémi Verschelde 6debf86d51
Merge pull request #69471 from rune-scape/rune-out-of-order
GDScript: Out of order member resolution
2022-12-15 07:56:23 +01:00
rune-scape 2dfc6d5b69 GDScript: Allow out of order member resolution 2022-12-14 21:44:05 -05:00
rune-scape 7d0d6aa16f GDScript: Fix cast producing null 2022-12-12 19:57:26 -05:00
rune-scape 08449ab16e Fix String type compatibility being too permissive 2022-12-12 07:27:41 -05:00
Adam Scott 65a49bad5a Fix constant base typing in extended GDScript class 2022-12-10 13:39:45 -05:00
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
rune-scape e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Dmitrii Maganov 97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
kobewi d1e4146462 Improve parent signature error 2022-12-01 15:16:16 +01:00
Adam Scott 69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
souplamp 5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them) 13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Rémi Verschelde 7eb44fa47d
Merge pull request #68125 from kleonc/range-fix-single-arg-optimized-type-mismatch
[GDScript] Fix type mismatch in optimized single arg `range`
2022-11-02 14:18:24 +01:00
kleonc c268e3a235 GDScript Fix type mismatch in optimized single arg `range` 2022-11-02 13:20:47 +01:00
Rafał Mikrut d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
clayjohn 0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rémi Verschelde 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Antonio Dell'Annunziata f81a166ab8
fix(gdscript): Infer type from preload const
When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.

Solves #63715
2022-08-07 16:09:24 +02:00
Rémi Verschelde 33258d850c
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Variant memory pools
2022-08-02 15:54:18 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict 2022-07-06 16:02:49 +02:00
Yuri Sizov f85bafaa11 Add grouping annotations for class properties in GDScript 2022-07-05 22:01:40 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer dbdf0174b4 Do error when for variable conflicts with a variable in scope 2022-07-04 12:30:39 +03:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
cdemirer a0608bd891 Fix set chain bug with jump_if_shared 2022-06-28 18:45:27 +03:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
George Marques 1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes 2022-06-15 10:37:18 -03:00
George Marques 67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques 15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank 2079e19899 Extend test_compiler to also disassemble inner classes 2022-06-12 16:30:04 -04:00
Nathan Franke 3d61246bc4
use correct error for unused bind match, suppress with underscore 2022-06-03 13:28:33 -05:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde 6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Trioct bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
George Marques 24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques 1b76a9d705
GDScript: Fix lambda captures in default argument values 2022-05-23 21:38:31 -03:00
George Marques 969f1980d2
GDScript: Fix `if` after lambda being seen as ternary 2022-05-23 21:13:25 -03:00
George Marques 0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
Rémi Verschelde e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive 2022-05-18 16:04:12 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde 9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde 505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test 2022-05-11 14:15:48 +02:00
CalebJohn 06a2d83e30 Add regression test for gdscript valid function signature
Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
cdemirer 3c5b9d1be3 Fix issues with multiple bind patterns in match statement 2022-04-04 15:47:08 +08:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
George Marques 1ebcb58e69
GDScript: Check if method signature matches the parent
To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:

1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.

There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
strank 7d48afa96d Add test cases for accessing parent elements from child class 2022-03-04 12:41:20 -05:00
cdemirer 3afe50c2fa Fix logic errors in match-statement Array & Dictionary Patterns 2022-03-02 19:05:18 +08:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde 89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes 2022-02-04 13:49:15 +01:00
George Marques ceafdf347e
GDScript: Treat enum values as int and enum types as dictionary
Since enums resolve to a dictionary at runtime, calling dictionary
methods on an enum type is a valid use case. This ensures this is true
by adding test cases. This also makes enum values be treated as ints
when used in operations.
2022-02-03 13:32:34 -03:00
George Marques b013c0d544
GDScript: Allow tests to run on release builds
- Fix compilation issues by disabling warnings on release builds. This
  also strips warnings from expected result before the comparison to
  avoid false mismatches.
- Add a `#debug-only` flag to tests. Must be the first line of the test
  script. Those won't run with release builds. Can be used for test
  cases that rely on checks only available on debug builds.
2022-02-03 13:32:33 -03:00
George Marques ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde e1706be25d
Merge pull request #57052 from KoBeWi/nosort 2022-01-23 00:27:01 +01:00
Rémi Verschelde 182a36db47
Merge pull request #55214 from Scony/fix-gdscript-crash-2
Fix GDScript parser crash on 'dollar mixed with assignment' expression
2022-01-22 20:30:54 +01:00
kobewi f056cb8ebc Don't sort printed Dictionary 2022-01-22 13:45:02 +01:00
strank 960a26f6c0 GDScript: Fix parsing default parameter values from function calls 2022-01-13 19:28:39 -05:00
bruvzg c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Rémi Verschelde 6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
George Marques fd643c903d
GDScript: Add annotation to ignore warnings 2022-01-04 09:32:43 -03:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Roubinsky 566895732c Fix shadowed global identifier warning duplication 2021-12-13 11:54:23 +03:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Pawel Lampe 1a15a3adf6 Fix GDScript parser crash on 'dollar mixed with assignment' expression
fixes #53696
2021-11-21 21:18:46 +01:00
Pawel Lampe 86c0e38e8f Fix 'unreachable-code' false-positive, fixes #55154 2021-11-21 15:53:21 +01:00
Yuri Roubinsky 3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Max Hilbrunner 626ca50676 Improve GDScript indentation error message 2021-10-28 13:01:53 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 3f888966c0
Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant
Fix inferred typed array marked as constant
2021-10-15 16:49:29 +02:00
George Marques 540821a264
GDScript: Fix inferred typed array marked as constant 2021-10-15 10:40:50 -03:00
George Marques 056a54db7b
GDScript: Properly return value with await on non-coroutine
If the keyword `await` is used without a coroutine, it should still
return the value synchronally.
2021-10-14 19:58:10 -03:00
Rémi Verschelde 472ff40f71
Merge pull request #53807 from vnen/dont-share-arrays-and-dicts 2021-10-14 20:42:22 +02:00
George Marques 4c14051b3f
Zero Dictionary and Array variants when changing type with reset
So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
George Marques bf322bacdd
Merge pull request #53726 from briansemrau/gd-outer-class
GDScript 2.0: Access outer scope classes
2021-10-14 10:12:52 -03:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Brian Semrau 0ff0f64cd4 GDScript: Access outer scope classes 2021-10-13 22:39:12 -04:00
Rémi Verschelde e4288bf728
Merge pull request #53720 from vnen/gdscript-typed-array-custom-class 2021-10-12 16:51:50 +02:00
George Marques 34288b24a6
GDScript: Fix typed array with custom classes 2021-10-12 10:41:04 -03:00
George Marques 45f546c1d8
GDScript: Make setter parameter type same as variable type 2021-10-12 09:39:23 -03:00
George Marques f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
mashumafi 575d4e00b6 Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
ZuBsPaCe 551ceb590b GDScript: Report property type errors
Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Rémi Verschelde 49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot 2021-10-07 23:37:37 +02:00
Rémi Verschelde 98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self 2021-10-06 19:48:23 +02:00
George Marques 1f55bd190c
GDScript: Allow subscript on self and object types 2021-10-06 12:01:34 -03:00
George Marques 6bdb28f5e4
GDScript: Avoid hard errors on inferred types
Since inference isn't always correct, they are now treated as unsafe
instead of errors.

This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
George Marques d6c799006a
GDScript: Make all warnings enabled in test generation
The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
kobewi 9e5fdbc79d Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
George Marques 84956fee4b
GDScript: Fix member assignment with operation
It was wrongly updating the assigned value with the result of the
operation.
2021-10-04 14:09:54 -03:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde 27d4e2f09f
Merge pull request #53216 from vnen/gdscript-builtin-type-not-id 2021-09-29 17:04:24 +02:00
George Marques 72c07708e8
GDScript: Don't allow builtin type names as identifiers 2021-09-29 11:23:16 -03:00
George Marques 991f4d8527
GDScript: Fix assignment with operation for properties 2021-09-29 10:54:16 -03:00
Rémi Verschelde 679f70c1e1
Merge pull request #52906 from vnen/gdscript-show-error-on-yield 2021-09-21 20:36:39 +02:00
Rémi Verschelde b3b4860d2e
Merge pull request #52905 from vnen/gdscript-single-line-declaration 2021-09-21 20:35:36 +02:00
George Marques 262d6c6bef
GDScript: Show specific error when "yield" is used
To help people porting code, it gives a hint to use "await" instead of a
generic error.
2021-09-21 14:38:14 -03:00
George Marques e5ebc9710d
GDScript: Allow classes declaration to be done in single line
Incidentally, allow multiple statements in single line functions when
using semicolon as a terminator.
2021-09-21 14:14:46 -03:00
George Marques bab0afc821
GDScript: Allow multiple lines in signal parameters declaration 2021-09-21 13:40:39 -03:00
Rémi Verschelde 82c12060b2
Merge pull request #52718 from Calinou/gdscript-add-integration-tests-2 2021-09-21 14:13:24 +02:00
Rémi Verschelde 424ddcba37
Merge pull request #52792 from vnen/gdscript-subscript-missing-index 2021-09-17 20:16:29 +02:00
Rémi Verschelde 7762e8b1c1
Merge pull request #52788 from vnen/gdscript-compare-with-null 2021-09-17 19:35:55 +02:00
George Marques 651319de11
GDScript: Properly catch error when missing index in subscript 2021-09-17 14:31:51 -03:00
George Marques 455e142d37
Allow comparing equality between builtin types and null 2021-09-17 12:33:52 -03:00
George Marques 4e69341c01
GDScript: Avoid inferred types from giving hard errors 2021-09-17 11:52:30 -03:00
Hugo Locurcio c6ca09dc6f
Add more integration tests to the GDScript test suite
This also fixes a typo in the `bitwise_float_right_operand.gd` test.
2021-09-15 19:57:39 +02:00
Rémi Verschelde a4187c9235
Merge pull request #52706 from vnen/gdscript-ternary-operator-crash
GDScript: Show error when missing expression after ternary else
2021-09-15 17:20:52 +02:00
George Marques 107af38fd1
GDScript: Show error when missing expression after ternary else 2021-09-15 11:43:36 -03:00
George Marques d49046938a
GDScript: Show error on unary operators without argument 2021-09-15 11:08:59 -03:00
George Marques 5d31ce4b16
GDScript: Allow string keys on Lua-style dictionaries
Which is useful when the key isn't a valid identifier, such as keys with
spaces or numeric keys.
2021-09-15 09:56:24 -03:00
Hugo Locurcio c0083c0f90
Add dozens of new integration tests to the GDScript test suite
This also ignores `.out` files in the file format static checks.
2021-09-14 18:42:08 +02:00
ThreeRhinosInAnElephantCostume 2c71134aa4 Fix an undefined behaviour 2021-09-13 22:59:28 +02:00
George Marques e9186cfebf
Fix GDScript test cases 2021-09-13 15:02:01 -03:00
Rémi Verschelde 0c2ab55a58
Merge pull request #52100 from vnen/gdscript-access-outer-constants
GDScript: Allow access to outer constant and enum values
2021-09-13 18:04:35 +02:00
Rémi Verschelde 4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
ThreeRhinosInAnElephantCostume e99730340b Fix error on parsing statement-less GDScript files,
add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00