Commit Graph

274 Commits

Author SHA1 Message Date
Paulb23 273374957b Only update TextEdit text cache when dirty 2021-08-13 17:47:53 +01:00
Paulb23 ae4dcb8918 Cleanup and bind remaing methods in TextEdit 2021-08-12 11:43:35 +01:00
Paulb23 0a32a6907b Cleanup and expose viewport / scrolling methods 2021-08-12 09:29:58 +01:00
Paulb23 7dbb0f3233 Rename readonly to editable 2021-08-12 09:29:58 +01:00
Paulb23 b799e5583a Rename insert mode to overtype mode 2021-08-12 09:29:58 +01:00
Paulb23 b700011314 Protect internal CodeEdit --> TextEdit API 2021-08-12 09:29:58 +01:00
Paulb23 9ec3e7f3d7 Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
Paulb23 7e70f9e0b9 Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
Paulb23 d5dcaee4c5 Cleanup and rename caret operations 2021-08-12 09:29:13 +01:00
Paulb23 e60900a353 Make TextEdit cut, copy and paste overridable 2021-08-12 09:27:10 +01:00
Paulb23 abbf14e7f5 Remove dead code from TextEdit 2021-08-12 09:27:10 +01:00
Melissa Geels 408401a642 Triple click in text editor now uses last mouse position for validity
Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.

Fixes #51312.
2021-08-11 21:49:26 +02:00
Paulb23 dd5a37f556 Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 8f900ac178 Move line length guidelines into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 d1a1ad127e Move brace matching into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Rémi Verschelde a0bc2f359d
Merge pull request #50588 from bruvzg/menu_gen
Optimize LineEdit and TextEdit menu item generation.
2021-07-19 22:56:53 +02:00
Yuri Roubinsky 1597045b09 Fixed typos in `TextEdit::GutterType` enum 2021-07-19 11:18:54 +03:00
bruvzg 1ac7a126f1 Optimize LineEdit and TextEdit menu item generation. 2021-07-19 08:19:09 +03:00
reduz a3fb76cd45 Create many types of popups on demand
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.

Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Rémi Verschelde 9a1ce8e6c3
LineEdit: Respect `max_length` by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Paulb23 1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Paulb23 ab49ea032c Remove redundant keywords from TextEdit 2021-06-19 13:56:54 +01:00
Paulb23 5c618dd03d Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
Paulb23 c1b9971ad8 Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23 1c16673798 Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
Hugo Locurcio 80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.

This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.

The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Paulb23 00e10a842f Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
bruvzg d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
PouleyKetchoupp 121030940c Fix TextEdit autoscroll with wrapped lines
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Yuri Roubinsky 2d4ef1c193 Fixed mouse scrolling in TextEdit's 2020-12-11 12:51:10 +03:00
bruvzg 3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Devin Curry b9c35af15d ScriptEditor: Fix line number gutter drag select
Fixes issue #42722
2020-10-25 12:13:54 -07:00
Marcel Admiraal 1bb65b2618 Remove bit fields and use fixed width integers instead. 2020-09-11 11:02:00 +01:00
Paulb23 33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23 d18a90b8f0 Move ConnectionGutter to editor code_editor 2020-09-10 20:35:28 +01:00
Paulb23 7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23 c13d9eb6e5 Added gutter system to TextEdit 2020-09-10 20:35:28 +01:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
PouleyKetchoupp 095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
PouleyKetchoupp 242b94af1a TextEdit search returns a dictionary instead of Vector
Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
John Wigg 4a82390aaf Limit undo stack size
The stack size of the undo history of a TextEdit was not limited leading
to potential memory leaks when doing lots of operations on a TextEdit.

This commit adds the option gui/common/text_edit_undo_stack_max_size
to the project settings. The first element of the undo stack is popped
if the stack's size exceeds this value ensuring limited memory usage.

The default stack size setting is 1024.

Fixes #37838.
2020-04-29 11:31:01 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
janglee 50a570c9c1 Removed underlining for not clickable symbols 2020-03-11 08:57:21 +00:00
Rémi Verschelde 2d904d2f80
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Add a soft line length guideline to the script editor
2020-02-27 21:10:42 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Hugo Locurcio 3e4b508c3b
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.

This closes https://github.com/godotengine/godot-proposals/issues/347.
2020-02-15 03:02:40 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
PouleyKetchoupp d29c8ab81b Improved TextEdit search usability & documentation 2019-10-31 12:35:23 +01:00
Paulb23 2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
Rémi Verschelde 0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Paul Trojahn ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Emmanuel Barroga b678d68224 Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection.
2019-09-07 06:06:36 -07:00
Paulb23 32d5427f55 Refactor TextEdit control height calculations 2019-08-25 14:49:13 +01:00
Paulb23 c5b5c6b49b Minimap scroll now acts similar to scrollbar 2019-08-25 14:43:11 +01:00
Paulb23 0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Paulb23 895a15b321 Add syntax highlighting cache 2019-08-21 23:36:49 +01:00
Rémi Verschelde 2633efd55b
Merge pull request #28190 from griant/test
fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Geequlim 10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Gwyneth Lowe 45f78d786a Give TextEdit a custom color for font when read only is set
Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe 7142064110 Correct typo that broke custom selected font color
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Nils ANDRÉ-CHANG e4f90337f2 Treat hiding_enabled as bool throughout 2019-06-08 12:37:57 +01:00
Rémi Verschelde f173d242a2
Merge pull request #28811 from iwek7/editor_remove_spaces_to_closes_indention
Change rules of indenting for spaces
2019-05-24 16:21:04 +02:00
Rémi Verschelde 26e0cc7aa3
Merge pull request #29041 from hbina/add_const
add const to methods that return literals
2019-05-21 15:16:41 +02:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Rémi Verschelde 63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
miwanczuk cbc68a3e04 Change rules of indenting for spaces
Now indentations and deindentations of spaces attemt to align text to
closest full indent level. It works with tab/tab+shift (both with
selection and no selection) as well as backspace. Also fixes bug where
selection and cursor position were mispaced after (un)indenting selected
text.
2019-05-11 10:30:40 +02:00
Tomasz Chabora 0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
miwanczuk fda3a568ef Issue-28355 - show spaces in editor 2019-04-30 14:57:48 +02:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Rémi Verschelde 22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Paulb23 a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
griant eb5807984c fix improper uncommenting behavior in TextEditor 2019-04-19 15:39:57 +08:00
Paulb23 6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
Juan Linietsky 9f4b5a91c0 Reorganized connection dialog for much improved ease of use.
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
marxin f9f2413e69 Fix -Wnon-virtual-dtor warnings.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
2019-04-02 14:07:29 +02:00
Paulb23 411df08711 Fix text edit wrapping beyond control size, issue 23896 2019-01-05 16:58:54 +00:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 2f31d31c23
Revert "Use more subtle indentation guides in the script editor" 2018-12-13 19:57:34 +01:00
Rémi Verschelde 4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Rémi Verschelde 3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
allkhor 7831cd76ab TextEdit: added redo option to the context menu 2018-11-29 23:21:43 +06:00
bruvzg 4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
zhagsenkk 67ba4dc8cd Remove no longer necessary "raise_from_completion" in TextEdit
This is no longer needed to fix #1257 because the code-autocomplete hint stops
at the script editor’s edge now.
And #6690 will not arise because it is just caused by "raise_from_completion".

Fixes #22504 and fixes #16064.
2018-10-26 19:29:51 +02:00