Commit Graph

10 Commits

Author SHA1 Message Date
punto-
e8a0b2462b Use non-templated nearest_power_of_2
Works around #4262 and likely #4190.

(cherry picked from commit 3a390e9b44)
2016-04-11 08:49:44 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
est31
fb1e52f4d8 Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-19 07:58:42 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
koalefant
c7b730c655 Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block 2015-12-04 05:58:56 +01:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Fabio Alessandrelli
4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00