Hendrik Brucker
e62955b45b
Add a test suite for `Math::` namespace functions
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-04 03:08:08 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 -05:00
Aaron Franke
fae4ed5a98
Simplify Euler order test code in test_basis.h
2022-10-27 12:10:57 -05:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Haoyu Qiu
5da515773d
Add `is_finite` method for checking built-in types
2022-10-08 13:25:08 +08:00
Rémi Verschelde
d9a3888cea
Merge pull request #66133 from aaronfranke/set-all
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Delete `set_all`, `set_axis`, and `get_axis` methods from Vector2/3/3i/4/4i
2022-10-03 09:23:46 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Micky
ef8fbae929
Add more tests for Vector* types
2022-09-25 22:58:58 -05:00
Aaron Franke
fd8bd27657
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
2022-09-19 15:08:50 -05:00
fabriceci
9f1a57d48b
Test, refactor and fix a bug in Basis.get_axis_angle
2022-09-14 12:05:22 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
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Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Rémi Verschelde
62423b691e
Tests: Silence some intentional errors
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Also fix printing messages in ClassDB test.
2022-08-04 22:03:44 +02:00
codepatzer
d0cb0ff248
Add tests file for Quaternion unit tests, with initial UTs
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- Test constructors and quaternion product.
- Add test case for Axis-Angle construction about Y-axis.
- Add test case for xform of i-, j-, & k-unit vectors.
- Add test case for construction from Basis.
- Add test case for xform of arbitrary vector.
- Add stress test case: many Quaternions xform many vectors.
- Make comments consistent with style guide.
2022-08-04 13:56:04 +02:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
cabinboy1031
7730001390
Implemented tests for Plane getters and setters.
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Added tests for intersection and plane-point methods.
2022-07-05 12:55:05 +02:00
Yuri Rubinsky
7da2a21425
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
Rémi Verschelde
afc49732ba
Merge pull request #59643 from kneejuicer/geometry2D-tests
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Add extra unit tests for Geometry2D
2022-05-10 14:45:36 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
2022-05-03 09:37:47 -05:00
Rémi Verschelde
46ef52162e
Color: Rename `to_srgb`/`to_linear` to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde
c99a1af0fb
Remove unused legacy tests
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They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.
They're of dubious quality and best redone from scratch using the
new framework.
2022-04-07 00:38:44 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
kneejuicer
113579cec8
Add extra unit tests for Geometry2D
2022-03-29 00:58:55 +02:00
Hugo Locurcio
1c343cd54d
Expose Color's `to_linear()` and `to_srgb()` to scripting
2022-03-28 12:17:55 +02:00
Yuri Roubinsky
7913e04950
Rename `AStar` to `AStar3D`
2022-03-20 17:34:40 +03:00
taigi100
bd247fa315
Update color constants to use HEX codes
2022-03-17 11:36:23 +02:00
Aaron Franke
89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
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Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden
1305ff92f7
Make parser treat all exponent literals as float
2022-02-05 16:34:26 +13:00
Rémi Verschelde
e223bad86d
Core: Move Vector2i to its own `vector2i.h` header
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Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Rémi Verschelde
5f56d385b0
Core: Move Rect2i to its own `rect2i.h` header
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And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg
244db37508
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
Markus Sauermann
23a4fe5b27
Fix incorrect Rect2i calculations: intersects and encloses
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Clarify expand documentation
2022-01-31 19:03:57 +01:00
Aaron Franke
13939734e0
Replace String::num_real code with a wrapper around String::num
2022-01-15 00:21:49 -06:00
Aaron Franke
d9506cade1
Add tests for Vector2/Vector2i/Vector3/Vector3i
2022-01-14 01:59:55 -06:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
2017590ef6
AABB: Improve docs and test for `has_point`
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Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D
and for floating-point AABBs to exclude points on some of its faces.
2021-12-02 15:45:55 +01:00
Rémi Verschelde
36c4451a7b
Rect2: Clarify docs for `has_point` excluding bottom and right borders
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Improve tests, as well as documentation for `expand`.
2021-11-11 22:51:29 +01:00