Commit Graph

143 Commits

Author SHA1 Message Date
Yuri Roubinsky 8d06dd4371
Fix doc theme not changing when its hidding
(cherry picked from commit 9a5cce35e6)
2021-05-24 12:57:05 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rafał Mikrut 06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Tomasz Chabora 202ca3ce7f Link exposed set/getters in property descriptions
(cherry picked from commit ea07acb877)
2020-06-18 10:51:45 +02:00
SaviHex fda49b74a1 Added a "title" attribute for the link tag in the docs xml
(cherry picked from commit 18c08f65d6)
2020-06-11 09:44:14 +02:00
janglee d16abbdee4 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70)
2020-05-11 09:33:21 +05:30
Hugo Locurcio b5d41bb517 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.

(cherry picked from commit 2f6f029a75)
2020-04-16 11:16:08 +02:00
Hugo Locurcio b90a5d4c80 Tweak the editor help comment color for better readability
(cherry picked from commit 99bfaa6c60)
2020-02-14 16:11:11 +01:00
Hugo Locurcio ad49425bd8
Don't show an Online Tutorials section if the class has no tutorials 2020-01-27 01:01:11 +01:00
Lakshay Angrish 1d9e19c7fb show parametric setters and getters in editor help 2020-01-17 15:10:59 +05:30
Rémi Verschelde 045a5ce14a i18n: Sync translation template with current source 2020-01-16 23:47:18 +01:00
Hugo Locurcio 3c8abbc4bf
doc: Move the class description to be just below the brief description
- Drop the "Brief description" header as it became redundant
  with this change.
- Fix a bug in the editor help where an extraneous newline was added
  after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
  for API users.
2020-01-15 00:05:34 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu d3851d5452 Show enum class name when not on the same doc page
Variant.Type and Variant.Operator are listed on GlobalScope page instead
of Variant. The `Variant` prefix should not be omitted on that page.
2019-12-14 18:46:34 +08:00
Haoyu Qiu 249c2c4615 Makes int and bool clickable in documentation
Also adjusted the way to check empty strings.
2019-12-13 21:53:52 +08:00
Yuri Roubinsky 0ec76d40b4 Fix incorrect error label color when switching from light to dark theme 2019-11-14 13:34:56 +03:00
Yuri Roubinsky facfae3671 Fix "matches" label color in light theme 2019-11-14 09:44:53 +03:00
PouleyKetchoupp 74271712a8 Code sections improvements in editor help
- Removed extra new lines around code blocks
- Different color for code and code blocks to make them more visible
2019-10-31 18:47:12 +01:00
volzhs 69c5d637f2 Recalculate margin based on help source font size 2019-10-25 03:28:53 +09:00
Yuri Roubinsky d7d72aeeec Prevents segfault on _class_desc_resized at exit 2019-10-22 16:01:11 +03:00
Yuri Roubinsky c1bd94c2a4 Fix incorrect coloring of in-editor documentation when theme changed 2019-10-15 09:54:28 +03:00
Marqus c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Hanif Bin Ariffin ccfc88ffba Applied the same kind of ordering to methods description
Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde db47221b8c
Merge pull request #32225 from Calinou/improve-editor-help-display
Improve the editor help display
2019-09-24 09:52:21 +02:00
Hugo Locurcio 5b3805b8e5
Improve the editor help display
- Write the type after the parameter name for consistency with
  the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
  by their size.
- Remove spaces before/aftere parentheses in method/signal
  argument lists.
2019-09-20 22:41:31 +02:00
Hugo Locurcio bee38c6b0b
Find the previous match in the editor help when pressing Shift + Enter 2019-09-08 15:10:57 +02:00
Bojidar Marinov 6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
Hugo Locurcio d6984f7311
Increase line spacing in the editor help and asset library descriptions
This makes for more readable text.
2019-08-30 15:08:24 +02:00
Hugo Locurcio e564bffd90
Add horizontal margins to the editor help based on width
This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
Michael Alexsander Silva Dias 95a8b2b5d9 Make the script search have a proper matches counter 2019-08-13 09:29:49 -03:00
Michael Alexsander Silva Dias 790f9f628c Show matches found when searching the docs 2019-08-09 04:09:22 -03:00
unknown c5d4bd9e34 Fixed editor_doc properties font alignment bug 2019-07-15 19:18:51 +05:30
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
Elia Sarti 81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
Hugo Locurcio a100471f6b
Add support for bold fonts in the editor help
This also makes it possible to use the strikethrough tag (`[s]`)
in the editor help.
2019-06-15 18:47:42 +02:00
Hugo Locurcio 6516098d12
Use uppercase for all hexadecimal constants in the editor help 2019-06-05 16:44:20 +02:00