Commit Graph

4 Commits

Author SHA1 Message Date
Bastiaan Olij
d22163c657 Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
Bastiaan Olij
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
reduz
d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
reduz
2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00