Franklin Sobrinho
05036ed0ad
Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7
Tilemap Editor: Bucket fill
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0
Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4
Tilemap Editor: Line drawing and erasing
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025
Tilemap Editor: Rectangle drawing/erasing and small improvements
2016-03-14 12:39:57 -03:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Alexander Holland
751c1deef1
(editor)filedialog mode open any
2016-03-14 16:03:18 +01:00
Rémi Verschelde
ad29ee328d
Merge pull request #4046 from bdero/bdero/blender-export-light-size
...
Correct spot light size conversion in Blender exporter.
2016-03-14 08:13:22 +01:00
Brandon DeRosier
1f4a214987
Correct spot light size conversion in Blender exporter.
...
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
8b9596b7bf
Merge pull request #4035 from TheHX/item-list
...
Add icon region support for ItemList
2016-03-13 23:52:27 +01:00
Rémi Verschelde
096667fb57
Merge pull request #4040 from SaracenOne/text_editor_undo_fix
...
Undo and Redo Text Editor Fix
2016-03-13 23:51:56 +01:00
Rémi Verschelde
942157bde3
Merge pull request #4027 from Razzlegames/fixMonthConsistency
...
Fixes the month consistency issue in enums (OS::Month) and get_date etc
2016-03-13 23:50:29 +01:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
...
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
b2e471fd7c
Undo and redo commands on text editor now affect internal version which fixes inconsistent file saving validation.
2016-03-13 20:08:12 +00:00
Franklin Sobrinho
1f07fe5502
Add icon region support for ItemList
2016-03-13 12:51:19 -03:00
Rémi Verschelde
d36333b648
Remove redundant buttons
...
Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342
Add stop and delete buttons to sample library
...
Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
be4d58e120
Merge pull request #3956 from SaracenOne/receive_shadow_flag_fix
...
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances.
2016-03-12 18:54:02 +01:00
Rémi Verschelde
801221d01b
Remove undefined binds
...
Bug introduced by 6eb4812
2016-03-12 18:53:13 +01:00
Saracen
24bc7d8db7
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.
2016-03-12 16:51:17 +00:00
Rémi Verschelde
082092267a
Merge pull request #3215 from SaracenOne/borderless_windows
...
Borderless windows
2016-03-12 17:40:56 +01:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
d85f06c42d
-more progress to asset sharing client, but still disabled by default
2016-03-12 10:46:38 -03:00
Rémi Verschelde
6e86a05350
Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
...
Fix link error when disable_3d=yes
2016-03-11 07:11:23 +01:00
Rémi Verschelde
ebc581becf
Merge pull request #4011 from neikeq/fix_regr_3280
...
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
sanikoyes
a638af886e
Fix link error when disable_3d=yes
2016-03-11 10:01:56 +08:00
Ignacio Etcheverry
897b33ce77
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
2016-03-11 01:20:01 +01:00
Rémi Verschelde
c6e57bf514
Merge pull request #4007 from bojidar-bg/PR-fix-controls
...
Fix a crash when running a game with Controls with a tools build
2016-03-10 22:51:31 +01:00
Bojidar Marinov
bac875be66
Fix a crash when running a game with Controls with a tools build
...
Regression from #3997
TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs
2016-03-10 21:01:49 +02:00
Rémi Verschelde
aaad24e6fb
Merge pull request #3865 from Marqin/coverity
...
[Coverity] fixed 11 of 537 potential bugs found by Coverity
2016-03-10 16:15:49 +01:00
Rémi Verschelde
042f8bf88c
Merge pull request #3934 from Razzlegames/epocConvert
...
Added epoc to dictionary converter (for human readable display when only given an epoc time)
2016-03-10 15:00:58 +01:00
Rémi Verschelde
b5f873c9d1
Merge pull request #3999 from neikeq/issues_3650_3990
...
Fix crash when resizing ConcavePolygonShape2D segments
2016-03-10 06:29:20 +01:00
Rémi Verschelde
6ef3c3b645
Merge pull request #3980 from JoshuaGrams/timescale-remainder
...
TimeScale node: scale return value (time remaining).
2016-03-09 20:17:13 +01:00
Rémi Verschelde
c0a6df53a8
Merge pull request #3997 from bojidar-bg/PR-keep-margins
...
Add option to keep margins when changing anchors
2016-03-09 20:15:02 +01:00
Bojidar Marinov
0e8a8d2cb1
Add option to keep margins when changing anchors, closes #3979
...
Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Ignacio Etcheverry
3fc16d4025
Fix crash when resizing ConcavePolygonShape2D segments
2016-03-09 19:52:15 +01:00
Josh Grams
65b7791263
TimeScale node: return +inf remaining for 0 scale.
2016-03-09 06:57:28 -05:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9
fix two reading uninitialized pointers
...
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
19ea9ae1e5
fix possible crash in tools/editor/editor_import_export.cpp
...
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
96d6a74e25
fix possible crash in tools/editor/spatial_editor_gizmos.cpp
...
spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4b14c18d13
fix possible crash in platform/x11/joystick_linux.cpp
...
ev may be tainted and out of MAX_KEY range,
which will cause joy->key_map[ev.code] to crash
2016-03-09 00:16:56 +01:00
Rémi Verschelde
e46e43d2aa
Merge pull request #3928 from Marqin/whitespace
...
remove trailing whitespace - sorry for the broken PRs, please rebase :)
2016-03-09 00:14:08 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Rémi Verschelde
1dad6eca81
Merge pull request #3991 from JoshuaGrams/issue-3711
...
Issue 3711
2016-03-08 23:54:46 +01:00
Josh Grams
2fa200ff53
AnimationTreePlayer: distinguish value tracks.
...
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
2016-03-08 17:23:32 -05:00
Juan Linietsky
a3d6768199
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
...
Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
...
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky
7e223cc29a
Merge pull request #3981 from SaracenOne/shadow_casting_features
...
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00